Level 18 Mythic 9, what method of game destruction do I want?


Advice


So the site I kept my Wrath of the Righteous character on recently had a catastrophic data failure just as we were about to start the last book. I'm having trouble deciding what variety of minmaxed horror show I want to play (we're all doing it, may as well keep it up) so I'm basically just asking for an open call on ideas. I've got a few thoughts, most of them revolving around abusing Mythic Guided Hand or Mythic Vital Strike, or both. Or just becoming an unstoppable god of unlimited spells, but I'm curious what cool stuff other people could come up with for such a high powered character.


Mythic blasters are hilarious like stupidly powerful

Most mythic damage spells are doing D10s mythic Empower does 75%instead of 50 and mythic maximize does a hilarious 150% dice damage, because of the archmage arcana you don't have to worry about quicken any more if you have perfect spells and spell focus and greater then mythic spell focus is a +4 to the DC of your chosen spell.

Not to mention channel power further increasing the Dc ignoring spell resistance and making damaging spells do a further 50%. It's actually ludicrous how much damage you can do especially with AoEs

If you go with weapons take legendary item because foe biter is broken.


At this level of power, you can simply say "Rocks fall, everyone dies"


Chromantic Durgon <3 wrote:

Mythic blasters are hilarious like stupidly powerful

Most mythic damage spells are doing D10s mythic Empower does 75%instead of 50 and mythic maximize does a hilarious 150% dice damage, because of the archmage arcana you don't have to worry about quicken any more if you have perfect spells and spell focus and greater then mythic spell focus is a +4 to the DC of your chosen spell.

Not to mention channel power further increasing the Dc ignoring spell resistance and making damaging spells do a further 50%. It's actually ludicrous how much damage you can do especially with AoEs

If you go with weapons take legendary item because foe biter is broken.

When I played this AP, the GM upped monster HP to like 10x normal, so blasting didn't obliterate everything. If the GM doesn't do something like this, it's not hard to put out 500 points of damage aoe at that point.


Why you no rebuild your PC?


Brother Fen wrote:
Why you no rebuild your PC?

I could just rebuild it from scratch with 18th level wealth, but why waste an opportunity to experiment? At this point I've swapped characters out so many times I'm not really attached to it, so I view it as a chance to try things out for future reference, I'm just not sure what things.


If I was to just experiment I would probably no go straight to min-max and instead roll with something riskier on the chance it might work and be fun.

The idea that comes to mind would be to build an Omni-Competent Battle Hydra. Title stolen from Exalted. Concept is a warrior that quickly changes weapons and fighting style to perfectly match and dominate in any situation. To translate that to Pathfinder I'd try to see how far Mythic could push things like a Brawler's ability to change combat feats on the fly.


Wrath of the Righteous? Why, spread the Good Word: Push Caster Level as high as you can and use Holy Word to instantly kill all nearby things that you disagree with philosophically.

+2 Spell Specialization
+1 Varisian Tattoo (Evocation)
+3 Spell Perfection (doubles the above)
+1 Gifted Adept trait
+1 Orange Prism Ioun Stone
+2 Cast via Inspired Spell Hierophant path ability
+1 Altar of Nethys
+1d4 Deific Obedience (Nethys)

For bosses, keep a Prayer Bead of Karma handy for another +4 bonus that lasts 10 minutes.

Optionally, Variant Multiclass Wizard (Void School) to pick up Reveal Weakness and a Familiar (who can use a Wand of Ill Omen) to tank one target's saving throw; apply the former via Amazing Initiative. Use Persistent Spell to ensure they won't luck out with a natural 20 to save. Eldritch Breach could be handy in case you Natural 1 on your check to penetrate SR. If they prove immune to your One Wierd Trick, you're still a casting-focused Cleric, you can hit them with a boosted up Flame Strike or something instead.


nicholas storm wrote:
Chromantic Durgon <3 wrote:

Mythic blasters are hilarious like stupidly powerful

Most mythic damage spells are doing D10s mythic Empower does 75%instead of 50 and mythic maximize does a hilarious 150% dice damage, because of the archmage arcana you don't have to worry about quicken any more if you have perfect spells and spell focus and greater then mythic spell focus is a +4 to the DC of your chosen spell.

