Mummy's Mask Puzzle Discussion (Spoiler Thread)


Pathfinder Adventure Card Game General Discussion


We know there is a puzzle. We know we'll have all the pieces with decks 2-6. We know one of the pieces. Let's solve the puzzle!

Please use the other thread for spoiler-free discussion.


I don't think that is really necessarily a piece.

Paizo Employee Chief Technical Officer

At this time, I can neither confirm it nor deny it.


Then I suspect it is a piece on account of it violating the Afghanistan Principle. Or it at least has to do with it. Perhaps it is the reward, rather than part of the puzzle.


I'd bet money that it has to do with the puzzle somehow. (Of course, I lose a lot of bets.)


I feel like the puzzle has something to do with the "Blessing of Elements" cards.

Ever noted how there are 6 types of elements displayed? In the form of some weird yingyang-cross. How come there are 6 elements, but we only know of 5 (Cold, Fire, Poison, Acid, Electricity). I reckon the puzzle hás to do something with this unknown 6th Element.

Curious indeed, nonetheless.

Paizo Employee Chief Technical Officer

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Mike likes to believe that the sixth element is "Bludgeoning."


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Puzzle Solved.

Next Adventure Path please.


The way this game uses damage types, the sixth should be Force. That doesn't exactly fit "elements" (much like Poison doesn't) but whatever. :)

(If you haven't played the RPGs: Acid is associated with Earth, Cold with Water, Electricity with Air.)

Lone Shark Games

Vic Wertz wrote:
Mike likes to believe that the sixth element is "Bludgeoning."

This is true! I think Earth Elementals bring a particular kind of energy attack to the table, which is they smash it to flinders with their stony fists.

Grand Lodge

Mike Selinker wrote:
This is true! I think Earth Elementals bring a particular kind of energy attack to the table, which is they smash it to flinders with their stony fists.

I feel like a low-AD monster should be the Flinder Elemental


Mike Selinker wrote:
Vic Wertz wrote:
Mike likes to believe that the sixth element is "Bludgeoning."
This is true! I think Earth Elementals bring a particular kind of energy attack to the table, which is they smash it to flinders with their stony fists.

Sorry I'm a Taiwanese player and I have a question. But I don't know where should I post so I post here. The question is:when I play in the adventure deck 1,should I take the base set and deck 1's cards? And when I play in adventure deck 2 ,should I take what? And 3.4.5.6.... Please answer me and thank you so much!


Lee Jen wrote:
Mike Selinker wrote:
Vic Wertz wrote:
Mike likes to believe that the sixth element is "Bludgeoning."
This is true! I think Earth Elementals bring a particular kind of energy attack to the table, which is they smash it to flinders with their stony fists.
Sorry I'm a Taiwanese player and I have a question. But I don't know where should I post so I post here. The question is:when I play in the adventure deck 1,should I take the base set and deck 1's cards? And when I play in adventure deck 2 ,should I take what? And 3.4.5.6.... Please answer me and thank you so much!

Lee, see the thread I started for you.

http://paizo.com/threads/rzs2u5d8?Lee-Jens-Adventure-Deck-Question


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Mike Selinker wrote:
Vic Wertz wrote:
Mike likes to believe that the sixth element is "Bludgeoning."
This is true! I think Earth Elementals bring a particular kind of energy attack to the table, which is they smash it to flinders with their stony fists.

Absolutely Not!

Sorry Mr not-this-Mike but for once I must (use the) object (trait)!

How many times have we encountered earth elementals in Wati or Tephu... nearly never.

On the contrary, Mummy's Mask number one characteristic is to have introduce triggers. And what triggers bring? Hairy elements like gnolls, hyenas, and more gnolls. And we travel on smelly hairy camels all the time. And the main reason every bad guy wear masks is to hide their undead lack of hair. Hairy is the main trait element under Râ's blessing.

Or to put it in Sheer Luck's terms:
"Element Hairy my dear Wati's Sun"

OK now that we have solve the puzzle in a way that can only be understood if you have a real French accent, let's get back to our regular programming.

