Dwarf Druid Mount Build


Pathfinder First Edition General Discussion


Hello, I've been working on a fun build that I will be likely using in my pathfinder group's next campaign. I've been reading these threads for a while and so I just joined today and I thought I would showcase this off.

So, his name is Noghag Hammersmith because dwarves. I did druid and took an animal companion instead of a domain because I was seeing how some of the charging feats are really cool. I chose a riding dodo from the list just because why the heck not. Archetypes are one of my favorite things in Pathfinder so I rarely play a character without one. I edged into 3rd-party territory with Rogue Genius Games's Spellhammer, which as far as I can see appears to be an archetype of every class (Could someone explain that to me?). Spellhammer allows me to expend one spell slot into an amount of extra damage dice equal to the level of the spell slot times 1d4 (This goes up dice steps as you level).

At first level I took Martial Weapon Proficiency (Dwarven Longhammer) just because I thought the weapon was fun and would look funny handled by a dwarf on a dodo bird. At third level I take mounted combat to allow the charge feats. At fifth level I take Ride-by-Attack which could be helpful with touch heal spells. At seventh level he shines when he gets spirited charge, and at this point we have him (Because of a high wisdom score of 20 and bonus spells and spellhammer) dealing 12d6 in an attack if I expend my fifth level spell and am charging through spirited charge.

I'd love ideas and suggestions for the build as I've only been playing about a year and a half and didn't actually start understanding things until a year or so ago. I think that this works for a damage build but it might be tricky deciding what spell slots to convert into damage and which ones to use for spells.

Liberty's Edge

Far from optimal but sounds fun


blashimov wrote:
Far from optimal but sounds fun

Do you have any basic changes I could make to better him? I'd love to get this build to where I can take him proudly into the game.

Liberty's Edge

Well, if you're going for optimal, martial weapon prof. longhammer is not effective, when you can either use a lance (if you're going for the mounted charge option) or be a tiger with pounce. Secondly spirited charge doesn't multiply spell damage type things.

What level does the campaign start at? The druid has wildshape for 3 levels before spirited charge in this build.

also, maybe I misunderstand, but spellhammer might take the place of your domain?
http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/adept- godling/archetypes/rogue-genius-games---adept-godling-archetypes/spellhamme r/

Druid
The druid has one archetype package: Beastlord.

Beastlord: The Beastlord archetype grants the druid the spontaneous casting, wild empathy, and wildshape class abilities (including all improvements to wildshape). A druid that gives up this archetype never receives any of these abilities.

Without buying the actual book, I can't comment more.

Dwarven druid could easily be optimized, even with monk levels, but not this way.

I don't, however, think bringing an optimized character to the table is necessary. Make sure you work with your DM and other players to craft a character appropriate to the story.


If you have a link to an online version of that spellhammer that'd be useful for helping you understand it - as it's 3rd party not many ppl will have a copy of it
you might want to consider the fact that druids can wildshape (unless spellhammer replaces that) and from lvl 4+ that should be a major part of any druid build - if you don't want to wildshape i think there are a few archetypes that might replaces it, but also the hunter and ranger are basically the druid without wildshape and some other things instead, but still have the AC

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