3.5 - Dungeonscape's Factotum Class


3.5/d20/OGL


I've been asked by a player if I would modify this class to fit in Pathfinder (not sure what I'll need to do yet), but during the 3.5 days did anyone play this class? What were your experiences with it? Did you find it useful, cumbersome, or just a waste of time?

Thanks,

DMC


I absolutely loved the Factotum class - in fact, it was the class I played for Rise of the Runelords, so how's that for a nice PF tie-in?

I've given a lot of thought to updating my old character into PF, and I think that the Investigator handles every aspect of the class beautifully.

Let's take a look:

HD: D8 (same)
Skills: 6 + Int mod (same)
BAB: 3/4 (same)
Class features:
* Inspiration - nearly identical
* Trapfinding - identical
* Arcane Dilettante versus Alchemy - very similar; the nod goes to investigator here as the more powerful of the two overall, though the flexibility of the factotum was nice (basically Skald's Spell Kenning.)
* Brains over Brawn versus Investigator Talents - Similar themes, but the investigator definitely has the edge.
* Cunning Strike versus Studied Combat + Studied Strike - extremely similar, again with an overall edge to the Investigator.
* Opportunistic Piety versus... - If you're looking for a true channel energy feature, here, there are several VMC options that grant channel energy - otherwise, alchemy + the infusion discovery can fulfill this "role", especially when you take wand use into consideration (an investigator can use wands of spells on their extract list, factotums were required to use UMD.)
* Other features - Again, I'm going to give investigator the nod here due to talents and archetypes covering many of these bases plus opening up even more options.


Excellent breakdown! Thanks!

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