Kileanna |
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25th July is the day for Galicia's regional patron, which is probably the biggest regional holiday. Working at emergency lab, I have to work tomorrow so we are having the family meal with Dal's family today (they do the meal a couple of days).
So today I expect to have some good seafood and a lot of savory pastries!
I also managed another update of my campaign journal, which is kinda abandoned because I have been focusing a lot on my drawings lately. But today I made a big update and I am almost finishing the 4th book, so I am still there!
Kileanna |
Tired making sesame chicken. did not turn out well. needed more sauce then what the recipe made. I also found a jar of szechuan sauce. Tried it. That was not bad kind of spicy. the bean paste flavor was a bit to storng and I expected it to be sweeter but overall solid very tasty.
I have to try that.
Lathiira |
You get used to 3rd shift, Vid. Best advice I can give with my 6 years of experience:
1) Switch the am and pm. You tell yourself you're due at work at e.g. 10 in the morning, even if everyone else is thinking 10 pm.
2) Switch your meals. First meal of the day is breakfast food, last is dinner food.
3) Give yourself a couple weeks to adjust. Some people take longer than others.
Vidmaster7 |
I do the first one already.
Well I've done it for awhile now. I don't do the swap breakfast and dinner thing. although I do avoid sugary things for my last meal of the day (HA I figured out how to put it so it wasn't confusing)
I've had a lot of time to adjust I just don't feel that i'm as aware as I used to be. I guess I could just be getting old.
captain yesterday |
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Better late then never, a lich as promised, will work on an Occultist mythic rich next, assuming the washing machine isn't temperamental again...
Horatio
Male human lich psychic 14/Archmage 3 (Pathfinder RPG Bestiary 188, Pathfinder RPG Occult Adventures 60)
NE Medium undead (augmented humanoid, human)
Init +14; Senses darkvision 60 ft.; Perception +26
Aura fear (60 ft., DC 22)
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Defense
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AC 29, touch 18, flat-footed 25 (+6 armor, +3 deflection, +4 Dex, +1 insight, +5 natural)
hp 151 (14d6+93)
Fort +9, Ref +8, Will +10
Defensive Abilities channel resistance +4, hard to kill, rejuvenation; DR 15/bludgeoning, 15/magic; Immune cold, electricity, polymorph, undead traits
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Offense
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Speed 30 ft.
Melee staff of dark flame +10/+5 (1d6+4) or
touch +9 (1d8+7 negative energy plus paralyzing touch)
Special Attacks agonizing wound (5 rounds, DC 24, 8/day), eldritch breach[MA], mythic power (9/day, surge +1d6), painful reminder (2d6, 8/day), paralyzing touch (DC 22), phrenic amplifications (focused force[OA], overpowering mind[OA], synaptic shock[OA], undercast surge[OA]), phrenic pool (14 points)
Psychic Spell-Like Abilities (CL 14th; concentration +21)
1/day—detect thoughts (DC 16), telepathic bond
Psychic Spells Known (CL 14th; concentration +21)
7th (4/day)—reverse gravity, waves of exhaustion
6th (6/day)—blade barrier[M] (DC 23), globe of invulnerability, mass inflict pain[OA] (DC 23)
5th (7/day)—dominate person (DC 22), explode head[OA] (DC 22), psychic crush I[OA] (DC 22), synapse overload[OA] (DC 22)
4th (8/day)—black tentacles[M], greater invisibility, mind thrust IV[OA] (DC 21), mass pain strike[APG] (DC 21), phantasmal killer (DC 21)
3rd (9/day)—dispel magic, ego whip I[OA] (DC 20), haste[M], id insinuation II[OA] (DC 20), vampiric touch
2nd (9/day)—hold person (DC 19), id insinuation I[OA] (DC 19), invisibility, mental barrier I[OA], mind thrust II[OA] (DC 19), pain strike[APG] (DC 19)
1st (9/day)—color spray (DC 18), mage armor, magic missile, mind thrust I[OA] (DC 18), persuasive goad[UM] (DC 18), true strike
0 (at will)—bleed (DC 17), daze (DC 17), detect magic, flare (DC 17), grave words[OA], haunted fey aspect[UC], mage hand, read magic, telekinetic projectile[OA]
