Advice and Suggestions for Samurai Warforged


Advice


Hello!

So I am still fairly new to Pathfinder as this is only my 3rd character roll. But what I like to do when I am newly introduced to a game is take more complicated routes than the norm so I can learn the game faster.

As such, I am creating a possibly odd combination: A Samurai Warforged.
My idea for this character is that he was an ancient relic that was discovered by a traveling merchant or an archeologist and was given as a gift to a man or family of superior influence. The Warforged is cleaned up, repaired and taught the ways of the family and charged with the purpose of protecting this noble's daughter as a samurai. Tragedy strikes and the family is wiped out or phased to another plane of existence leaving the Warforged and the daughter to fend for themselves. They will eventually meet up with my gaming group (to which I have no idea who they will be).

Now that you know why this robot with no self-purpose is a samurai that usually requires a lot of self-purpose, we can continue.

While researching warforged stats and traits, I saw you could make your first feat Advanced Construction which would give you a skin of either adamantine, cold iron, darkwood or mithral. It also makes it sound like whatever you pick for your advanced construction feat is the material you use for a free set of armor you get as a warforged. But on top of that, a perk to the warforged is that the armor they are granted is considered weightless as far as encumberance goes. Does that also apply to AC and Dex penalties and bonuses? And if it does apply penalties, would it then make the most sense to go with mithral over adamantine for armor since a medium set would be considered light and a light set would be considered armorless. While on the side of the advanced construction; does the material he is made out of encumber or add penalties to himself depending on what it is?
Also, if I have something completely wrong in this discription, please correct me.

The other main question I had was about weapons for him. as a samurai and being able to use the integrated weapon trait and being proficient at all japanese style weapons, would I be able to wield a katana in my main hand while also using a wakizashi in my off hand and get away with not taking the feat "Exotic Weapons"? I understand i'll need two weapon fighting in order to not take huge penalties to fighting... but is a katana with one hand even possible without the other feat?

And lastly, a minor question. More of me looking for your opinion. But Samurai receive a free mount starting out; either a horse or a camel. awesome, thats great and all.. but i like more interesting visuals for mounts. like tigers, or rinos, or an elephant. But when I think about a big metal samurai on anything but a horse or a mechanical mount, it just feels so wrong. so what living mount or alchemical mount would you guys suggest for later on in my adventures?

Also if you have any other observations or concerns about this build that I may not have forseen, please feel free to let me know. I'd rather not find out something is horribly off in the middle of my campaign haha.

Another piece of information is that my DM is pretty liberal with how he runs things. so a warforged being in pathfinder is alright with him, and as long as i have reasonable purpose for anything that I would be putting in or taking out, he usually allows it.

Thanks for your help in advanced!


Alright so first thing, what source are you using for the warforged? Because if it's just the 3.5 version all the stats (ac bonus, armor check penalty, etc)for the different bodies should be in their respective feats. Since I thought all of those were separate feats named <material> body,I guess you're using something else.

For the weapons, you are proficient with the katana and the wakizashi so there shouldn't be a problem there, no need to take exotic weapon proficiency.

As for a mount, depending on what body you choose you might not want a mount, because if I recall correctly warforged weigh a lot, and with equipment, you might over encumber your mount, plus unlike you the mount would not be tireless.


Sah wrote:

Alright so first thing, what source are you using for the warforged? Because if it's just the 3.5 version all the stats (ac bonus, armor check penalty, etc)for the different bodies should be in their respective feats. Since I thought all of those were separate feats named <material> body,I guess you're using something else.

For the weapons, you are proficient with the katana and the wakizashi so there shouldn't be a problem there, no need to take exotic weapon proficiency.

As for a mount, depending on what body you choose you might not want a mount, because if I recall correctly warforged weigh a lot, and with equipment, you might over encumber your mount, plus unlike you the mount would not be tireless.

