M1k31 |
I got so tired of mithral armor and adamantine weapons that I jacked up the prices dramatically, and people still paid them happily.
(not necessarily aimed at Kirth, just trying to get back on topic)
I wonder what would happen if (in a homebrew situation) a new materials value subsystem was added.
This subsystem would be to allow the combination of materials, up to a value of 10(they would need to otherwise be useable in the same desired form).
if you put Mithral and Adamantine at 10
Orichalcum at 5(or maybe 6 or 7)
then place any and all other niche bonus's at 3
while anything with a terrible drawback remains at 2
(I'm thinking silver at 1, just because it's kinda not much better than mithral and adamantine, yet its drawbacks make it relatively useless as anything but a backup weapon)
Any crafting of hybrid materials would be limited to crafters using their craft/profession skills(rather than the normal mage cheese for magic items) or using an assistant with that skill(with a hard requirement that their bonuses equal or exceed the created materials value)
then just use an extra +(insert highest material value, times the number of materials) to the crafting checks.
It would be interesting to see what players come up with and how much less they then use those two metals... I just can't think of how to work cost into the idea atm though.
Kirth Gersen |
I wonder what would happen if (in a homebrew situation) a new materials value subsystem was added.
I went a step further and quantified prices based on what the armor/weapon is actually doing. You can run the numbers for any amount of DR, weight reduction, hp increase, etc., etc. and come up with a final price, and name the material however you want.
Yes, I've been known to go a bit overboard with house rules...