[PFS]Curse of the Riven Sky (Inactive)

Game Master Matthais777

Maps here.


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Alright guys, you know the drill OOC stuff goes here.

Once you've picked your character I need the following info:

Player:
Character:
PFS #
Faction:
Day Job:
Slow Track or Normal:

Things I should Know about ahead of time: AKA things like trap sense, weird automatic abilities, oddball saves I should be aware of, ect.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Player: Abraham Z.
Character: Sir Mr. Proudefeets
PFS # 100198-4
Faction: LE
Day Job: None
Slow Track or Normal: Normal track

No weird automatic abilities but he is a mounted character on a flying mount (a griffon) so let me know if you have particular interpretations of the mounted combat rules that I should know about (since I've found that there are many different possible interpretations).

Also, it'll probably take me a day or two to have his stats up online. This is the first time I'm playing him in PbP.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Player: I'm Hiding In Your Closet
Character: Lucija Lal Rani and Naghamadi
PFS #40025-1
Faction: Dark Archives
Day Job: Craft (Painting), Prosperity Boon: 1d20 + 33 ⇒ (19) + 33 = 52 300 gold!
Slow Track or Normal: Normal
Things you should Know about ahead of time: Has several odd old Boons (including Cornered Fury, not that that's very likely to ever be of much use to a Summoner, of all things), ye olde Eastern Mysteries trait of Qadira, variant Gnomish saving throw and magical hijinx, odd saving throw bonuses are mentioned in statistics spoiler

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Player: James Stepanek
Character: Jothas Bate
PFS # 8845-7
Faction: Grand Lodge
Day Job: nope
Slow Track or Normal:Normal

Oddball stuff:
He does have 10' reach (make that 10 threat, but can attack to 15') with his whip and combat reflexes. He also has cornugon smash, so he gets a free intimidate when he power attacks (and hits). He used to be a tripper, but with the rebuild from the Lore Warden nerf, I got rid of that. Pretty much he's just a tank with good reach who scares the poop out of things.

Dark Archive

Waiting to see who else populates here... I am thinking I would like to play my druid and while he is not a healer, at least he is divine. Its a wilderness mod after all. Thoughts?


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Mums the word from me, but I will advise that it's always a good idea to have someone able to turn on some healing wands if nothing else.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Always a good idea to have some healing available. I'm hard to hit and all, but something always leaks through (not to mention spells).

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Here is the druid, or at least the level 8 version of him. I guess that was where he was at last time I played him on these forums. He is level 9 now.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

My Paladin can at least use healing wands/scrolls/etc. (as long as they are on the Paladin list). But I agree that it's always nice to have a divine caster in a group.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I was hoping to play this Fighter 10, but note that would be 2 Fighters. I am a very different kind of fighter from Jothas, though.

The only other character I could play is a Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin is mostly updated to level 9. Gotta check animal companion and a few other things. Close.

Player: Skorn
Character: Vermin
PFS # 3387-7
Faction: Exchange
Day Job: Profession Sailor: 1d20 + 7 ⇒ (5) + 7 = 12
Slow Track or Normal: Normal

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

2 fighters is fine with me. Lots of ways to build fighters.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Player: Miteke
Character: Bauble
PFS # 141936-2
Faction: The Exchange
Day Job: Making really cool things with ice: 1d20 + 22 ⇒ (1) + 22 = 23
Character Folio reroll if reroll not used: 1d20 + 22 ⇒ (11) + 22 = 33
Slow Track or Normal Slow

Bauble is a melee character too, so don't expect any battles to last long with all the beef we are bringing.

Note: Bauble upgrades his +1 Mithral Chain to a +2 Mithral Chain Shirt at the start oft he chronicle for 3000gp.


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Alright, that's everyone! Once we've got a intro post from everyone, we'll get started on the adventure proper!

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

I've uploaded the statblocks for both Mr. P and Griff. Sorry again for the delay.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

I'm having trouble adding my tokens to the map. I keep getting "access denied" error messages. Any suggestions?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Try again, hopefully it should work this time.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'
GM_Starson wrote:
Try again, hopefully it should work this time.

Nope. Can't make any changes.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

How about now?I've set it to anyone can view,find, or edit.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Nope. It looks like it is View only for me.


