Is it worth it- Phantom Ally w / Multiclassed Spiritualist


Advice

Grand Lodge

I have a PFS Dwarven Bloodrager 1/Spiritualist 3, with the intention of only have the Bloodrager level as fuel for this melee oriented build.

I saw Phantom Ally in the Haunted Hero's Handbook, and i thought "would this feat be useful for my build?"
Give me the chance to get more Bloodrager levels at the expense of my Phantom's survivability.

Also, note that my Bloodrager has taken the Id Rager, so progressing to Bloodrager 4th isn't vital.

The main premise of the build was to have an angry dwarf [Id Rager/Anger] rage at the world and wreak havok on his allies, while be supported by the phantom of his dead wife [Dedication].

So, is Phantom Ally worth the investment if i decide to get a few more Bloodrager levels- or since i do plan on having my phantom as a flanking buddy, i should stick with Spiritualist lvls?


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I'm curious to see how the feat measures up, myself. I wrote it because it seemed like a good idea... but I'd love to see how good it is out in the wild. ^_^

Grand Lodge

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Isabelle Lee wrote:
I'm curious to see how the feat measures up, myself. I wrote it because it seemed like a good idea... but I'd love to see how good it is out in the wild. ^_^

Well awesome job! This kind of feat is great, it allows for much more multi classing and build variety.

I quite like a few levels of a martial class, and go tag team with your phantom. Unlike the summoner, who has summon monster SLA to keep up the offense, the spiritualist relies on either bad touch or melee/archery. A couple of levels fighter will give you heavy Armour, more choices of weapon, and enough feats to be immediately capable of most weapon styles.

Alternatively, the phantom can deliver touch spells from other classes, so use it like a ghostly magus. 1 level spiritualist + Phantom Ally, then the rest in Draconic Sorcerer with empowered shocking grasps. All the fun of touch spells, none of the danger.


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as far as the spirit is concerned it doesn't really matter. Right now the spirit is -1, and if you take the feat and more bloodrager he'll be at full.
But the real trade is losing out on spells and the see invisibility SLA. And the really good 3rd level spiritualist spells are heroism and haste that you wont get.

what you gain is 1 bab, uncanny dodge and the "extra rage feat" and a saving throw boosting feat.

So I think it's not worth, and getting heroism is very worth. But if you're interested in multi-classing I'd look for something cool you can get with 3 or less levels. Like mesmerist 3 lets you reduce there will save and attack rolls by 2 as a swift action. paladin 2 gets cha to saves. Ninja 2 gets ki pool for extra attack as a swift action. rogue 3 gets dex to damage for a weapon 2d6 damage with your flank buddy and you could take a feat to make that 3d6.


It's a well designed feat. It makes dipping Spiritualist a lot more intriguing, and opens up a lot of interesting character concepts both thematically and mechanically. However, the four-level limit means it's not munchkin bait.

In this particular case, if you're going to take more than one more level of Bloodrager, you probably want the feat -- it'll be worth it.

Doug M.

Grand Lodge

I would say it is not worth it for one level on the spirit and I would not recommend any further multiclassing.

A one level dip give a lot of melee potential especially the ID rager and the furious weapon property. Any investment after this provides diminishing returns.

The build as it stands is pretty well rounded. Saves are good should be good especially while raging. This combines nicely with the protections from your spirit against mind effecting. Once you have heroism to extend you should be feeling good in melee. You can become hyper accurate with outflank. I would think it would be over kill to dip for defences (though I have not seen the whole build). You have the option of steelblood if you want to trade move for heavy armour.

I would say stay the course and you will be fine. If you want to further optimise melee outflank, pair opportunist will make you a killer.

Other dips beyond what chesspwn recommended Dips to consider 1-2 brawler (maybe snake bite), Mutagenic Mauler, one level of living monolith can be nice, one level of Furious Guardian would fit your build very well (ignore this last one it's for humans only).

Grand Lodge

Isabelle Lee wrote:
I'm curious to see how the feat measures up, myself. I wrote it because it seemed like a good idea... but I'd love to see how good it is out in the wild. ^_^

It's Boon Companion for the Spiritualist. The Phantom is effectively an Animal Companion with some abilities of Familiars.

That's how I described it to another player looking to build a Spiritualist.

Getting to 3rd lvl Spiritualist gets you the Manifestation; then having the feat treat your phantom as being four levels higher gets you their Aura effect- but with the HP of a 3rd lvl AC.

Zedorland wrote:


Well awesome job! This kind of feat is great, it allows for much more multi classing and build variety.

Alternatively, the phantom can deliver touch spells from other classes, so use it like a ghostly magus. 1 level spiritualist + Phantom Ally, then the rest in Draconic Sorcerer with empowered shocking grasps. All the fun of touch spells, none of the danger.

Yea- no. I'm not going to go that route. I have a magus that isn't going that "Empowered Shocking Grasp" because it's been done to death and i want to play something that stands out from the crowd.

Id Rager/Anger with a Dedication Phantom.

Chess Pwn wrote:
So I think it's not worth, and getting heroism is very worth. But if you're interested in multi-classing I'd look for something cool you can get with 3 or less levels. Like mesmerist 3 lets you reduce there will save and attack rolls by 2 as a swift action. paladin 2 gets cha to saves. Ninja 2 gets ki pool for extra attack as a swift action. rogue 3 gets dex to damage for a weapon 2d6 damage with your flank buddy and you could take a feat to make that 3d6.

Mesmerist- I'd rather not add a new spell list to my berserking dwarf, since Mad Magic won't work with a psychic casting. Also, his charisma is low, like 7. [He's an angry dwarf mourning the loss of his wife. Would you be very chatty with your neighbors?]

Paladin- again, charisma low. he's also not much of a god-fearing man at this point.
ninja- he's a dwarf. he's as dexterous as his left elbow. also, low charisma = no ki pool.
Rogue- the sneak attack would be interesting; dex to dmg is moot.

I was looking at possibly a Vanguard Slayer, why not give my Spiritualist teamwork feats to handout, and i could even hand out my "studied target" to my phantom if needed.

It's something worth contemplating, but i may not got through with it. I like my build idea, and the story i put behind him- multiclassing further doesn't fit with the idea.

as the aura ability is 7th and then there's a 12th lvl ability.


Those were just examples of classes that get stuff at low levels. Not necessarily stuff for your character.

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