paizo.com Recent Posts in General Question about things in the gamepaizo.com Recent Posts in General Question about things in the game2017-02-28T20:36:36Z2017-02-28T20:36:36ZRe: Forums: Beginner Box: General Question about things in the gameWizWar100https://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#372017-03-13T04:05:05Z2017-03-13T04:05:05Z<p>Alright alright I worded my question wrong :P. But thanks to all for clearing it up and putting up with my questions.</p>
<p>Just wanted to know if you could have hoarded your prepared spells. Thought it'd be weird to have a stockpile of spells to use.</p>
<p>So the spell limit is based on how many spells I can have prepared. Ok check.</p>Alright alright I worded my question wrong :P. But thanks to all for clearing it up and putting up with my questions.
Just wanted to know if you could have hoarded your prepared spells. Thought it'd be weird to have a stockpile of spells to use.
So the spell limit is based on how many spells I can have prepared. Ok check.WizWar1002017-03-13T04:05:05ZRe: Forums: Beginner Box: General Question about things in the gameCrystalSeashttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#362017-03-12T21:35:02Z2017-03-12T21:35:02Z<p>No, you cannot create a hoard of spells by adding more and more each day. You cannot prepare more spells than you have spell slots. </p>
<p>So, each day you can either empty your mind of the left-over spells from the day before (if there are any) and refill your spell slots with all new spells from your spell book.
<br />
OR
<br />
You can simply refill the slots that you emptied the day before, retaining the previously prepared spells that weren't expended
<br />
============================================================
<br />
Beginner Box Wizard Spells
<br />
============================================================</p>
<p>The Level 2 Wizard can have 3 + Int <b>mod•</b> + 2 first level spells in their spell book.</p>
<p>They can prepare 1 + 1 +(one more if their INT <b>ability score</b> is higher than 12) per day.</p>
<div class="messageboard-quotee">Hero's Handbook, page29 wrote:</div><blockquote><br />
<br />
1st level Wizard Spells
<br />
Pick a number of spells from this page equal to 3 + INT•. These are the spells in your spellbook. </blockquote><p>This is what your spellbook contains
<div class="messageboard-quotee">Hero's Handbook, page29 wrote:</div><blockquote>You can prepare <b> 1 1st-level wizard spell per day</b> from the list of spells in your spell book. If your intelligence ability score is 12 or higher you can prepare an extra spell each day</blockquote><p>This is what you can prepare each day.
<p>When you level up to wizard level 2
<br />
<div class="messageboard-quotee">Hero's Handbook, page 30 wrote:</div><blockquote> Add <b>two new first level spells</b> to your spell book! You can prepare another <b>1st-level wizard spell</b> each day!</blockquote><p>Exclamation points and bolding in the original
<p>•<div class="messageboard-quotee">Hero's Handbook, page 13 wrote:</div><blockquote>When you see an abbreviation like <b>STR, DEX, CON, WIS,</b> or <b>CHA</b>, that means your <b>Ability Mod</b> (-5 to +5), not your <b>Ability Score</b></blockquote><p>Bold in the original.No, you cannot create a hoard of spells by adding more and more each day. You cannot prepare more spells than you have spell slots.
So, each day you can either empty your mind of the left-over spells from the day before (if there are any) and refill your spell slots with all new spells from your spell book.
OR
You can simply refill the slots that you emptied the day before, retaining the previously prepared spells that weren't expended...CrystalSeas2017-03-12T21:35:02ZRe: Forums: Beginner Box: General Question about things in the gameJeraahttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#352017-03-12T20:06:14Z2017-03-12T20:06:14Z<div class="messageboard-quotee">WizWar100 wrote:</div><blockquote><p> Ok new question that once again, a search on the internet and the paizo forums did not lead to very much success.</p>
<p>Does a wizard have a limit on how many spells he can have in his spellbook?</p>
<p>What do I mean by this?</p>
<p>Ok, we have a level 2 wizard who can prepare 3 lv1 spells(20 INT) a day in the morning. So for that day he has 3 spells to use. If he doesn't use the spells he keeps them right? So if he didn't use the spells, the next day can he prepares another 3 spells to which now he has 6 spells to use? Or is there a limit to how many spells of certain levels can they have? Or if he takes a week off from adventure he can have 21 spells prepared?</p>
<p>I looked through my own corerule book(May have missed or forgotten a particular rule somewhere) But all I saw is that a wizard can prepare a certain number of spells and bonus spells based on his stats, but didn't find where it would say the wizard can only have a set number of spells, outside of them being only able to prepare a set number of spells based on their level and whatnot.</p>
<p>Thanks to those who are able to answer the question, no stacking now. </blockquote><p>You are talking about 2 different things. Spells in your spellbook and the spells you have prepared to cast aren't the same thing. A spellbook can have any number of spells in it (up to the limit of 100 pages, naturally), while the maximum number of spells you can have prepared at any one time is given by your class (plus any bonus from a high ability score).