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Weird... I'll keep messing around with it. for now, just tell me where you want to go and I'll move your marker.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Okay, I THINK I fixed the map properly this time. Let me know if it works.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Looks to be working now. Thanks.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Just letting you guys know, my posting will be erratic over the next few days. My grandmother passed away, and so while I have the ability to post I'll be frank that I may not be up to it. I'll be back in the swing of things soon.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Sorry to hear that. Take your time.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

That's terrible. So sorry. We will be here.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

So sorry to hear this. I hope you are able to grieve in whatever ways you need.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

If you are invisible and attack, do you get the +2 for all attacks that round or just the first attack?


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I would say just the first attack.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

As far as I know, unless you have greater invisibility you become visible as soon as you make your first attack.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Ok then, I will take that AoO.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

I am not sure how this Monstrous Physique thing works. I got the spell hoping to be able to turn into a flying tiny monster, but there is no such thing. So I picked this Thriae Seer form for the flying and 4 arms and stinger, but I have no idea how to use it. Do I get 4 extra natural attacks at -5, or not since it usually wields weapons in its hands? Do I add weapon finesse and precise strike to them? Should I have taken a form with natural attacks? Being rather clueless and not wanting to slow down the game, I'll just do my normal attacks. But I'm either going to have to figure this out or abandon the idea of using Monstrous Physique in the future.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

There is a really good guide out there that deals with polymorph and shape shifting. I can help you find it next week if you cannot find it on your own. Look in Guide to the Guides to start with.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

I don't know, the very existence of those "Guides" causes me concern for the mentality they seem to promote. Using them to parse out complex mechanics or track obscure options is all well and good, but from what I've seen of them, they're just self-important editorials presenting interpretations of inherently grey-shaded, subjective, and extremely situational material as "objective fact that you'd have to be stupid or bad or whatever to disagree with".

I was once administered a fairly hot, if passive-aggressive, castigation for simply choosing not to read the "Guide to DMing" before my first time DMing on here, and the fellow (who had been with the rest of us on a couple of preceding adventures before I rotated into the DM's seat since we'd come to an adventure I'd played in before) left the game in a huff when I took the helm. Didn't even give me a chance.


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Depends more on the mentality for choosing not to read the guide.

If you'd never PBP before, and simply believed that you knew "How to handle it" then yeah, I'd be hesitant to play in your game with that to, just because SO much of PBP is very different from real life GMing. (I assume we're talking about the guide to GMing that the flaxseed lodge has sticked)

On the other hand, if your a old pro at Gming and PBP gming, and you'd just rather not have your style influenced.... well, I don't necessarily agree with the idea, but I'd at least be willing to give you a shot.

I personally love guides. I've picked up so many fun neeto tips and tricks for Gming, character building, and all sorts of other stuff. But i can also understand the concern about people who are to sworn to them and take them as gospel instead of editorials.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

I'll add, on the specific question about how polymorphing works, that it's pretty confusing (at least to me), and that therefore that particular guide has been very helpful to me. Of course all the guides vary tremendously in quality, tone, etc. but I've found that they often help me a lot.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian
GM_Starson wrote:


If you'd never PBP before, and simply believed that you knew "How to handle it" then yeah, I'd be hesitant to play in your game with that to, just because SO much of PBP is very different from real life GMing. (I assume we're talking about the guide to GMing that the flaxseed lodge has sticked)

On the other hand, if your a old pro at Gming and PBP gming, and you'd just rather not have your style influenced.... well, I don't necessarily
agree with the idea, but I'd at least be willing to give you a shot.

What if it's neither here nor there? What if you've got a talent for it all, and you just know it, and the only reason that talent's ever suffered is people telling you not to believe in yourself? There was a time, at least more so than now, when people weren't so xenophobic.

Gaming shouldn't be a "community with norms" where trust has to be earned and guarding against the LCD takes precedence over enabling the gifted, it should be a haven for internally-driven deviants to excel; fantasy is the final frontier. This is something that really bothers me about the past decade or so. As it's gone mainstream, the mainstream has done far more to drag it down to its level than it's done to elevate the mainstream, precisely because one side was generous and welcoming, only for the newer blood to neither reciprocate nor learn. People talk now about a supposed increase in diversity in gaming, but what I've seen is actually the direct opposite. It's been very (literally, in my case) depressing.