(not saying I'm proud to have such a long post to bring such a bad pun, but, hey, I'm French :-))


Vic Wertz wrote:
Mike likes to believe that the sixth element is "Bludgeoning."

This fits in with my PACG group, where I put the crowbar in the Blessings deck by mistake.

Our new favorite blessing is now "Blessing of Crowbar", with sound effects of the God of Crowbar giving their blessings to the face of your enemies.

Sometimes the most direct method or literal interpretation of divine help is the most amusing.

Lone Shark Games

KROBAR DEMANDS TRIBUTE

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
Mike likes to believe that the sixth element is "Bludgeoning."

Now that MM5 is out, I'll add that if you think I'm kidding, just check out the location Elemental Trenches.


Yup, I noticed that. I did not, however, notice anything in MM5 that seems out of place as far as this puzzle goes (nor in 2-4, save for the Sphinx). Does anyone think they've spotted any clues? I wonder if there's a card in MM 6 that will refer to cards in the other decks, perhaps to spell out a message. I had thought I'd at least be able to spot pieces, even if I didn't know yet what to do with them, but not yet.


I haven't figured any of the pieces out yet, but when I originally heard this existed my first thought was "Riddle of the Sphinx" which got me wondering if it had something to do with every "Sphinx" card. But I haven't actually done anything other than think those words in my head.

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Hawkmoon said it, so it must be fact! Especially since an AI can't have original thought.

Someone, quick, go find all the cards with the Sphinx trait!!


cartmanbeck wrote:
Hawkmoon said it, so it must be fact! Especially since an AI can't have original thought. !!

Feels like cartman just stole what I was about to say.


All the decks are out. I haven't spotted any text on any card that seems out of place, which makes me wonder if it has to do with illustrations on the cards.


I'm thinking it's in the flavor text. Maybe.

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Ok so all the cards with the Sphinx trait are as follows:

Mummified Sphinx (3 Monster)
Akitar (3 Henchman Monster)
Tetisurah (3 Loot Ally)
Curse of the Sphinx (4 Scourge) [x3]
Half-Fiend Sphinx (4 Villain Monster)
Collapsing Sphinx (4 Barrier)
Fiendish Sphinx (4 Barrier)
Mythopoeic Sphinx (4 Loot Item)
Khai-Utef (5 Loot Ally)
Shendakut (6 Henchman Monster)

Did I miss any?

In addition, Adventure 4 is titled "Secrets of the Sphinx" and two of its scenarios have Sphinx in the title, "Shadow of the Sphinx and Cult of the Sightless Sphinx"

So far, I haven't noticed anything noteworthy on the card art, but I haven't done a real exhaustive search yet.


Hmm... Well, trying to take the first letter of each and make a word gives you only 1 vowel. So, that doesn't seem likely.

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@Rebel: Of the cards with the Sphinx trait, there is only ONE that has flavor text. The Curse of the Sphinx has "I watch over all! There is no escaping my gaze!"

I'm wondering, since the Mythopoeic Sphinx lets you draw a loot ally that has the Maftet or Sphinx trait, if cards with the Maftet trait might also be part of the puzzle? Here are those:
Cultist of Areshkagal (4 Henchman Monster) x5
Userib (4 Henchman Monster)
Maftet Hunter (4 Ally)
Erayu (4 Loot Ally)

As far as flavor text goes, if we assume that a card in Adventure 6 is necessary for the riddle, and that card would have the word "sphinx" somewhere on it, there are two:
Crypt of Air (6 Scenario) refers to Shendakut, the sphinx that the Sky Pharaoh mummified to guard the engines
Hall of the Crocodile Kings (6 Location) says "Each statue is a grotesque mockery of a real person twisted with the shape of a Sphinx River crocodile." <- This one is interesting to me, as Sphinx River is capitalized, and I don't ever remember any other mentions of the river in the adventure path.