Not to mention channel power further increasing the Dc ignoring spell resistance and making damaging spells do a further 50%. It's actually ludicrous how much damage you can do especially with AoEs

If you go with weapons take legendary item because foe biter is broken.

When I played this AP, the GM upped monster HP to like 10x normal, so blasting didn't obliterate everything. If the GM doesn't do something like this, it's not hard to put out 500 points of damage aoe at that point.

I've never heard more incentive to play a save or suck in my life.


As a gm who ran this path to the end. Increasing hp by a factor of 10 is a mild response to making the game challanging (The final boss had 16000hp and lasted 3 rounds (and I also boosted all of his other characteristics ).....).
Save or Suck translates as lose a mythic point as you can spend a mythic point to ignore almost all conditions, useful but not battle winning. Also with high stats and rerolls it is fairly easy for mythic opponents to make their save. Casters seem to work best as Buffer's and utility casting, but I did not have a player focused on blasting.

Generally doing damage in mythic is easy, without any effort or dice rolls the paladin pc in my game did 600hp a round , and that assumed no crits, damage doubling or other chicanery, the record from him was over 2000hp in a round

I find mythic an incentive to not GM


How many people were in your party that it took three rounds to kill a 16K enemy when the paladin who you presumably chose as an example of a lot of damage was doing 600 a round?

Silver Crusade

Chromantic Durgon <3 wrote:

Mythic blasters are hilarious like stupidly powerful

Most mythic damage spells are doing D10s mythic Empower does 75%instead of 50 and mythic maximize does a hilarious 150% dice damage, because of the archmage arcana you don't have to worry about quicken any more if you have perfect spells and spell focus and greater then mythic spell focus is a +4 to the DC of your chosen spell.

Not to mention channel power further increasing the Dc ignoring spell resistance and making damaging spells do a further 50%. It's actually ludicrous how much damage you can do especially with AoEs

If you go with weapons take legendary item because foe biter is broken.

If he is allowed to use 3rd party material he could do mythic empower and maximize.


To my knowledge one doesn't need anything special to apply more than one metamagic feat to a spell.

Silver Crusade

Chromantic Durgon <3 wrote:
To my knowledge one doesn't need anything special to apply more than one metamagic feat to a spell.

I am just saying, both those feats come from third party resources and would need permission from the GM to use.


Ah I see what you mean.

Even without those feats blasters can easily exceed 1000 damage in an AOE and by quite a margin.

Dark Archive

Be a God wizard. Get perfect preparation. Get false focus and tat yourself up with holy symbols of yourself by virtue of being a god. Take divine source so you are a god.

You have access to every spell in the game.

Now get flash of omniscience. Boost your caster level by 3 and you can know anything by spending a mythic power.

Now we look at blood money. Free components for expensive spells? But it deals strength damage. Guess what. Have someone else make them. Use a simulacrum or summoned monster. Heck go full cheese.

Take any conjuration summoning spell without summon monsters restriction on spellcasting (Mount). Heigthen it to 9th level. Cast Alter summon monster on it. Turn that horse into a glabrezu. Have it use wish and get free spells. One caveat though. It cant teleport you at all.

You can get a wand of Channel the gift to give to a familiar to have 50 spells slots of lower than 3rd level.

Use the standard create demiplane shennagins to be untouchable. You could just send waves of Glabrezu at you enemies firing imprisonments and hoping for 1s while being untouchable.

You can know anything, you have access to every wizard spell, and You are literally a god.

Nothing can challenge you that has stats.


actually just as an idea, what's the most buff happy build you guys can come up with?

So far my current cleric archer has:

All the cleric spells
+17 to all allies initiative within 30ft of me (tactics inquisition and a 44 wisdom)
Bard Cohort with inspire courage master/grandmaster performed for +6 to Attack & Dmg rolls and all saves, or i can spend a mythic point to give a total of +13 to all saves (inspired defense/mythic leadership, we ended up ruling that Mythic Paragon allows you to have a higher tier cohort)
Bard has Banner of the Ancient Kings and Flagbearer, so he also gives a +2 morale bonus to atk and damage within 30ft plus discordant voice to add 1d6 points of damage on all attacks made within 30ft.
All the bard spells.

I'm curious If I can get even more buff heavy

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