Cross Crafting


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

HYPOTHETICAL

My player asks me if he can use his Armor Master advanced armor training ability (Armor Master's Handbook) to craft boots of striding and springing for another player. I tell him that he would need the Craft Wondrous Item feat to do that, which Armor Master does not grant to his fighter.

So he asks me if he could create a magical suit of armor with grieves that function as boots of striding and springing. After all, he reasons, there are similar items out there, such as the mithral full plate of speed.

I say, "Sure, I suppose that makes sense. Many of the magical armors out there do possess many of the same or similar abilities as Wondrous Items."

So after discussion on price and prerequisites, he crafts himself a suit of armor which grants its wearer a speed boost. Once all the checks are made, and he's holding the shiny magical new suit of armor in his hands, he unceremoniously tosses it all away, save the grieves, which he gives to the other player.

Provided one allows custom items in the first place, has any rule been broken? Is there anything out there to prevent this kind of chicanery? Should there be?


Most magic items that are in multiple parts stipulate all parts must be worn the receive the benefit. So the precedent says no it wouldn't work. But he is a martial so let him have nice things.

The Exchange Owner - D20 Hobbies

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Ravingdork wrote:
Provided one allows custom items in the first place, has any rule been broken? Is there anything out there to prevent this kind of chicanery? Should there be?

Armor doesn't work if not worn. Wearing just the greaves isn't wearing the armor.

I'd tell him to stop the chicanery and allow a retcon to before crafting the item then ask him intentions of any future paths.


Provided one allows custom items to be crafted anyways...

Throwing away everything but the greaves leaves you with a piece of armor that doesn't work.

However, if you're allowing custom crafting he could craft "mithral fullplate of speed" except not as full plate or mithral and give that armor to the individual. But that doesn't give exactly the effect of boots of striding and springing.


Ravingdork wrote:
My player asks me if he can use his Armor Master advanced armor training ability (Armor Master's Handbook) to craft boots of striding and springing for another player. I tell him that he would need the Craft Wondrous Item feat to do that, which Armor Master does not grant to his fighter.

I would have let him make just Armored Boots of Striding and Springing.

Using the Leg Armor Pieces rules in Ultimate Combat.
(Max Dex 3, Armor Check Penalty-1, Arcane Spell Failure Chance 10%)
(Craft DC 5 + 3 (CL) + 5 (Longstrider) + 5 (Acrobatics)= 18)


Only works if they don't wear a chest piece styx.

"If a character is wearing pieces of separately created or enchanted armor, the armor only takes the benefits provided by the masterwork quality and the magic of the most protective piece—typically the torso armor piece. If a character does not wear a torso armor piece, the most protective piece is the leg armor piece (the second most protective category of armor pieces), followed by the arm armor piece (the third most protective category).

For instance, if a character does not wear a torso or leg armor piece, but wears a +1 chain arm armor piece, she gains the benefit of wearing magic armor (the piece acts as masterwork and has a +1 enhancement bonus due to the enchantment ). If that character then puts on a normal chain torso armor piece, she loses the +1 bonus due to magic and the reduction of armor check penalties for being masterwork, as the most protective armor piece no longer has either of these qualities."

http://www.d20pfsrd.com/gamemastering/other-rules/piecemeal-armor/


Yes, that is true Toast.

Though I was suggesting using the piecmeal armour rules as a way to show a penalty for making Armour Boots as an Armourer, as a posed to Masterwork Boots made by a Cobbler. Using the foot item slot, not the armour slot.

The way I see the Enchanting abilities of the Craft Wondrous Items and Craft Magic Arms and Armor Feats, is that you don't make the items, you enchant the items. That is why you use the Spellcraft skill for the DC of the enchantment.

But if you can make the items, with the Master Craftsman Feat, then you can enchant the items as you make them. Using the Craft skill for the DC of the creation.


I failed to call you a doctor, you called me bread.

Harsh, but fair.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I think only armor and weapons need to be masterwork for the purposes of enchanting. Boots from a cobbler can be of any quality.

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