"Each Sphynx is a grotesque mockery of a real person"... that opens fun ideas...


cartmanbeck wrote:

Ok so all the cards with the Sphinx trait are as follows:

Mummified Sphinx (3 Monster)
Akitar (3 Henchman Monster)
Tetisurah (3 Loot Ally)
Curse of the Sphinx (4 Scourge) [x3]
Half-Fiend Sphinx (4 Villain Monster)
Collapsing Sphinx (4 Barrier)
Fiendish Sphinx (4 Barrier)
Mythopoeic Sphinx (4 Loot Item)
Khai-Utef (5 Loot Ally)
Shendakut (6 Henchman Monster)

Given that Vic stated we need Base Set through AD6, I think we can abandon the Spinx angle.

OTOH, I'm currently locked on the idea that Mythopoei Spinx is the key, which power seems to very specifically target the Khai-Utef and Erayu allies. So I have two questions:

- has anyone found a specific way to draw the Mythopoeic Spinx?
- can someone please quote what Erayu and Khai-Utef do?

I'm guessing the "puzzle will involve some specific "chain" of interactions, such as "do X to draw Mythopoeic Spynx => use it to draw Ally Y => use Ally Y to do whatever...+>...". We've already been told that puzzle will not have mechanical ramifications, but maybe cards that participate in the chain will have the clues. (However, this would need to involve at least 1 cards from each AD, so maybe I'm totally barking up the wrong tree here...)

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Okay, so we know the way that we can get the Mythopoeic Sphinx. It's in 3-4C for Organized Play.

Official Wording:

If the location Altar of Riddles is closed when you win the scenario, for the rest of the Adventure Path, 1 character may temporarily replace 1 item in his deck with the loot Mythopoeic Sphinx if that character recites the Mythopoeic Curse when doing so. At the end of each scenario, return the loot to the game box.

So what we're looking for is a phrase gives us the "Mythopoeic Curse".

Given that, I'm way more concerned about the Altar of Riddles card than I am the Mythopoeic Sphinx. They had a lot more freedom with the Altar of Riddles than they did with the Mythopoeic Sphinx in terms of what they could put on the card.

In particular, I'm worried about the flavor text of the Altar of Riddles, which I'll quote below.

Quote:
A gargantuan slab of perfect, featureless granite stands at the heart of the Sightless Sphinx, venerated to the unknowable. Those who see without eyes may find great gifts through its polished surface. Ask the right questions and you shall receive, it says, but risk the notice of the unnamed. When it asks you questions, be prepared to answer.

I realize that the place is called the Sightless Sphinx and that Book 4 is about Maftets who worship a god of riddles, but still.

EDIT: Okay, I have other things I need to do tonight, but I'll mention this last bit of brainstorming I had to see what other people think.

Out of all the cards in the ACG, I'm WAY more suspicious of the location cards. The location cards have a lot more information on them then anywhere else, and they are a lot less strict than the other cards. All of the cards have flavor text on them, and even if the location has a direct correspondence to something in the RPG AP, often times the flavor text on the back is rewritten. In addition, most of the time the location is new artwork, so if they wanted to hide something in the artwork, that's where they would have the most freedom.

After that, I'm suspicious of the traders, but not nearly as much as the locations.


So maybe we should be looking at curses instead of sphinxes?

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Oh, of course we should be looking at curses. Look at those flavor texts!

Curse of Poisoning - "Lo! The fire burns hot in your veins!"
Curse of Vulnerability - "O, wretches! You stand helpless before me!"
Curse of Daybane - "Know this! The Orb of Ra destroys!"
Curse of the Ravenous - "A plague of famine upon the nation!"
Curse of Withering - "To all your hopes, a decrepit demise!"
Curse of Fevered Dreams - "Sir, your sanity is imperiled!"
Curse of the Sphinx - "I watch over all! There is no escaping my gaze!"
Curse of Blindness - "On the brightest noon, darkness shall reign!"
Curse of the Mummy - "Send your best raiders! All will be lost!"

Now, I don't know that there's a puzzle in these texts, but some of them look _really_ awkward, like they were constructed with abnormal constraints. In particular Poisoning and Vulnerability. And the first letters are a nice mix of consonants and vowels...


Yes I thought of something like LOOK AT ISIS when I read the first letters but that doesn't work...

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If you combine the first words of each curse:
looknowatosirionsend

Look Now At Osirions End.


ryric wrote:

If you combine the first words of each curse:

looknowatosirionsend

Look Now At Osirions End.