Psychic Discipline Pain
M mythic spell
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Statistics
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Str 14, Dex 18, Con —, Int 25, Wis 12, Cha 21
Base Atk +7; CMB +9; CMD 27
Feats Combat Casting, Craft Wondrous Item, Expanded Phrenic Pool[OA], Improved Initiative[M], Maximize Spell, Piercing Spell[UM], Psychic Combatant[OA], Spell Penetration[M]
Skills Craft (jewelry) +22, Diplomacy +12, Fly +21, Intimidate +13, Knowledge (arcana) +24, Knowledge (dungeoneering) +11, Knowledge (history) +20, Knowledge (planes) +24, Knowledge (religion) +15, Perception +26, Sense Motive +21, Spellcraft +24, Stealth +18; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Abyssal, Aklo, Aquan, Common, Daemonic, Elven, Infernal, Orc
SQ amazing initiative, arcane surge[MA], enduring armor[MA], gatefinder (perception), gatekeeper (knowledge [planes]), hypnotism (diplomacy), live on (5d6, 10/day), manifestation points, ability scores, mercies (cursed, dazed, staggered), mythic spellcasting[MA], phrenology (knowledge [arcana]), power from pain (maximum 1), prognostication (sense motive), read aura (perception), recuperation, telepathic bond
Combat Gear gloves of arrow snaring, pearl of power (3rd level), staff of dark flame[UE]; Other Gear belt of physical might +2 (Str, Dex), dusty rose prism ioun stone, headband of mental prowess +4 (Int, Cha), ring of protection +3, ring of psychic mastery[OA], robe of scintillating colors, 1,000 gp
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Special Abilities
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Agonizing Wound (5 rounds, 8/day, DC 24) (Su) Inflict conditions on creature damaged by your spell (Will neg).
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Arcane Surge (Su) Use 1 power, cast known/mem arcane spell for free, non-mythic save 2x (take low) & roll 2x vs. SR.
Channel Resistance +4 +4 bonus to save vs. Channel Energy.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Reduction (15/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Damage Reduction (15/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Eldritch Breach (Su) Roll twice and take better roll when dispelling or overcoming spell resistance.
Enduring Armor +6 (Su) Armor of force grants armor bonus equal to 3 + your tier.
Fear Aura (DC 22) Foes in 60 ft are frightened (below 5 HD) or shaken for 14 rds (Will neg).
Focused Force (Su) 1 pool: increase increase die size of force spell one step, from d4 to d6, etc.
Gatefinder (Perception) DC 20 Perception to find soulgates whose alignment is compatable with your own.
Gatekeeper (Knowledge [Planes]) Once you are aware of a soulgate, DC 30 Knowledge (planes) check to open it.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hypnotism (Diplomacy, 1/day) Use power of suggestion to alter subject's mind or recover memories.
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Cold You are immune to cold damage.
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Electricity You are immune to electricity damage.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Physical Ability Damage Immune to ability damage to your physical abilities.
Immunity to Poison You are immune to poison.
Immunity to Polymorph You are immune to Polymorph effects.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Initiative [Mythic] When rolling initiative, use 1 power to treat the roll as a natural 20.
Lay on Hands (5d6 hit points, 10/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Manifestation Points, Ability Scores ([none], 33/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Dazed) (Su) When you use your lay on hands ability, it also removes the dazed condition.
Mercy (Staggered) (Su) When you use your lay on hands ability, it also removes the staggered condition. This does not help if the target is at 0 HP.
Overpowering Mind (Ex) 2/4 pool: increase Will save DC of linked mind-affecting spell by +1/+2.
Painful Reminder 2d6 (8/day) (Su) Swift action: deal nonlethal damage to enemy you damaged with spell on prev or this turn.