<p>You level 2 wizard has 3 1st level spells per day. Theoretically, he can have any number of 1st level spells in one or more spellbooks, but each day he can only have 3 of those prepared.</p>WizWar100 wrote:Ok new question that once again, a search on the internet and the paizo forums did not lead to very much success.
Does a wizard have a limit on how many spells he can have in his spellbook?
What do I mean by this?
Ok, we have a level 2 wizard who can prepare 3 lv1 spells(20 INT) a day in the morning. So for that day he has 3 spells to use. If he doesn't use the spells he keeps them right? So if he didn't use the spells, the next day can he prepares another 3 spells to which...Jeraa2017-03-12T20:06:14ZRe: Forums: Beginner Box: General Question about things in the gameJoanahttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#342017-03-12T20:00:46Z2017-03-12T20:00:46Z<div class="messageboard-quotee">WizWar100 wrote:</div><blockquote>Does a wizard have a limit on how many spells he can have in his spellbook? </blockquote><p>It's in <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/magic.html#writing-a-new-spell-into-a-spellbook-69" target="_blank" rel="nofollow">the Magic chapter of the CRB, under Arcane Magical Writings</a>:
<div class="messageboard-quotee">Quote:</div><blockquote><b>Space in the Spellbook</b>: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has 100 pages.</blockquote><p>Note that you can always get another spellbook when you fill one up.
<p>EDIT: But, hm, this question —</p>
<div class="messageboard-quotee">WizWar100 wrote:</div><blockquote>Ok, we have a level 2 wizard who can prepare 3 lv1 spells(20 INT) a day in the morning. So for that day he has 3 spells to use. If he doesn't use the spells he keeps them right? So if he didn't use the spells, the next day can he prepares another 3 spells to which now he has 6 spells to use? Or is there a limit to how many spells of certain levels can they have? Or if he takes a week off from adventure he can have 21 spells prepared? </blockquote><p>isn't the same thing. You're not asking how many he can have in his spellbook but how many he can have prepared at a time.
<p>The number you can prepare is also the limit on how many you can have prepared at a time. That's in <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/magic.html#preparing-wizard-spells" target="_blank" rel="nofollow">the same section, a little higher up</a>:</p>
<div class="messageboard-quotee">Quote:</div><blockquote>Until he prepares spells from his spellbook, the only spells a wizard has available to cast are the ones that he already had prepared from the previous day and has not yet used. During the study period, he chooses which spells to prepare. <b>If a wizard already has spells prepared (from the previous day) that he has not cast, she can abandon some or all of them to make room for new spells.</b></blockquote><p>That is, you can keep the spells you have prepared; you can abandon all of them and prepare three new ones; or you can keep one or two and top off however many slots you have left with new spells.
<p>[Note that these quotes are from the CRB. I don't know if the Beginner's Box Hero Handbook has the same text.]</p>WizWar100 wrote:Does a wizard have a limit on how many spells he can have in his spellbook?
It's in the Magic chapter of the CRB, under Arcane Magical Writings: Quote:Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has 100 pages.
Note that you can always get another spellbook when you fill one up. EDIT: But, hm, this question --
WizWar100 wrote:Ok, we have a level 2 wizard who can prepare 3 lv1...Joana2017-03-12T20:00:46ZRe: Forums: Beginner Box: General Question about things in the gameWizWar100https://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#332017-03-12T19:53:02Z2017-03-12T19:53:02Z<p>Ok new question that once again, a search on the internet and the paizo forums did not lead to very much success.</p>
<p>Does a wizard have a limit on how many spells he can have in his spellbook?</p>
<p>What do I mean by this?</p>
<p>Ok, we have a level 2 wizard who can prepare 3 lv1 spells(20 INT) a day in the morning. So for that day he has 3 spells to use. If he doesn't use the spells he keeps them right? So if he didn't use the spells, the next day can he prepares another 3 spells to which now he has 6 spells to use? Or is there a limit to how many spells of certain levels can they have? Or if he takes a week off from adventure he can have 21 spells prepared?</p>
<p>I looked through my own corerule book(May have missed or forgotten a particular rule somewhere) But all I saw is that a wizard can prepare a certain number of spells and bonus spells based on his stats, but didn't find where it would say the wizard can only have a set number of spells, outside of them being only able to prepare a set number of spells based on their level and whatnot.</p>
<p>Thanks to those who are able to answer the question, no stacking now.</p>Ok new question that once again, a search on the internet and the paizo forums did not lead to very much success.
