Build for stalling sorcerer?


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Grand Lodge

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Trying to build a character for my sister. Any spells or build stats to help a tiefling sorcerer?


There are several guides to making sorcerers. You can find them here:
http://paizo.com/threads/rzs2m612?Guide-to-the-Class-Guides

If you are looking for the kind of sorcerer who messes up enemies so that her allies can move in and kill them more easily there are a lot of options.

At 1st level I would say color spray is probably your #1 spell in that category.

Some other decent 1st level debuff spells include adhesive spittle, thunderstomp, charm person, ray of enfeeblement, ray of sickening, touch of gracelessness, and web bolt. But none of these are area of effect like color spray is.


I would suggest a variant tiefling. The -2 cha hurts as that is their big stat. There are other types of teiflings that give a +2 cha instead. Depending on what type f half evil outsider she wants to be would vary greatly what to pick. As the stat bumps or drops, spell like abilities, skill bonuses change.

As for spells. Sorcerers are very skilled at stalling. Grease is I would argue is the best level 1 spell for that. As it is useful at any level. Create pit is a great level 2 spell for battle field shenanigans. The higher level versions tend to lose their usefulness compared to what else there is. Level 3 my favorite is Aqueous orb. Pick people up and move them. Possibly into the pit you just created. Beyond that it become preference.

I would suggest getting spells that target all the saves, those I suggested are reflex saves. Color spray, hypnotic pattern are good will saves. Fort does not have as many strong debuff. Blindness/deafness is decent.

I would suggest Kyton-Spawn
Ability Modifiers +2 Con, +2 Cha, –2 Wis
Alternate Spell-Like Ability Shackleborn gain web as a spell-like ability.

Stats
str 7
Dex 12
Con 16
Wis 8
int 10
CHa 20

For a debuffer you need your spells to work. If they save your character could be in serious trouble. Some would argue spendign so much on cha is a waste, but I disagree completely. Especially at higher levels. A strength score is only needed to keep a shadow from killing you.

For bloodline Infernal. You get +2 cha bonus further here(more spells, higher dcs yay!). Plus Charm school of spells get a +2 dc on top of that. So out of the gate charm person is DC 19. For level 1 stuff that is pretty rough. If she picked spell focus enchantment bump that to 20.

Then focus on raising her CHA. A metamagic rod of persistence is like a bazooka in your hands. For 3 spells a day all saves regarding that spell must be made 2 times.

After you have your stop bad guy spells you can pick things like vanish, invisibility, blur, fly, haste, and whatever utility spells that are missing from your group.

Another thing you could do, is take the feat improved fiendish sorcery. Then take cross blooded sorcerer with Rakshasa bloodline as well and get an additional +2 cha bonus on your spells. This would massively stunt your spell selection, but each spell would be more powerful. At low level this would hit you harder. I would not do this if the game does not plan to go into high level.


By stalling I'm going to assume you mean a control sorcerer, because there aren't really stall tactics in Pathfinder. At least, not simple ones.

The easiest thing is to just cast a save or suck spell on the enemy and disable them, letting martial characters finish everyone off.

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