Character opinion / advice


Advice


So I am in a group of 3+DMPC
We have a goblin alchemist that flys on a giant wasp and dresses like a WW2 pilot
A Magus Eldritch Archer on horse back
and a basic cleric (GMPC)
I was playing a synthesis summoner and acting as the big ol non fighter fighter. I have found it to be boring. my bag of tricks is "I charge this guy and attack. I charge this guy and attack. oh, this guy didn't move. I full round attack with all my natural weapons" Later I get fire breath and flight. basically I used synth summoner to make a Dragon/Human offspring with martial arts or a better way to put it. a better monk/fighter

I am going to change to a new character while my current character splits from the party on solo quest and I have 2 characters in mind

A Reach combat Cleric
or
An Illusionist (that I intend to play as similar to the Mesmer from Guild wars 2 as much as possible)

Just not sure which one to go with and would like opinions on what I should go with.
If I go Cleric, I can buff, I can protect the archer and he becomes a good pivot point for me to get AoO as enemies try to attack him. but the archer and the alchemist would be threatened more by ranged foes
If I go illusionist, I can use illusions to provide additional targets to protect both alchemist and archer. I would be able to control through confusion. However we would lack sustain. I suppose this is a non issue since I would be trying to mitigate damage. preventing damage is better then healing damage. I would probably also have summons fluffed as physical illusions. But the character is negated once illusions are disbelieved.


As much as it pains me, I advice you not to play an Illusionist. I love 'em dearly, but depending on your GM they always end up either woefully underpowered, or ridiculously overpowered. Neither is much fun.


So your Group has 2 ranged People and a Basic Cleric.

What makes a "Basic" Cleric?

And your Idea is to either be a Battle style cleric or a caster?

I see a massive hole in your frontlines. And sadly most Frontliners are Move and Attack styles of Play. It is to keep things off your back lines.

My recommendation:
Bloodrager- Very strong class that offers a minor amount of spell casting. Even has a draconic Bloodline that can qualify for Dragon Disciple PrC.

Ranger- Like above. Minor Casting and Good fighting abilities and some skills. Sword and Shield as well as 2handed are great styles.

Paladin- Mercies, Lay on hands, Smite, Spellcasting. The Negative is LG restriction. But some people do not mind that.

Warpriest- Very good class since you like the battle cleric Idea. This class comes online quicker than the Cleric in Battle Prowess and action economy. The Cleric hedges out at Level 12+ with superior Spellcasting but at that point your comparing a class to a Tier 1 class and 9th level caster...nothing will really be as good in the late game anyways.

Hunter- Very good Frontliner with the right Pet and feat selections. Good skills, spells, and abilities. I like the reach AoO builds that shred enemies and controls large portions of the Map.

Your group needs a Frontliner. So I agree with VRMH no on the illusionist. The reach combat cleric is the stronger choice but you end up having 2 clerics in the party.


Louise Bishop wrote:

So your Group has 2 ranged People and a Basic Cleric.

What makes a "Basic" Cleric?

And your Idea is to either be a Battle style cleric or a caster?

I see a massive hole in your frontlines. And sadly most Frontliners are Move and Attack styles of Play. It is to keep things off your back lines.

My recommendation:
Bloodrager- Very strong class that offers a minor amount of spell casting. Even has a draconic Bloodline that can qualify for Dragon Disciple PrC.

Ranger- Like above. Minor Casting and Good fighting abilities and some skills. Sword and Shield as well as 2handed are great styles.

Paladin- Mercies, Lay on hands, Smite, Spellcasting. The Negative is LG restriction. But some people do not mind that.

Warpriest- Very good class since you like the battle cleric Idea. This class comes online quicker than the Cleric in Battle Prowess and action economy. The Cleric hedges out at Level 12+ with superior Spellcasting but at that point your comparing a class to a Tier 1 class and 9th level caster...nothing will really be as good in the late game anyways.

Hunter- Very good Frontliner with the right Pet and feat selections. Good skills, spells, and abilities. I like the reach AoO builds that shred enemies and controls large portions of the Map.

Your group needs a Frontliner. So I agree with VRMH no on the illusionist. The reach combat cleric is the stronger choice but you end up having 2 clerics in the party.

Basic as in sword and board, is there to patch us up since we lack heals. The alchemist is a blaster and didn't take infusions, and only provides brewed potions after downtime and paid.

as for the list
no
No
Oh you mean a worse cleric
^
not really my style

The thing is. we don't really need a front line. we have a character that is literally a bomber who can zip away on her wasp if she gets into any serious trouble. and playing as a frontliner means that I actually hinder her, causing her to miss better opportunities so she doesn't bomb me. and a mounted archer, ranged and mobility. So you can see why I don't want to stick to my current character.

Yeah a reach cleric will still have the same problem. but then I can just summon and do other things.


Since my own group regularly tries to avoid having any "frontline" characters (resulting in everyone getting trampled by charging foes plus spells plus missile attacks), I'll be fascinated to see how this combo turns out.


Calybos1 wrote:

Since my own group regularly tries to avoid having any "frontline" characters (resulting in everyone getting trampled by charging foes plus spells plus missile attacks), I'll be fascinated to see how this combo turns out.

thumbs up

The Alchemist sounds best suited to escape while the ground bounds sound SOL. Especially first wind wall the group meets. But hey sometimes you just got to make mistakes to relize they are mistakes.

Personally I play 9th level casters. But I really love the Bloodrager. I've made many an AP into victims of the Bloodrager Class. One of the strongest martials in the game.


Louise Bishop wrote:
Calybos1 wrote:

Since my own group regularly tries to avoid having any "frontline" characters (resulting in everyone getting trampled by charging foes plus spells plus missile attacks), I'll be fascinated to see how this combo turns out.

thumbs up

The Alchemist sounds best suited to escape while the ground bounds sound SOL. Especially first wind wall the group meets. But hey sometimes you just got to make mistakes to relize they are mistakes.

Personally I play 9th level casters. But I really love the Bloodrager. I've made many an AP into victims of the Bloodrager Class. One of the strongest martials in the game.

I have been thinking about it. what I really want would be a frontline support. someone that can be a frontliner but dish out the team support. I suppose Paladin would be good. Ideally I like the idea of the cavalier supporting through more passive based abilities like a bard, but do prefer my casters.

Bard is also an option. we are playing with max health. so d8 isn't that bad.


Fighters and brawlers are supposed to be good with combat manoeuvres, aren't they? Brawlers can pretty much grab what moves they want mid-fight, fighters have the raw feats available to possibly even make a whip good, I think. Both can frontline, full BAB too. Otherwise ... hm.

I guess one thing would be to look back on the prior battles and think to see what your enemies would or could have done had your character not been there doing their thing. Because that's what your future enemies could do and something has to counter it.


Qaianna wrote:

Fighters and brawlers are supposed to be good with combat manoeuvres, aren't they? Brawlers can pretty much grab what moves they want mid-fight, fighters have the raw feats available to possibly even make a whip good, I think. Both can frontline, full BAB too. Otherwise ... hm.

I guess one thing would be to look back on the prior battles and think to see what your enemies would or could have done had your character not been there doing their thing. Because that's what your future enemies could do and something has to counter it.

I would prefer to stay tier 3 an above. and certain't prefer magic. pure martial classes are boring beyond compare

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