Does a wizard have a limit on how many spells he can have in his spellbook?
What do I mean by this?
Ok, we have a level 2 wizard who can prepare 3 lv1 spells(20 INT) a day in the morning. So for that day he has 3 spells to use. If he doesn't use the spells he keeps them right? So if he didn't use the spells, the next day can he prepares another 3 spells to which now he has 6...WizWar1002017-03-12T19:53:02ZRe: Forums: Beginner Box: General Question about things in the gameCrystalSeashttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#322017-03-12T19:49:45Z2017-03-12T19:49:45Z<p>The transition guide changes the Beginner Box rules so that your characters and games follow the Core rules. </p>
<p>If you use the transition information, you're now running a Core campaign, not a Beginner Box campaign. You have <i>transitioned</i> to a different rule set.</p>The transition guide changes the Beginner Box rules so that your characters and games follow the Core rules.
If you use the transition information, you're now running a Core campaign, not a Beginner Box campaign. You have transitioned to a different rule set.CrystalSeas2017-03-12T19:49:45ZRe: Forums: Beginner Box: General Question about things in the gameWizWar100https://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#312017-03-12T19:34:39Z2017-03-12T19:34:39Z<div class="messageboard-quotee">CrystalSeas wrote:</div><blockquote><p> A 'Sleep' spell makes them unconscious, and being unconscious makes them 'helpless'. If you are helpless you have a -9 to your AC against melee attacts, and a -5 to your AC against ranged attacks. (Hero's Handbook, page 60). But there aren't any auto-crits or coup de grace attacks. (or AoO, either).</p>
<p>Being "Prone" is a condition though, with penalties (Game Master's Guide, pg 95). When you awaken after being injured, you still have to deal with being prone </blockquote><p>Actually if you read the conditions in the Game Master guide near the end.
</p>
In the helpless condition it says you can use a full round action to crit your helpless opponent which I believe like in the core book is a coup de grace.</p>
<div class="messageboard-quotee">Joana wrote:</div><blockquote><br />
<br />
It also makes them fall prone and drop their weapons, causing them to have to use actions to pick up weapons and get up again.</p>
<p>(Was going to point out that getting up from prone provokes attacks of opportunity ... but I don't think there are any AoOs in Beginner Box rules. So in that sense, sleep is less useful than in the core game.)
<br />
</blockquote><p>Yes there is no mention of it in the hero or game master handbook, UNLESS you look at the transition guide which mentions AoO and says you CAN include them in the game. Which we did.
<p>Interesting note, I should consider having the enemies drop the weapon now shouldn't I so they'd waste time picking it up? I just assumed that when hit by the sleep spell they drifted slowly prone onto the ground with the weapons clutched in their hands. But that's just my interpretation of how it worked as oppose to immediately face slamming into the ground.</p>CrystalSeas wrote:A 'Sleep' spell makes them unconscious, and being unconscious makes them 'helpless'. If you are helpless you have a -9 to your AC against melee attacts, and a -5 to your AC against ranged attacks. (Hero's Handbook, page 60). But there aren't any auto-crits or coup de grace attacks. (or AoO, either).
Being "Prone" is a condition though, with penalties (Game Master's Guide, pg 95). When you awaken after being injured, you still have to deal with being prone
Actually if you...WizWar1002017-03-12T19:34:39ZRe: Forums: Beginner Box: General Question about things in the gameCrystalSeashttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#302017-03-12T04:42:44Z2017-03-12T03:23:28Z<p>A 'Sleep' spell makes them unconscious, and being unconscious makes them 'helpless'. If you are helpless you have a -9 to your AC against melee attacts, and a -5 to your AC against ranged attacks. (Hero's Handbook, page 60). But there aren't any auto-crits or coup de grace attacks. (or AoO, either).</p>
<p>Being "Prone" is a condition though, with penalties (Game Master's Guide, pg 95). When you awaken after being injured, you still have to deal with being prone</p>A 'Sleep' spell makes them unconscious, and being unconscious makes them 'helpless'. If you are helpless you have a -9 to your AC against melee attacts, and a -5 to your AC against ranged attacks. (Hero's Handbook, page 60). But there aren't any auto-crits or coup de grace attacks. (or AoO, either).