O_0

...

Damn...


Superb teamwork... getting close.... hard to do that during an important meeting without my cards though.
As soon as I'm home I'll try to apply same process to locations' flavor text, or traders' flavor text, or scenarios', or Mike's favorite cocktails' names....


Brilliant. That uses cards from each set but the add-on deck and uses the Scourge Table as a key to tell tou the order. Does it hold up beyond the first word? I don't have time to check right now.


It's not so much fun watching from the sidelines. (I don't have a Mummy's Mask set so it's hard to play along. :(

Osirion's End sounds Location-y or Villain-y to me. Alternatively, you might have just found the Mythopoeic Curse.

If you'd like some text-without-text, the Second Law card has (out of context) a weird phrase in its picture. Are the other Law cards the same?

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The second words don't work so well:

thewretchesthisplagueallyourwatchtheyour

You can make some other words there - thew, retch, chest, ally, our, they...but not all at once and it's kind of nonsensical.

Changing the order around to alphabetical and looking at the second word doesn't help either:

thethisyouryourtheplaguewatchwretchesall


I've only ever played the card game, so I know virtually nothing about the larger campaign setting, but is there any chance that this reference be relevant to "Osirion's end"?

Pathfinder Wiki

Are there any cards related to Menedes XXVI/The Fallen Pharaoh or Qadira?

EDIT: Nevermind. :)

Lone Shark Games

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Congratulations! You have unlocked the secret of the Mythopoeic Sphinx.

Now, when you play PFSACG scenario 3-4C: THE CHOKED TUNNEL, if the Altar of Riddles is closed when you win the scenario, for the rest of the Adventure Path, you may temporarily replace 1 item in your deck with the loot Mythopoeic Sphinx if you recite the Mythopoeic Curse when doing so.

I will write a blog post about this soon.

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Great job, guys! And especially Ryric for working it out fully!!!


Mike Selinker wrote:

Now, when you play PFSACG scenario 3-4C: THE CHOKED TUNNEL, if the Altar of Riddles is closed when you win the scenario, for the rest of the Adventure Path, you may temporarily replace 1 item in your deck with the loot Mythopoeic Sphinx if you recite the Mythopoeic Curse when doing so.

Ahem. So, is there a legit way to get the MS before AD6 in the *normal* game?

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Longshot11 wrote:
Mike Selinker wrote:

Now, when you play PFSACG scenario 3-4C: THE CHOKED TUNNEL, if the Altar of Riddles is closed when you win the scenario, for the rest of the Adventure Path, you may temporarily replace 1 item in your deck with the loot Mythopoeic Sphinx if you recite the Mythopoeic Curse when doing so.

Ahem. So, is there a legit way to get the MS before AD6 in the *normal* game?

You can always just play Scenario 3-4C with your characters who have been playing through adventure 4 in the normal game, get that particular reward, and go back to playing the normal scenarios. There's nothing saying you can't play the organized play scenarios with normal characters, you just can't report those sessions.

Lone Shark Games

Longshot11 wrote:
Ahem. So, is there a legit way to get the MS before AD6 in the *normal* game?

I will write a blog post about this soon.

Sovereign Court RPG Superstar 2011 Top 32

cartmanbeck wrote:
Great job, guys! And especially Ryric for working it out fully!!!

Iammars and Frencois set it up beautifully, I just saw the last part.


Congratulations anyway.

Paizo Employee Chief Technical Officer

Parody wrote:
If you'd like some text-without-text, the Second Law card has (out of context) a weird phrase in its picture. Are the other Law cards the same?

See the second and third paragraphs of last week's blog.


Rebel Song wrote:
I'm thinking it's in the flavor text. Maybe.

I KNEW IT WAS IN THE FLAVOR TEXT! I was assuming an anagram or something on the curses, but it was too many letters.

Sovereign Court

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Fun detail I didn't notice until now - 3-4C has a picture of the Mythopoeic Sphinx on it, and the side of the Sphinx has the numbers 4 3 2 8 3 on the side. Otherwise known as the word lengths for "Look Now At Osirion's End"

Lone Shark Games

I am so glad someone noticed that before we revealed it :)

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