Kobold Catgirl |
Hey, all! This is a fairly informal Homebrew thread—I'm not looking to design anything publishable, just a set of ideas for how to represent something in a game I'll be running tomorrow.
In the setting I'm running in, kobolds tend to be creepy cultists for dragons both good and evil. I'm introducing a kobold leader with three "boneless monk" attendants, and I'm trying to think of ways to highlight the supposed "bonelessness". Here's what I've got:
- They're monks, of course, giving them a lot of fluidity.
- I'll give them Roll With It as a feat, and maybe a resistance to bludgeoning damage.
- I could obviously give them compression, but that's unlikely to come up unless any of them survive for future encounters.
Any other suggestions?
Sundakan |
Perhaps constant Extreme Flexibility and Rubberskin effects?
Reach might also be a thing they could have, to represent the greater stretching a creature with no bones restricting its motion could have.
J4RH34D |
Have any bludgeoning attack against them reflect the damage back at the attacker. Like hitting a rubber mat with a hammer bounces the hammer back. Make them able to squeeze through small openings.
Watch some videos about octopodes to draw inspiration.
I would be tempted to have them start the fight hidden in cracks and crevices around the room and then they slide out to start fighting.
Certain grapple stuff might make sense as well. Perhaps give them the benefits of freedom of movement.
Amanuensis RPG Superstar 2015 Top 8 |
The Lunge feat could also represent extreme flexibility.
A while ago, I wrote an item that grants its wearer rubber-like qualities.
Misroi |