GM_Starson wrote:


But i can also understand the concern about people who are to sworn to them and take them as gospel instead of editorials.

Does that not describe anybody who thinks reading one should be so mandatory that they'd judge someone who politely declined?

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

There are all sorts on the forum with all kinds of buttons that can be pushed. I would not worry about it. The fact that you GMed at all puts you in my hero book.

The nice thing about a PbP guide is it helps standardize things that need to be standardized. For example, the use of quotes and bolding for spoken stuff, italics for thoughts, and the ooc tag for ooc comments are standardized. Can you imagine the nuisance it would be if every GM on this forum did it differently?

It's also good for pointers on things like how to present your maps, edit and post chronicle sheets, and other matters that just make life easier.

Now as for style, I would agree that you are better off finding your own that adhering to a rigid structure imposed by a guide or other players.

Sczarni

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Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Changing shape is complicated. You have to recalculate size bonuses to things like AC and stealth. Some physical stats change. Sometimes I think they are replaced. Durations vary widely. Items can or cannot be used based on the spell or ability used. Some forms still allow further casting, and sometimes only with other feats. Some allow melee weapon use. And the different level versions of the same spell allow different fly speeds, swim speeds, and different abilities from the creature you are becoming. Some spells and forms can let you pounce as something large with 4 arms and natural attacks. Others let you breath water or have a poison bite or sting, with a poison DC you must calculate. Want Tremor Sense? Its possible. Burrowing? Possible. Dragon breath weapon? Yep.

I see people get it wrong all the time, sometimes in their favor, and sometimes not. The guide I refer too is pretty no-nonsense and covers the bases well. Sure it includes some of the better options for different spells but it also helps the player understand the options and pros and cons of each.

I went and dug the guide up. There are actually 2. The first is simpler and more suited to druids but its 4 page content is worth a read to get the mechanics down.

On Skin Changing.

the second is quite detailed and includes 9 different shape changing spells. Worth a skimming over if you want to cast any of these.

Polymorphamory - The Love of Changing Form: A guide to shapeshifting.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Just a quick addition: you’ll want to also look at whether these abilities work with your magus spell casting and especially spell combat and spellstrike.


1 person marked this as a favorite.
Plunder and Peril Ship 1 Plunder and Peril Ship 2
Lucija Lal Rani wrote:


What if it's neither here nor there? What if you've got a talent for it all, and you just know it, and the only reason that talent's ever suffered is people telling you not to believe in yourself? There was a time, at least more so than now, when people weren't so xenophobic.

Gaming shouldn't be a "community with norms" where trust has to be earned and guarding against the LCD takes precedence over enabling the gifted, it should be a haven for internally-driven deviants to excel; fantasy is the final frontier. This is something that really bothers me about the past decade or so. As it's gone mainstream, the mainstream has done far more to drag it down to its level than it's done to elevate the mainstream, precisely because one side was generous and welcoming, only for the newer blood to neither reciprocate nor learn. People talk now about a supposed increase in diversity in gaming, but what I've seen is actually the direct opposite. It's been very (literally, in my case) depressing.

GM_Starson wrote:


But i can also understand the concern about people who are to sworn to them and take them as gospel instead of editorials.
Does that not describe anybody who thinks reading one should be so mandatory that they'd judge someone who politely declined?

I'm reminded of a bit of wise words from a art teacher who i was good friends with.

"So many students think they can skip the basics and go right to being Avant-garde. What they don't realize is that you have to know the rules to break them."

I think it's much the same with tabletop and GMing. I've had far to many "Special" GMs who make error after error, problem after problem, all because they refuse the wisdom of those who came before them. They don't have a REASON for the way they do things, other than it sprung forth from their mind and therefore, it must be good. I've had this problem far more with Old Guard style GMs then I have with new "Mainstream" folks who are happy and willing to learn and then make something new out of it.

Talent is Iron. If you have it, you have it true. But a lump of iron is fairly worthless except for as a bludgeoning object. The difference between iron and steel is careful additives, heat, tempering, and skill. If you hold up the Iron as a be all end all because it's "Pure" then... well, your never gonna make the best out of it.

