Snipng and extra move actions


Rules Questions

Scarab Sages

Sniping:

If you’ve already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.

Action
Usually none. Normally, you make a Stealth check as part of movement, so it doesn’t take a separate action. However, using Stealth immediately after a ranged attack (see Sniping, above) is a move action.


So I see 2 ways of seeing how these two works and that in most case the distinction wouldn't be necessary, but it does matter when extra move actions are involved.

Method 1:
Since sniping is a move action, it simply mentions that "...you can make one ranged attack..." because 99% off the time that will be true and they write so to alleviate the text. Which would mean that you could make a full-attack and snipe as your extra move action. Depending on other rule interactions and table variance this could mean:

  • That you are never discovered but that only the first is sneaky
    Think the bandit shoots the arrows at the guard but hides before they hit, when the first arrow hit, the guard is then aware that other arrows are coming and will not stand there waiting for the other ones to hit his vitals.
  • It might mean that you stay hidden and sneaky for all attacks.
    Same as above, but guard is not so quick on his feet and he doesn't have the time to react.
  • It might mean that you remain hidden (and sneaky) only for the first 2 attacks.
    Bandit makes attack 1 from hiding and then spends a move action to hide before being found, if he is succesful he can make attack 2 from stealth and unless something else enters in play, he makes additional attacks without being hidden and he his now being observed by the guard.
  • Or assuming move action can't be taken during a full-attack, you could "snipe" after all attacks, but it will only help you against your last target if its a new target or if DM allows you to remain hidden if your attacks miss and only the last one hits.
    Bandit shoots arrow one hit guard 1, arrow 2 hit guard 1, arrow 3 kills guard 1 and arrow 4 hit guard 2, he can hide.
    He shoots 3 arrow that miss and just his last arow hits the guard, but he since the missed arro didn't break stealth the guard never had time to notice were he was shooting from before the bandit made the stealth check.

Method 2
It only works when you make a single attack AND it cost a move action and it is not written like this to alleviate the text.

This would still mean that it could be used with extra move action to do a special attack that takes a full-round action, as long as that full-round makes only one ranged attack and does nothing else that would prevent the stealth from working beside the attack itsef.
Still neat, but less wow.

Which one do you guys think is the correct method of interpretation?
Also if Method 1 is/was true, which of the sub-scenario would be corret? if so, is there a clarification somewhere or is it simply common sense?

The Exchange Owner - D20 Hobbies

If you could Full Attack and move action after, you'd be un-stealthed for all but the first attack.

The only permissive rule is taking a standard action attack action then move action for stealth after.

Anything outside that, Ask your GM as you are outside the permission scope of the rules.

Scarab Sages

So I take it there is a rule that says you can't use an action in the middle of another action? Otherwise, scenario 3 from method 1 could be plausible :-/

Othewise, couldn't you at least make single attack full-round action as per interpretation 2? Like the gunslinger dead shot or something simillar? The feat mention a single attack, bit not the attack action nor a standard action attack.

Scarab Sages

Also, for the records, I'm the DM on this. I'm building a NPC "boss".

The Exchange Owner - D20 Hobbies

Method 1 scenario 3 requires standard, move, standard. Well unless you are saying "full round action for full attack and put a move in the middle". No rule exists for that like the one for free/swift/immediate actions.

Single attack is rules code for attack action which is a standard action.

Ignore all this, just give the boss a potion of 5th CL greater invisibility oil and have him apply it before surprise round.

Scarab Sages

Ironically since my player are Munchkins I expect one to have Permanent Arcane Sight or See Invisibility by then, for them invisibility is less invisible then stealth lol.

Since I'm unsure of the validity of adding a move in the middle of a full-round action, I'll go another route. I settled upon using Master Sniper to have him make 2 attacks while sniping, still better then only one.

And also, it's "boss" encounter as in final battle of arc, but for this one there are gonna be 4 different rogue build NPCs. This one was built to be undetectable while snipping. Took a feat and rogue's edge (stealth) to remove sniping penalty and a greater sniping bow (+15) and racial Tiefling trait (+5) for +20 on sniping. So instead of the regular -20 on sniping he will have +20 when sniping. I expect him to stay hidden for a while.

The INT build one (probably a poisoner) will have Greater Feint and will be the one to set up sneak for the whole team. I expect him to quickly be targeted as PC realizes just how much a pain he is.

Sczarni

You have to remember some things here:

Types of actions

1.Standard
2.Move
3.Full-round
4.Swift
5.Immediate
6.Free

In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.

In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.

That said, "one ranged attack" uses a standard action.
One "move action" uses a move action.
If you snipe, you don't get a "standard action to as you please" and you certainly don't get a "full-round" action to take all your attacks based on your BAB.

However: Attack Action: An attack action is a type of standard action. Some combat options can modify only this specific sort of action. When taking an attack action, you can apply all appropriate options that modify an attack action.

So you can use any TYPE of modifier on a RANGED ATTACK ACTION. (ONE attack).

Also, if you are not in stealth, prior to attacking, you can't snipe. Ergo you can't have your last action be "a full out balls to the wall attack" and then decide "oh, I'm going to stealth again." That is not sniping. That is running away like Brave Sir Robin. The "extra move action" doesn't limit your attack. You still only get one attack when sniping. An extra move action just means you could, in theory, move and hide, snipe ranged attack, snipe move action to hide (-20, in the same spot). Or, if already hidden, snipe, then move hide (-20) then move and stealth again (no minus, but likely to be seen unless you have good cover).

Sniping doesn't work like "I'm hidden, I full round attack, then I take my move action from the next round and hide" as you suggest in 1 (condensed this is basically what you are asking). It simply doesn't work that way. You're hiding, you let off a quick shot (not 6 seconds worth of attacks) and hide real quick. That's sniping.


Could have him use master sniper which lets you fire off 2 shots before hiding.

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