Time Loop Adventure


Advice


I'm thinking of throwing my players in a time loop and I'm having the opposite of writer's block, I have writer's flood and would love some input from other GMs.

Right now I have the bones of what I need but I'm having a hard time settling on how to best utilize it. I'm thinking of the cause being a meteorite that was placed in a cave under the guardianship of a juvenile underworld dragon. The meteorite causes a time loop for the village every 24 hours, much like the movie "Groundhog Day." I plan on killing them every day. The effect starts as soon as they check into the inn, and every night the village is attacked by a Hobgoblin Warband headed by a Ja Noi Oni. They will be killed and wake up in their beds the next day.

I have more and will reveal it later, but I would love to get some input from you guys.

Thanks in advance!


You'll probably get more feedback in the regular section of the boards - this is the section for Pathfinder Society Organized Play, where the scenarios are stock only.

Having said that - I think time loops have to be really special to work as a game. It's one thing as a movie, but it's another when you're playing (and losing) over and over. You know your players better than I, of course. One way to keep it fresh might be to play the same time loop, but from different perspectives - maybe one time they play the Oni and hobgoblins against "their" PC's, and another time they play villagers caught in the crossfire, etc.

Anyway, good luck with it - sounds interesting!


Ok, thanks for the feedback, I'll try a different board. Have a great day!

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