Being "Prone" is a condition though, with penalties (Game Master's Guide, pg 95). When you awaken after being injured, you still have to deal with being proneCrystalSeas2017-03-12T03:23:28ZRe: Forums: Beginner Box: General Question about things in the gameJoanahttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#292017-03-12T04:42:32Z2017-03-12T03:12:58Z<p>It also makes them fall prone and drop their weapons, causing them to have to use actions to pick up weapons and get up again.</p>
<p>(Was going to point out that getting up from prone provokes attacks of opportunity ... but I don't think there are any AoOs in Beginner Box rules. So in that sense, <i>sleep</i> is less useful than in the core game.)</p>It also makes them fall prone and drop their weapons, causing them to have to use actions to pick up weapons and get up again.
(Was going to point out that getting up from prone provokes attacks of opportunity ... but I don't think there are any AoOs in Beginner Box rules. So in that sense, sleep is less useful than in the core game.)Joana2017-03-12T03:12:58ZRe: Forums: Beginner Box: General Question about things in the gameCrystalSeashttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#282017-03-12T04:42:55Z2017-03-12T03:12:24Z<div class="messageboard-quotee">WizWar100 wrote:</div><blockquote>I suppose it's just to make your auto crits/coup de grace count. </blockquote><p>Where are you finding "auto crits" and "coup de grace" in the Beginner Box?WizWar100 wrote:I suppose it's just to make your auto crits/coup de grace count.
Where are you finding "auto crits" and "coup de grace" in the Beginner Box?CrystalSeas2017-03-12T03:12:24ZRe: Forums: Beginner Box: General Question about things in the gameTacticslionhttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#272017-03-12T03:07:09Z2017-03-12T03:07:09Z<p>Or just to prevent them from taking action for a few minutes...</p>
<p>(Which can be phenomenally useful...)</p>Or just to prevent them from taking action for a few minutes...
(Which can be phenomenally useful...)Tacticslion2017-03-12T03:07:09ZRe: Forums: Beginner Box: General Question about things in the gameWizWar100https://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#262017-03-12T03:06:05Z2017-03-12T02:43:08Z<div class="messageboard-quotee">CrystalSeas wrote:</div><blockquote><p> Well, if we go to the Core Rule book here's what it says</p>
<div class="messageboard-quotee">CRB wrote:</div><blockquote>Sleeping creatures are helpless. Slapping or wounding awakens an affected creature but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).</blockquote>So while you can't continue your actions (like Rage), being wounded does awaken you. The Beginner Box is not going to have a spell that is more deadly than the same spell in the Core Rule Book. </blockquote><p>Yes I'm aware of the core rule book description of it from the online searches.
<p>•Sigh Whelp I guess it's not THAT magical of a slumber that you'd be sleeping through being hit. It's just the beginner box didn't write that pertinent piece of info in the spell section about the wounding. which in my defense of interpreting it is that you just need a standard action to wake someone up.</p>
<p>I suppose it's just to make your auto crits/coup de grace count.</p>CrystalSeas wrote:Well, if we go to the Core Rule book here's what it says
CRB wrote:Sleeping creatures are helpless. Slapping or wounding awakens an affected creature but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
So while you can't continue your actions (like Rage), being wounded does awaken you. The Beginner Box is not going to have a spell that is more deadly than the same spell in the Core Rule Book. Yes I'm aware of the...WizWar1002017-03-12T02:43:08ZRe: Forums: Beginner Box: General Question about things in the gameCrystalSeashttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#252017-03-12T03:05:43Z2017-03-11T20:31:09Z<p>Well, if we go to the Core Rule book here's what it says</p>
<div class="messageboard-quotee">CRB wrote:</div><blockquote>Sleeping creatures are helpless. Slapping or wounding awakens an affected creature but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).</blockquote><p>So while you can't continue your actions (like Rage), being wounded does awaken you. The Beginner Box is not going to have a spell that is more deadly than the same spell in the Core Rule Book.Well, if we go to the Core Rule book here's what it says
CRB wrote:Sleeping creatures are helpless. Slapping or wounding awakens an affected creature but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
So while you can't continue your actions (like Rage), being wounded does awaken you. The Beginner Box is not going to have a spell that is more deadly than the same spell in the Core Rule Book.CrystalSeas2017-03-11T20:31:09ZRe: Forums: Beginner Box: General Question about things in the gameWizWar100https://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#242017-03-12T03:05:33Z2017-03-10T22:59:31Z<div class="messageboard-quotee">CrystalSeas wrote:</div><blockquote><br />
<br />
<p>They can be awakened, but noise isn't enough. However, they are asleep, not unconscious. </p>
<p>If shaking them is sufficient to wake them (taking enough time to complete a standard action), why do you think that injuring them wouldn't? IF they don't die before their initiative round happens, then they are lying down (prone condition) and injured, but certainly awake. </blockquote><p>Yeah I read that part in the beginner box, the way I interpreted it, is you have to use a standard action to purposely wake said creature up. Which from the description, it didn't sound like attacking would wake them up(Even though I can agree to a degree that you'd wake up from getting hit) because I'm not using my standard action to wake them, I'm using it to injure them.