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

This here pedantic metallurgist is twitching with a desire to correct things, but is restraining himself.


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Jothas Bate wrote:
This here pedantic metallurgist is twitching with a desire to correct things, but is restraining himself.

No no, go ahead, I love learning about metallurgy, My dream is to buy a house and have a forge in my back yard some day. I got to do some blacksmithing as a kid and I loved it, so I'd love to chance to get to do it again someday.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian
GM_Starson wrote:


I'm reminded of a bit of wise words from a art teacher who i was good friends with.

"So many students think they can skip the basics and go right to being Avant-garde. What they don't realize is that you have to know the rules to break them."

I think it's much the same with tabletop and GMing. I've had far to many "Special" GMs who make error after error, problem after problem, all because they refuse the wisdom of those who came before them. They don't have a REASON for the way they do things, other than it sprung forth from their mind and therefore, it must be good. I've had this problem far more with Old Guard style GMs then I have with new "Mainstream" folks who are happy and willing to learn...

And yet...the proof was in the pudding. It worked when I did it. Just because a lot of people who think they're gifted are really just overconfident doesn't mean all of them are.

I suspect the difference lies in "X looks like Y, sounds like Y, but doesn't think like Y"...and despite the fact that that final part can't be empirically verified beforehand, it's what matters.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Hmm. I am a materials engineer with an advanced degree (Georgia Tech). I work for NASA and do a lot of metallurgy. Plus I am an aspiring blacksmith and make among other things knives. I do not yet have a dedicated shop though. I have a small forge I can use inside and two larger once that have to be set up outside. It takes me half a day to get set up to work on a big project right now. Someday I shall have my own smithy.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Heh, I'm a stereotypical scholar. Holed up in a tiny apartment with more books than space, multiple fairly useless degrees (Psychology and English being the most applicable) and I work in finance at a major corporate bank managing mortgages. Mostly, I just want more space for my books, and a backyard for all the various projects I wanna do. I'm surprisingly handy, with carpentry, metalworking, and even rope making skills, but no space to apply any of it. Hooray city living right?

Grand Lodge

Male Human Fighter 10 HP (83/84)AC 33 (FF 30, T 16), Fort +12, Ref +8, Will +9, CMD 31 (41 vs. grapple, awesome blow), Per +14

Have my PhD in steelmaking (technically materials science and engineering)from CMU. Don't actually do metallurgy anymore (IT).

So to be pedantic, English, being the funny language that it is uses the word 'iron' to mean a few different things which are quite different. Pure iron is iron, but also carbon saturated iron is also iron (cast iron). Of course there's also wrought iron. Steel is really defined as iron with certain amount of carbon in solution. So you can make steel by either adding carbon (from pure iron) or removing carbon (from cast iron). Carbon saturation is the lower melting point on that phase diagram so usually steel is made by starting with carbon saturated iron.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian
GM_Starson wrote:
Holed up in a tiny apartment with more books than space, multiple fairly useless degrees (Psychology and English being the most applicable) and I work in finance at a major corporate bank managing mortgages.

"No direct vocational utility" =/= "worthless". Never forget that. :)

America's enabling of anti-intellectualism and particular disdain for liberal arts (i.e. that variety of things which one must learn in order to be FREE) is likely the biggest reason everything sucks so bad right now (and the fact that it's infected gaming is all the worse - what are RPGs without "the life of the mind"???).

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Naghamadi and I are waiting in the wings for a bit to see if we're even still relevant once the rest of you have gone.


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Lucija Lal Rani wrote:


"No direct vocational utility" =/= "worthless". Never forget that. :)

America's enabling of anti-intellectualism and particular disdain for liberal arts (i.e. that variety of things which one must learn in order to be FREE) is likely the biggest reason everything sucks so bad right now (and the fact that it's infected gaming is all the worse - what are RPGs without "the life of the mind"???).

Thanks for that little bit of reassurance, it's nice to hear it once in a while. It doesn't hurt that my gaming circle is composed of people who run circles around me (Seriously, I have 2 doctors of various histories, 3 professors, and more!) so I have to remember to balance my purely intellectual interests with my need to eat and have a roof over my head, and remember that it's okay to do so.

Jothas? That is totally fascinating! So cool!

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