Rare sightings in PFS


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Shadow Lodge 4/5

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What is something you've seen rarely, or maybe even just once, at your PFS tables?

I've only seen a non-multiclassed non-archetyped Fighter once. He wielded chakrams so he could attack from range or melee with the same weapon type.

I've also only seen a pure Flowing Monk woodchipper once (basically take the frontline and trip/reposition/sicken enemies into following allies' full attack range).

Dark Archive **

I've only seen a gnome once.

I've only seen more than two classes on a character once outside myself, and that was a mystic theruge.

I've only seen one non-pregen shaman, and they rebuilt after their first adventure.

Scarab Sages 1/5

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A six player all human party.

1/5 5/5

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Pathfinder Starfinder Roleplaying Game Subscriber

...folks who are 'toxic' in their play style.

It's really refreshing and relaxing to be able to sit down with people who are willing to run with pretty much anyone and don't get locked into that kind of thing.

The rarity of such a thing does attenuate when it does happen, though.

The Exchange 4/5 Owner - D20 Hobbies

I have a feeling each of our "only once" are unique.

I've seen more gnomes than I can imagine.
I've seen some toxic players and toxic GM.
I've seen 3-5 different classes on one player loads of times (mostly MeLee focused PC).
I've seen high level rockin shaman PC.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

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Someone in our area still has an active goblin. I've not played with them but still I met them.
EDIT:
I was almost beaten to death with a broom which only happens in one scenario I think....

Dark Archive 1/5

I am blessed to have a very large play group and therefore I get the chance to see a lot of things. I will say that I have yet to see a pure monk that was not a Zen Archer.

Dark Archive **

James Risner wrote:

I have a feeling each of our "only once" are unique.

I think it really depends on each lodge's meta. I come from a smaller group (less than 10 regulars, defined at attending at least 50% of sessions in a given year) with no to moderate rpg experience. We have a lot of players who just enjoy two handed weapons problem solving. As for my con experiences, it's just luck of the draw I've never seen any of those elsewhere.

5/5 5/55/55/5

Shaman

Occultist

Still not sure how to get an adventurer out of those classes.

Long rules arguments (an advantage to getting into the grarg on the rules forums is it lessons it on the table. My NO is good but my NO (technical reason i've reasearched and written before) is better.

Grand Lodge 2/5

Wei Ji the Learner wrote:


...folks who are 'toxic' in their play style.

It's really refreshing and relaxing to be able to sit down with people who are willing to run with pretty much anyone and don't get locked into that kind of thing.

The rarity of such a thing does attenuate when it does happen, though.

You think it's rare to have people that are toxic players? I guess I'm in a bad locale then..

3/5 **** Venture-Agent, Massachusetts—Boston Metro

BigNorseWolf wrote:

Shaman

Occultist

Still not sure how to get an adventurer out of those classes.

What are you looking to build the Occultist into because that class is kind of scary as a fighter?

5/5 5/55/55/5

MadScientistWorking wrote:


What are you looking to build the Occultist into?

My pre erratta occultist was a sword and board dex to damage tank Tiefling. Without being able to put agile on the weapon for a meaningful length of time he kinda falls apart.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

BigNorseWolf wrote:
MadScientistWorking wrote:


What are you looking to build the Occultist into?
My pre erratta occultist was a sword and board dex to damage tank Tiefling. Without being able to put agile on the weapon for a meaningful length of time he kinda falls apart.

When did they errata that class? Its kind of the annoying thing about Occult adventures.

Silver Crusade 4/5

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Bruno, a handsome and beautiful Tetori monk...is very lonely because he never meet another handsome and beautiful Tetori monk.

5/5 5/55/55/5

MadScientistWorking wrote:


When did they errata that class? Its kind of the annoying thing about Occult adventures.

sorry, during the play test he was a sword and board yadda yadda.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

RSX Raver wrote:
I am blessed to have a very large play group and therefore I get the chance to see a lot of things. I will say that I have yet to see a pure monk that was not a Zen Archer.

My first character is a pure monk (well unchained now). He will be running in Eyes in a couple of weeks.

Maybe even more unusual, he is dex based, not str based.

Dark Archive 4/5 5/5

Only seen 1 medium, no occultists. I too an a straight unchained Monk Dex based closing in on retirement. I rarely see good character development, even myself it is hard in the PFS format for a character to seem like more then a personality quirk or two.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

BigNorseWolf wrote:
MadScientistWorking wrote:


When did they errata that class? Its kind of the annoying thing about Occult adventures.
sorry, during the play test he was a sword and board yadda yadda.

It should be doable without the Agile property though I'd have to build out a normal Occultist and not my MADest of all the builds in Pathfinder Occultist.

EDIT:
Yeah its easily doable without the Agile property with the Tiefling's stat array.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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As far as I know I have the only ratfolk in the country.