<p>Anyways the confusion came when I was listening to this story about a DM who put 2/3 of a party to sleep, and had his creatures go and kill two of the PCs. From the sounds of that it sounds like they didn't wake up from being attacked unless the creature one hit killed the PCs. But that might be from an older edition of DnD and it would work differently.</p>
<p>Then one thing lead to another where I'm looking up how Sleep works, and online some say because it's magic they don't wake up from being injured, then the other half says otherwise, referring to the rule about it. </p>
<p>Then there's being put to sleep, hitting the ground, and then waking up which is like what's the point of sleep if they'll just wake up from face plant on the ground as soon as it happened?</p>
<p>The way I interpreted it is, if you managed to put a creature to sleep they go prone, are helpless and knocked out from being put to sleep(And in the beginner box you're considered unconscious if helpless and knocked out), which based on that you can't do anything unless someone deliberately wakes you up by using a standard action to do it, but says nothing about being awaken from being injured.</p>
<p>Also this <a href="http://paizo.com/threads/rzs2knrt?Sleep#5" target="_blank" rel="nofollow">link </a> from the creative director.</p>CrystalSeas wrote:They can be awakened, but noise isn't enough. However, they are asleep, not unconscious.
If shaking them is sufficient to wake them (taking enough time to complete a standard action), why do you think that injuring them wouldn't? IF they don't die before their initiative round happens, then they are lying down (prone condition) and injured, but certainly awake.
Yeah I read that part in the beginner box, the way I interpreted it, is you have to use a standard action to...WizWar1002017-03-10T22:59:31ZRe: Forums: Beginner Box: General Question about things in the gameCrystalSeashttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#232017-03-12T03:05:19Z2017-03-10T21:33:23Z<p>Here's the entire spell from the Hero's Handbook</p>
<div class="messageboard-quotee">Beginner Box wrote:</div><blockquote><p>Sleep
</p>
RANGE 100 feet
<br />
DURATION 1 minute/wizard level
<br />
Living creatures in a 10-foot radius fall asleep. The spell can affect
<br />
up to 4 Hit Dice, starting with the lowest Hit Dice and ignoring
<br />
unconscious, mindless, or construct creatures. Creatures can make
<br />
a Will save (DC 11 + your INT Mod) to resist. Waking a sleeping
<br />
creature is a standard action. Noise isn’t enough to wake them.</blockquote><p>They can be awakened, but noise isn't enough. However, they are asleep, not unconscious.
<p>If shaking them is sufficient to wake them (taking enough time to complete a standard action), why do you think that injuring them wouldn't? IF they don't die before their initiative round happens, then they are lying down (prone condition) and injured, but certainly awake.</p>Here's the entire spell from the Hero's Handbook
Beginner Box wrote:Sleep
RANGE 100 feet
DURATION 1 minute/wizard level
Living creatures in a 10-foot radius fall asleep. The spell can affect
up to 4 Hit Dice, starting with the lowest Hit Dice and ignoring
unconscious, mindless, or construct creatures. Creatures can make
a Will save (DC 11 + your INT Mod) to resist. Waking a sleeping
creature is a standard action. Noise isn’t enough to wake them.
