Cruoromancer + Desecrate+ Animate Dead


Rules Questions

Scarab Sages

Blood Command(Su) wrote:

At 5th level, a cruoromancer can control up to 5 Hit Dice worth of undead creatures per caster level instead of the normal 4 Hit Dice of undead when casting the animate dead spell. He also gains the following blood infusion ability.

Commanding Infusion: When using this infusion with animate dead, the cruoromancer can create a number of Hit Dice of undead equal to three times his caster level instead of twice his caster level.

This ability replaces the 5th-level wizard bonus feat.

from Animate Dead wrote:

Regardless of the type of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. The desecrate spell doubles this limit.

The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.

Now let say my wizard 5 Cruomancer cast animate Dead in a desecretated zone, that means he can create 3 times his caster level of undead(s) per Commanding Infusion and doubles that limit with desecrate for a total of 6 times his caster level in HD, which means 30 HD of undead(s) animated at once.

He also is able to control 5 times his level in HD, which would mean he could control 25 HD worth of undead(s).

We can see that this archetype can create more HD of undead(s) then he can control with a single casting of animate dead.
Now, there is this line "If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled."
Am I safe to assume that as long as you don't cast animate dead again, you should be able to keep your 30 HD worth of undead(s)?


Not really safe to assume, no. The quote about previous castings doesn't exclude the possibility that something happens when a single casting exceeds the number the caster can control. It doesn't explicitly say it either - but the sentence 'At 5th level, a cruoromancer can control up to 5 Hit Dice of undead creatures per caster level... ' rather strongly suggests that they can't control 6 Hit Dice of undead creatures per caster level.

Scarab Sages

I agree that it does not let him control 6 HD of undead creatures per caster level for multiple castings.

For instance, if you animate a 7 HD creature and later animate a 14 HD one, you would lose the control of the 7 HD one. But you could have animated and controlled both at once.

Like I said, animate dead seems to specify that only undead from previous casting can become uncontrolled.

I can see that this kinda falls out of common sense and I would probably house-rule it to cap at what you can control, but I'm asking strictly from a RAW/PFS point of view.


RAW it works the way you want it to.

Save yourself the headache and just use chain metamagic command undead though. No arguments, and mindless undead (such as those created by animate dead) dont get a save, and you have to cast it like once a week

note that a particuarly vindictive DM could argue that the part in parentheses about it being 4HD per level is the hard limit for desecrate, and thus you dont get 6HD per level.

Scarab Sages

I guess it could also be argued that if you have let's say a transaction limit of 500$ on your debit card and that the store has a 750$ limit per transaction, increasing my debit card limit to 1000$ still doesn't let me spend more then 750$ per transaction at that store.
Or for Magic fans: If there is an ability that states I can't gain more than 5 life per turn and another one that says you gain 10 life, the can't takes priority over the can and you can't.

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