Liberty's Edge 3/5

Medium, Hunter, Brawler, enchantment-focused caster (oddly enough), summoning focused caster (aside from my own), two-weapon fighting rogues.

It's a weird meta over here, filled with druids, bards, and random multiclassed monstrosities.

Lantern Lodge 5/5

CON scores above 20?

Silver Crusade 4/5 Venture-Captain, Pennsylvania—Pittsburgh

I've seen one druid, played for one day, by a player who was trying PFS and decided it wasn't really for him. I have my own grippli druid in the wings but he's just a bundle of potential and GM credit right now.

Likewise, rangers. I have seen some slayers but not a single ranger around here. (I have a ranger who totally does not act like a ranger thanks to a heap of archetypes, but again... GM credit baby. I might have too many characters.)

I also don't think I've seen any shamans in play 'round these parts.

Sovereign Court 5/5

Jeff Hazuka wrote:
CON scores above 20?

CON Scores below 10?

Dark Archive 3/5 5/5

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Jeff Hazuka wrote:
CON scores above 20?

Kineticists must not be popular in your lodge.

A couple of rarities in my area:
- Wayangs
- Mediums
- Summoners (who aren't played by me)
- Vigilantes
- "That chase scene sure was fun!"

Silver Crusade 5/5 5/5 **

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Blindness/deafness cast to make the target deaf

Grand Lodge 4/5 Venture-Agent, Texas—Houston

Of all the dwarven characters I've met, I think my dwarven paladin of Abadar is the only one to have a positive Cha modifier.

Grand Lodge 3/5

I have seen everything in this thread. At least once. The meta in my area has every class, tons of odd races, and a guy that loves chase scenes even the old ones and even when he fails them, they are hilarious to him and his enthusiasm make them much more fun.

- Kinetist with a con above 20.

- The near death broom beat down twice. I was the gm for one.

- Blindness/deafness cast to make the target deaf was just to taunt a caster the fight was basically over but I guess it counts.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Tineke Bolleman wrote:
As far as I know I have the only ratfolk in the country.

We have 2 in our area. Really fun to watch them work.

Silver Crusade 4/5 ****

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BigNorseWolf wrote:

Shaman

Occultist

Still not sure how to get an adventurer out of those classes.

Horacio is a Mendevian crusader armed with a heavy shield and red Dragon-hide breastplate.

A devout follower of Iomedae Horacio has joined the Pathfinder Society after seeing all the help they provided in the most recent crusade.

Having recently finished his official Pathfinder Training, he's enthusiastic to purify evil in cleansing flame with the holy might of Iomedae.

Mechanically Horacio is a fire shaman, using Lore to learn a variety of fire spells to make things work. He curses things to be vulnerable to fire and then blows them up, with maximized scorching rays if needed. He's also got some strong skills with good scores in diplomacy, perception, sense motive and survival.

Grand Lodge 2/5

DrSwordopolis wrote:

Medium, Hunter, Brawler, enchantment-focused caster (oddly enough), summoning focused caster (aside from my own), two-weapon fighting rogues.

It's a weird meta over here, filled with druids, bards, and random multiclassed monstrosities.

I personally have all of those except for medium/enchantment-focused caster.

Shadow Lodge 5/5

BigNorseWolf wrote:

Shaman

Occultist

Still not sure how to get an adventurer out of those classes.

Unfortunately I've seen occultists, and they're exceptionally easy to get as an adventurer. A little too easy.

Dark Archive 4/5 5/5 ****

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Tineke Bolleman wrote:
As far as I know I have the only ratfolk in the country.

What a poor, sad country, if you have so few Ratfolk.

I should know, since I think I'm the only one in Minnesota at this time?

Scarab Sages 1/5

Last week or so I was in a game with a Vishkanya and a Skinwalker. It was my first time seeing either of those in PFS.

Sovereign Court 5/5

"Lucious" Lucius Vizinni wrote:

What a poor, sad country, if you have so few Ratfolk.

I should know, since I think I'm the only one in Minnesota at this time?

Thank goodness. One of you is already too much. The droppings are out of control.

The Exchange 5/5

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Paul Jackson wrote:
Blindness/deafness cast to make the target deaf

As a Flame Dancer Bard, I often use Deafness (combined with obscuring mist or another smoke effect...)

Scarab Sages 5/5

Kelly Youngblood wrote:
Of all the dwarven characters I've met, I think my dwarven paladin of Abadar is the only one to have a positive Cha modifier.

Dwarven Cleric here, started with a 16 in CHA and WIS... (and that is after racial modifications)

Liberty's Edge 3/5

Paul Jackson wrote:
Blindness/deafness cast to make the target deaf

Hey, my ninja has a potion of deafness on the off chance he has to deal with harpies/gibbering mouthers/etc...

