MCPooge |
So my playgroup has had a question come up, and the guy who is running for us hasn't read far enough ahead to see if there is an answer, and my Google-fu also failed us. I would appreciate if there are any spoiler-free answers here!
Our question involves Activate Safe House. I am on my phone, so I can't really get the exact text very easily and I apologize for that. The important parts of the power include that the Safe House is active for the week only and that the rebellion gets a stacking bonus to Security checks of +1 per active Safe House, up to a maximum of +5.
The question, then, is how does that work? If we can do each action only once per week, how could we possibly get a bonus to Security checks beyond +1? Is there something later that allows us to make more safe houses per activation?
No spoilers, please. We just finished part 2 of the first book. I appreciate any insight into what we have missed, if anything!
rkotitan |
If you have multiple teams capable of activating a safe house you can take the action multiple times during the week to gain the additional pluses.
My players have never used activate safe house. I guess if my reading comprehension would have been better then I would have realized that they needed them for whenever they chose to do the rescue character action.
So much fail on my part.