Well, unfortunately i have no books to pull from for the warforged. So I am using two online sources to construct my warforged, and I just assumed it was accurate since it was basically the same thing on each (with minor differences).

http://oustomiaworld.wikia.com/wiki/Warforged

http://alcyius.com/dndtools/races/eberron-campaign-setting--12/warforged--4 5/index.html

I don't see too much information on the feat (advanced contruction) aside from the hardness of the materials I pick or how the material is effected by magic or healing. I don't see much about AC and so on.

awesome, thats what i was hoping. I wanted to be able to start two weapon combat within the first learned feat of the campaign.

You make a good point there. hmm... so would you recommend just skipping the mount from the samurai all together? or try getting something of equal value to replace it? For instance, maybe my warforged legs were crafted to resemble the backwards knee joint of an animal so he can run faster?


Night_Rapture wrote:


Well, unfortunately i have no books to pull from for the warforged. So I am using two online sources to construct my warforged, and I just assumed it was accurate since it was basically the same thing on each (with minor differences).

Okay, Web sources can still work

Quote:


http://oustomiaworld.wikia.com/wiki/Warforged

This one appears to be a home brew but in line with pathfinder style of race

Quote:


http://alcyius.com/dndtools/races/eberron-campaign-setting--12/warforged--4 5/index.html

This one looks like the original 3.5 version. I'm going to assume we'll use the pathfinder like one.

Quote:


I don't see too much information on the feat (advanced contruction) aside from the hardness of the materials I pick or how the material is effected by magic or healing. I don't see much about AC and so on.

The way it is written suggests you choose a type of light or medium armor, you get it for free and it is affected as stated (such as having+1 max Dex) and if you take advanced construction, you modify it further.

Quote:


You make a good point there. hmm... so would you recommend just skipping the mount from the samurai all together? or try getting something of equal value to replace it? For instance, maybe my warforged legs were crafted to resemble the backwards knee joint of an animal so he can run faster?

For your suggested replacement, you would have to talk with your gm,as that's home brew on top of home brew.

However you could take the sword saint archetype which trades out your mount for other abilities, though I find it lacking and doesn't seem to mesh well with TWF.

Looking over the integrated weapon, I would skip it. You lose a hand, still have to pay for the weapon, and I can count on one hand the number of times I've seen someone disarmed in this game, I just don't see the point.

Since you likely won't be using the slam attack I'd be more inclined to go for jaws of death, a natural attack that can be used while two weapon fighting, though it also trades out the light fortification.


So the free armor I get does not effect me like normal armor does? I wouldn't incur the typical penalties a human would suffer from wearing a suit of medium adamantine armor? And would this free armor stack with my armoring from the materials i chose to make my character out of?

I really enjoyed the sword saint archetype when i looked it over. I personally feel it isn't lacking that much.. especially when you consider that i would never have used the mounted archer skill. I think this is a big improvement.

That makes sense, I don't have the experience that a lot of you guys have already for these kinds of games, so I didn't think about the fact that integrated weapons is kind of useless. I was just thinking about the fact that it makes him look like he was crafted for a specific purpose... to be a bodyguard. But yeah, you are right, Jaws of death would be a much better take.


Night_Rapture wrote:
So the free armor I get does not effect me like normal armor does? I wouldn't incur the typical penalties a human would suffer from wearing a suit of medium adamantine armor? And would this free armor stack with my armoring from the materials i chose to make my character out of?

It does affect you like a normal suit of armor would, except that you get +1 max Dex, -1 to the armor check penalty, and it doesn't count towards your max encumbrance. If it's medium, you will still move slower than someone without armor, and unless the bonuses listed above bring max Dex above your Dex bonus and acp to 0,they still affect you, just to a lesser degree.

I'm not sure what you mean by stack with the materials, but the different materials list what they do. You are still using that same armor for determining it's stats, they are just modified by the material. The only one that would make a difference to the suit would be if you chose adamantine, then you could instead take heavy armor.

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