"You can't command me if I can't hearrr youuuuu"

Grand Lodge 4/5

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Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber
Tineke Bolleman wrote:
As far as I know I have the only ratfolk in the country.

Expect that to change very soon.

Scarab Sages

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Did Confirmation recently with an entire party untrained in survival. We choose to do a forced march early on, and then had to scour the forest for supplies. 5/6 players were fatigued before our first combat encounter. Our GM commented that this is first time he's had players fail the survival checks. It was also my first time seeing it, too.

It was a "great" learning experience for the party's barbarian....

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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"Lucious" Lucius Vizinni wrote:
Tineke Bolleman wrote:
As far as I know I have the only ratfolk in the country.

What a poor, sad country, if you have so few Ratfolk.

I should know, since I think I'm the only one in Minnesota at this time?

More ratfolk are needed. Ratfolk are the best race.

Lantern Lodge 5/5

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Tineke Bolleman wrote:
"Lucious" Lucius Vizinni wrote:
Tineke Bolleman wrote:
As far as I know I have the only ratfolk in the country.

What a poor, sad country, if you have so few Ratfolk.

I should know, since I think I'm the only one in Minnesota at this time?

More ratfolk are needed. Ratfolk are the best race.

This is true. A square on the map with one or fewer ratfolk just seems...lonely.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

MisterSlanky wrote:
BigNorseWolf wrote:

Shaman

Occultist

Still not sure how to get an adventurer out of those classes.

Unfortunately I've seen occultists, and they're exceptionally easy to get as an adventurer. A little too easy.

They aren't really that easy as they suffer from some problems that balance them. Unless you pay them as pure support in which case they may be one of the best classes for that.

5/5 *** Venture-Agent, Netherlands—Utrecht

I once had an all-Human party. Part of 5 or 6 even, IIRC.
I haven't met a Gnome yet I didn't want to punt all across the battlefield.

BigNorseWolf wrote:

Shaman

Occultist

Still not sure how to get an adventurer out of those classes.

Occultists are amazing. They can pretty much do whatever you want. Shamans are incredibly tricky, but I'm absolutely loving my Grippli Shaman.

3/5 *** Venture-Agent, Nebraska—Lincoln

So, when I look at my local lodge, since we have a small group where almost all of them are new to PFS, Pathfinder and in some cases RPGs, I have a very skewed view.

I haven't seen anyone use anything out of Ultimate Combat. Or Intrigue. A number of them have the ACG or APG, because when they ask what books are good, I usually say start with one of those two. (or Unchained if the person's interested in Rogues)

Obviously when I go to the larger more established lodge 50 minutes away, it changes.

Though (and I'd have to check my character notes), I'm not sure if I've played alongside a single-classed wizard, even at Gen Con.

Silver Crusade 4/5

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Never seen an unchained barbarian. I don't think I've seen a brawler, either.

Other than that, I think we've got just about everything around here. Though occult classes other than psychic and kineticist are pretty rare.

Sammy, if you want to see a non-multi, non-archetype fighter, come play with me. I've got two of them, one in Core (for now) and one standard.

Occultists seem very easy to build as a front liner. Just put all your build points in str, con, and int, be an elf or half-elf, get a breastplate and two handed weapon (elven curve blade!), and use the elven favored class bonus every level. Take transmutation as your first implement for all the buffs, followed by abjuration and divination to keep you alive. Easy.

Building a non-melee occultist is a little tougher, but not that tough. The class has lots of options, and unlike the medium class, they're almost all good options. It's just a matter of coming up with a coherent build in advance, so you don't spread yourself too thin trying to do everything.

5/5 5/55/55/5

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also rarely see a wizard.

The "go to "spells are so much better than anything else, and such a prominant feature of the casting classes that most arcane casters feel kind of samey once the battlemat hits.

3/5

Dwarven Bard (saw one, but he retrained before 2nd, sadly - was much fun)

Quentin Coldwater wrote:
I haven't met a Gnome yet I didn't want to punt all across the battlefield.

I've met a grand total of one. They died (for once the gnome dying wasn't my fault!)

Grand Lodge 3/5

No Cavaliers except for mine, in my group.

Very few Occultist classes; i have a Spiritualist, and i play with a Psychic in the Emerald Spire.

not very many Arcanists, Witches, or Shamans either.

Sovereign Court 2/5 Venture-Lieutenant, Alaska—Anchorage

I have been attending a the Pathfinder Lodge of Anchorage Alaska for a little over 6 months and I haven't seen many things.
I haven't seen:
A Summoner, A Cavalier;
A Non-Pregen Death;
A fight with a True Dragon (I don't count the fairy variety).
A character with a prestige class.

Dark Archive

I ran a 6 player table of random aasimars - just showed up never played together prior at Gencon.

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