They can be awakened, but noise isn't...CrystalSeas2017-03-10T21:33:23ZRe: Forums: Beginner Box: General Question about things in the gameWizWar100https://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#222017-03-12T03:05:08Z2017-03-10T19:03:20Z<p>Ok a new question that I've tried searching on the paizo/pathfinder forums and other online sources but could not find a clear answer that is accepted.</p>
<p>The spell 'Sleep' when I cast it on an enemy and put them to sleep. Is using a standard action to wake them up the only way for them to wake up?(Aside from the spell duration being over).</p>
<p>I ask because in the corebook and the searches I've done online. It says wounding a creature that's asleep from the spell(It didn't specifically say from a spell but it was written along side it) would wake up.</p>
<p>I know if you attack a creature that's sleeping naturally, it will wake up if you attack them.</p>
<p>In the Beginner Box and probably for simplicity sake it doesn't mention creatures who are hit by sleep will wake up from being attacked, outside of using a standard action to wake them.</p>
<p>So officially which is it? Does attacking a creature that's turned helpless from the sleep spell wake up? Or can we keep hitting it until it dies or the sleep duration runs out or someone wakes them up with a standard action?</p>
<p>I'll probably house rule how it works but I still want to know officially how it works.</p>
<p>Thanks to those answering this question, don't stack now.</p>Ok a new question that I've tried searching on the paizo/pathfinder forums and other online sources but could not find a clear answer that is accepted.
The spell 'Sleep' when I cast it on an enemy and put them to sleep. Is using a standard action to wake them up the only way for them to wake up?(Aside from the spell duration being over).
I ask because in the corebook and the searches I've done online. It says wounding a creature that's asleep from the spell(It didn't specifically say from a...WizWar1002017-03-10T19:03:20ZRe: Forums: Beginner Box: General Question about things in the gameCrystalSeashttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#212017-03-12T03:04:42Z2017-03-05T00:44:13Z<div class="messageboard-quotee">WizWar100 wrote:</div><blockquote> <div class="messageboard-quotee">CrystalSeas wrote:</div><blockquote><p> In the Beginner Box, only the PCs and the NPCs take damage. There isn't any damage for items or any way to get a horse, except by role-playing having a horse. But that horse doesn't have hit points or barding or anything else that would make it a companion for a PC. </p>
<p>Your GM can certainly look up rules for how to do it, but it's much more complicated and isn't something that's included in Beginner Box adventures </blockquote>Actually in the hero's handbook on the item page there's a 'horse' you can buy. also later in the handbook there's mounted riding and combat. In an expansion on the beginner box the wizard can summon a horse using the spell 'mount'. I ask because in the page about mounted combat it says your mount can fall in battle, hence the question; "How much hp does it have?" </blockquote><p>I missed the horse on the items page. Thanks for pointing that out. However, the rest of the information stays the same.
<p>If you want to give the horse hit points, you'll need to consult the Core Rule Book. The 'horse' item in the Hero's Handbook is most likely equivalent to a Light Horse</p>
<p>There's a previous thread in this forum that goes into how to use a horse during BB encounters here
<br />
<a href="http://paizo.com/threads/rzs2qj40?Beginner-Box-few-Questions-please#2" target="_blank" rel="nofollow">A Few Questions</a>
<br />
<i>You will quickly run into questions that the Beginner Box will not be able to answer. That's when you can start to research the full Pathfinder game at the Paizo site or the excellent d20pfsrd fan site.</p>
<p>Stats for a horse. These may not exactly translate to the easier Beginner Box rules, but it should give you a start.</p>
<p>The horse for sale in the hero's guide is likely a light riding horse and can easily carry 250 pounds, but it likely will run before fighting.</p>
<p>Now a heavy horse might have a +5 (1d4+5) bite attack and 2 hooves +0 (1d6+2). It could regulary carry 300-400 pounds.</p>
<p>Exceeding carrying capacity would slow the horse down and eventually fatigue it.</i></p>WizWar100 wrote:CrystalSeas wrote:In the Beginner Box, only the PCs and the NPCs take damage. There isn't any damage for items or any way to get a horse, except by role-playing having a horse. But that horse doesn't have hit points or barding or anything else that would make it a companion for a PC.