Paralyzing Touch (1d8+7 negative energy dam, DC 22) Touched foe takes dam & permanent paralysis (Fort part). Seems dead unless examined.
Phrenic Pool (14/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Phrenology (Knowledge [Arcana], 1/day) Examine a creature's skull to learn it's psychological attributes.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Power From Pain (1/day) (Su) Regain 1 pool when painful reminder does at least 5 damage.
Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination.
Psychic Combatant Spend points during psychic duel.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Rejuvenation (Su) Liches can return after a few days.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Synaptic Shock (Su) 1 pool: selected target of mind-affecting spell is confused for 1 round.
Telepathic Bond (Sp) Cast telepathic bond, or expend 4th or higher spell slot to do so.
Touch (DC 22) (Su) Touched foe is paralyzed permanently (Fort neg). Seems dead unless Percep DC 20 or Heal DC 15.
Undead Traits Undead have many immunities.
Undercast Surge (Su) 2+ pool: Undercast spell counts as higher-level version.
captain yesterday |
captain yesterday wrote:That's an amazing character! Thanks!!!Better late then never, a lich as promised, will work on an Occultist mythic rich next, assuming the washing machine isn't temperamental again...
** spoiler omitted **...
By the by, according to hero labs he's a healthy CR 17, but i'd like to think he's so much more then that. :-)
Kjeldorn |
CrystalSeas wrote:Hope you and your mom are doing well.Doing alright. Got a phone number for a vocational rehab facility, so that I can train for a job that doesn't require a lot of depth perception. Unless they can certify me for being a programmer. Well, one can always hope, right?
Good to hear.
Really hope, you can find a way to get the foot in the door as a Programmer. Seen enough of you comment around here to know, that's something you really burn for.lynora |
1 person marked this as a favorite. |
So last night I made homemade mac and cheese (not from a box) like my grandma used to make for us when I was a kid. And after months of turning up his nose at the very mention of mac and cheese, the kidlet decided he liked it after all. Especially since I suggested stirring in some crushed red pepper. He loves his spicy food.
Hopefully tonight will also please the picky kidlet. I'm making pesto burgers. Ground pork mixed with pesto wrapped around a slice of mozzarella and cooked on a griddle. It makes a cheesy gooey mess, but usually a delicious one.
The Game Hamster |
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So, I kept hearing about this apple farm, not but five minutes from the people I'm currently staying with, and I finally went out there. Everyone raves about their apple donuts, and so I got some, but the more important gems found on this trip, (the donuts ARE good, but not as much as the hype had me believing, fortunately, hype failure rarely makes me hate, so still enjoyed) was the sarsaparilla, raw honey, (<---it is VERY good) and that they will be making there own apple cider (which is always better, the fresher you get it!)
Kjeldorn |
1 person marked this as a favorite. |
I'm having a 11-12 oz, steak (its been in a marinade made out of red wine, garlic, pepper corns, chili, barbecue sauce and lemon grass since this morning)
I'll be making baked potatoes, smeared in a mix of olive oil, garlic, rosemary and crushed pepper corns.
When there's about 10-15 min left of their baking time, they will get their last layer of oil, and I'll sprinkle som finely crushed (un-salted) peanuts, cashews and pistachio nuts on them.
This will be served with, my attempt at a home-made whiskey-like sauce (butter, cream, whiskey, ketchup + tomato purre, rosemary, thyme, a spoon full of barbeque sauce or some balsamico (I guess? haven't decided), salt + sugar + crushed pepper corns until it tastes right).
Patrick Curtin |
Tweaked my stirfry recipe with brown rice to add some bulk and more hot peppers into the mix. The hot peppers were ok, but just barely. There is a fine line in capsaicin one can have in a dish.
The brown rice worked well as an admixture, and helped me stretch the meal to the entire workweek. I put in about 70 hours this week, so it was good to have it on hand.
I'm going to have to use up my green, sweet, and hot pepper supplies before I hit the road. Oh and brew a new kombucha before I go. Can't let my poor kombucha mother sit in vinegaring matrix for a week.