Ship actions and fatigue


Skull & Shackles


Hey everyone!

As I understand it, fatigue is kind of important in the "day-to-day" part of Wormwood Mutiny. Several things can get the PCs fatigued (job, rhum, nightime actions) and it looks like the players are encouraged to deal with it as some kind of gamble (you benefit from staying up late but risk being fatigued on the job the next day).

I also understand there is a "go to bed early" nighttime action, which seems to imply that recovering from fatigue is not automatic if you don't use that action.

Here's a transcript from the AP:

Quote:

Each PC can normally take two ship actions each

day, one during the day and one at night. A PC can also
attempt to take up to two additional ship actions during
the middle watch in the dead of night (any nighttime ship
action marked with an asterisk), but to do so the PC must
make a successful Constitution check (DC 10, +4 per extra
ship action taken) or be fatigued for the next day.

So, how did you deal with fatigue? When did the PCs roll to overcome it, when was it automatic, etc.

Thanks for your input!


Resting removes fatigue by the standard rules. "Go to bed early" would be if you managed to get yourself exhausted somehow. At least that's how we ran it.

Tbh we kind of skipped across the day-to-day stuff after the first week or so, as it got boring.


Nobody can explain how they handled the daily ship routine?


Our group did it by the book AP.

Some got fatigued, but I don't recall anyone getting exhausted. I know my character was careful to not drink the rum, as it was too risky. It helps that I don't drink in real life. Usually, I slipped my ration into another's cup or over the side of the ship.

We ran the day to day fairly quickly, and the biggest RP was converting the crew to our side. We got everyone that did not have 'not gonna happen' in the GM notes.

I am not sure if we stopped the skill checks after

minor:
the storm or the mutiny
, but from that point on, no more checks until some major plot points happen. Then the checks weren't for our success, but for being better than our opponent(s).

/cevah

Sczarni

Unfortunatly, I can't help you. My players had a seasinger bard, if he sings for a round, it removes fatigue.... He just made sure to sing every night as his action

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