Your GM can certainly look up rules for how to do it, but it's much more complicated and isn't something that's included in Beginner Box adventures
Actually in the hero's handbook on the item...CrystalSeas2017-03-05T00:44:13ZRe: Forums: Beginner Box: General Question about things in the gameTacticslionhttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#202017-03-03T20:33:55Z2017-03-03T20:33:55Z<p>Hah! You know, I hadn't noticed? I found it by the stream to the right, so I never went through the subforum. Oops! XD</p>Hah! You know, I hadn't noticed? I found it by the stream to the right, so I never went through the subforum. Oops! XDTacticslion2017-03-03T20:33:55ZRe: Forums: Beginner Box: General Question about things in the gameWizWar100https://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#192017-03-03T20:31:58Z2017-03-03T20:29:22Z<div class="messageboard-quotee">Tacticslion wrote:</div><blockquote> Sweet! I don't know the <i>Beginner's Box</i>, so thank you, CS! </blockquote><p>Well the post is in the beginner box part of the forms.
</p>
But thanks for trying to get me info on the horse. It seems the horse in the beginner box is a light horse since it cost 75gp.</p>Tacticslion wrote:Sweet! I don't know the Beginner's Box, so thank you, CS!
Well the post is in the beginner box part of the forms.
But thanks for trying to get me info on the horse. It seems the horse in the beginner box is a light horse since it cost 75gp.WizWar1002017-03-03T20:29:22ZRe: Forums: Beginner Box: General Question about things in the gameWizWar100https://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#182017-03-03T20:31:43Z2017-03-03T20:27:28Z<div class="messageboard-quotee">CrystalSeas wrote:</div><blockquote><p> In the Beginner Box, only the PCs and the NPCs take damage. There isn't any damage for items or any way to get a horse, except by role-playing having a horse. But that horse doesn't have hit points or barding or anything else that would make it a companion for a PC. </p>
<p>Your GM can certainly look up rules for how to do it, but it's much more complicated and isn't something that's included in Beginner Box adventures </blockquote><p>Actually in the hero's handbook on the item page there's a 'horse' you can buy. also later in the handbook there's mounted riding and combat. In an expansion on the beginner box the wizard can summon a horse using the spell 'mount'. I ask because in the page about mounted combat it says your mount can fall in battle, hence the question; "How much hp does it have?"CrystalSeas wrote:In the Beginner Box, only the PCs and the NPCs take damage. There isn't any damage for items or any way to get a horse, except by role-playing having a horse. But that horse doesn't have hit points or barding or anything else that would make it a companion for a PC.
Your GM can certainly look up rules for how to do it, but it's much more complicated and isn't something that's included in Beginner Box adventures
Actually in the hero's handbook on the item page there's a...WizWar1002017-03-03T20:27:28ZRe: Forums: Beginner Box: General Question about things in the gameTacticslionhttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#172017-03-03T01:36:46Z2017-03-03T01:36:46Z<p>Sweet! I don't know the <i>Beginner's Box</i>, so thank you, CS!</p>Sweet! I don't know the Beginner's Box, so thank you, CS!Tacticslion2017-03-03T01:36:46ZRe: Forums: Beginner Box: General Question about things in the gameCrystalSeashttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#162017-03-03T01:36:12Z2017-03-03T01:24:01Z<p>In the Beginner Box, only the PCs and the NPCs take damage. There isn't any damage for items or any way to get a horse, except by role-playing having a horse. But that horse doesn't have hit points or barding or anything else that would make it a companion for a PC. </p>
<p>Your GM can certainly look up rules for how to do it, but it's much more complicated and isn't something that's included in Beginner Box adventures</p>In the Beginner Box, only the PCs and the NPCs take damage. There isn't any damage for items or any way to get a horse, except by role-playing having a horse. But that horse doesn't have hit points or barding or anything else that would make it a companion for a PC.
