PFS - Table Variation - Multiple Intelligent Items - SPOILERS


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Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

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I have never been more pleased to be corrected!

Voices in my Head, I welcome your character to my PbPs with open arms! Tonya, thanks so much for making this ruling and clarifying this issue!

Hmm

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

4 people marked this as a favorite.

Thanks Tonya!

With the above rules in place, I would no longer feel uncomfortable having to arbitrate the situation.

It tells me exactly what is an appropriate response in PFS if they fail the Ego roll, how often to make the rolls, and allows me to focus on other things while allowing the character to have the items.

4/5

a good playable solution, yay

magus archtype bladebound (Black Blades) will probably be first to the plate with intelligent magic items (3rd level). So this smooths their road.

I agree it's a pricey road, but that's the player's choice.

=====
a +1 intelligent sword cane made from dieffenbachia claims to be smart but really it's just a dumb cane.

Grand Lodge

WOOT!

Thanks Muchly Tonya!

4/5

Tonya Woldridge wrote:

I took this thread to the PFS team, as it is larger than just the OP and their character concept. We do feel the topic needs a clarification for Pathfinder Society. We will add the following to the FAQ when it updates, but it takes effect immediately.

  • A PC can use the Use Magic Device skill to emulate another alignment to avoid incurring a negative level when using an intelligent magic item. A PC must attempt this check at the beginning of the adventure. Whether the PC succeeds or fails, the result applies for the duration of the entire adventure. Furthermore, any intelligent items of that alignment function normally for that PC, barring the PC performing some action that grossly violates the item’s alignment or goals.
  • When wielding an intelligent item with an item with an incompatible alignment—natural or emulated—the item and the PC have a personality conflict (Pathfinder RPG Core Rulebook 535). If the PC succeeds at the Will save, the item functions normally for 24 hours. If the PC fails, the item compels him or her to store it away for 24 hours.
  • Thanks for these clarifications, Tonya! I just have 1 other question about a specific scenario. I think I already know the answer, but due to the unique nature of the item I figured I'd check.

    Specific Scenario:
    S04-26 The Waking Rune- Runelord Krune's artifact Dragon Tooth Spear.
    With it being an artifact, as well as being so overtly hostile to other wielders, is a simple UMD check enough to fool an artifact?

    4/5 ****

    As a note there is also a unique intelligent ioun stone from the Grand Convocation auction several years ago.

    I strongly suspect that character is retired by now though.

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