Torbyne |
It can be fun to simulate inertia and maneuverability as in Star Wars Armada but then there is the opposite end of the spectrum where you have Traveller ranges of tens of thousands of KMs and individual ship movements dont change much when you are fighting with light speed weapons, just basic -/+ to accuracy. i am not sure which i would rather have for Starfinder... maybe some composite system where you can play at stand off ranges using anti-ship torpedoes and long range lasers or get up close and knife fight with more esoteric and deadly things like fusion ejectors and gravity mines? though it sounds like ships have facing and firing arcs so i dont think we will see too many extremely distant engagements...