Your GM can certainly look up rules for how to do it, but it's much more complicated and isn't something that's included in Beginner Box adventuresCrystalSeas2017-03-03T01:24:01ZRe: Forums: Beginner Box: General Question about things in the gameTacticslionhttps://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#152017-03-03T00:47:36Z2017-03-03T00:47:36Z<p>I present: <a href="http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/" target="_blank" rel="nofollow">the official stats for a horse</a>.</p>
<p>Note, as well, the links on the right: advanced horse, heavy horse, fiendish combat trained heavy horse, pony, and summoned creature. Those are all the various stats for horses.</p>
<p><a href="http://www.d20pfsrd.com/equipment/goods-and-services/animals-animal-gear/" target="_blank" rel="nofollow">Here</a> are the prices for horses (and, towards the bottom, specialized gear) and other creatures and mounts.</p>
<p><a href="http://www.d20pfsrd.com/skills/handle-animal/" target="_blank" rel="nofollow">How animals are trained for combat</a>.</p>
<p>Otherwise, you probably just want to use <a href="http://www.d20pfsrd.com/equipment/armor/" target="_blank" rel="nofollow">armor rules</a> for <a href="http://www.d20pfsrd.com/equipment/armor/#TOC-Armor-for-Unusual-Creatures" target="_blank" rel="nofollow">barding</a> (i.e. the stuff listed under "non-humanoid creatures"). </p>
<p>In case you need help visualizing an unusual term, like "barding" - totally reasonable - <a href="https://www.google.com/search?q=barding+for+a+horse&biw=999&bih=565&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiV5IfajLnSAhUJ6iYKHcDNCdUQ_AUIBigB" target="_blank" rel="nofollow">here are some images by Google</a>.</p>
<p>Hope that helps!</p>I present: the official stats for a horse.
Note, as well, the links on the right: advanced horse, heavy horse, fiendish combat trained heavy horse, pony, and summoned creature. Those are all the various stats for horses.
Here are the prices for horses (and, towards the bottom, specialized gear) and other creatures and mounts.
How animals are trained for combat.
Otherwise, you probably just want to use armor rules for barding (i.e. the stuff listed under "non-humanoid creatures").
In case...Tacticslion2017-03-03T00:47:36ZRe: Forums: Beginner Box: General Question about things in the gameWizWar100https://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#142017-03-03T01:37:59Z2017-03-01T19:59:55Z<p>What's the stats for the horse? The beginner box mentions mounted combat but I didn't find any stats for the horse to determine when it'd fall in combat.</p>
<p>If there is nothing in the beginner book, I'll just use the official horse stats from the corebook.</p>What's the stats for the horse? The beginner box mentions mounted combat but I didn't find any stats for the horse to determine when it'd fall in combat.
If there is nothing in the beginner book, I'll just use the official horse stats from the corebook.WizWar1002017-03-01T19:59:55ZRe: Forums: Beginner Box: General Question about things in the gameWizWar100https://paizo.com/threads/rzs2u6ti?General-Question-about-things-in-the-game#132017-03-03T00:31:22Z2017-02-28T22:39:53Z<div class="messageboard-quotee">Diachronos wrote:</div><blockquote> <div class="messageboard-quotee">WizWar100 wrote:</div><blockquote><p>2. Another question I had involves the poison and the stacking effects for failing to save. Does it stack both the penalty and the duration? That part wasn't exactly clear when I read it. The way I interpreted it is the poison penalty increases, but the time still remains(though it didn't say that).
</p>
</blockquote><p>If you're referring to stacking instances of the same poison (say, getting bit by the same spider multiple times), then no, the penalties do not stack.
<p>Stacking multiple instances of the same poison increases the save DC by 2 and increases the duration by 50% of its base duration for each new application while the target is already poisoned. </p>
<p>Using the spider example above, let's say you have a spider whose poison does 1d2 Strength damage, has a DC of 12, and a duration of 4 rounds.
<br />
- Round 1: The spider bites a PC, and they fail their save. They're now poisoned and take 1d2 Str damage.
<br />
- Round 2: The spider bites the PC, and they fail their save again. The poison's duration increases by 2 rounds (half the base duration). The next time they have to roll against the poison's effect, the DC is increased to 14, but they still only take 1d2 Str damage if they fail.
<br />
- Round 3: Spider bites again, the DC is now 16 and the poison lasts for 2 more rounds, but the PC still only takes 1d2 Str damage if they fail. </blockquote><p>Oh I understood the corerule book poison stacking rules. It was a question for the beginner box(which is why I posted in the Beginner Box section) which says to increase the penalty of what afflictions the PCs get. But it never clear said if it stacks on just one or two, until Skizzer cleared it up saying it's only the effect and not the time just to keep it simple for the beginner box.Diachronos wrote:WizWar100 wrote:2. Another question I had involves the poison and the stacking effects for failing to save. Does it stack both the penalty and the duration? That part wasn't exactly clear when I read it. The way I interpreted it is the poison penalty increases, but the time still remains(though it didn't say that).
If you're referring to stacking instances of the same poison (say, getting bit by the same spider multiple times), then no, the penalties do not stack. Stacking...WizWar1002017-02-28T22:39:53Z