Choon |
I do have a build, actually. A build I've been trying to play for a while. It's a Bloodrager/Skald that hands out Str bonuses that can turn even the weakest kobold into a weightlifting pro. I'd want it to be a yortle though. I like the idea of a small purple person going full on Hulk at the sight of evil.
The concept: Self-perfection through rage. NG in alignment. He doesn't go into a rage when injustice is done to him, but Kale help anyone who oppresses the innocent or harms his friends...
Newbonomicon |
Oh, that's right, I had completely forgotten about the FCB.
Anyway, I'm considering the possibility of a yordle construct rider... but the prospect of having to spend gold to repair the damn thing turns me off from it.
Umineko |
I seriously can't decide what class I should go with. I'm leaning towards either bard or cavalier, but if I'm going to go cavalier, I'd need to know what kind of mounts would be available other than ponies or wolves. I've never been one to go with "standard" mounts, like how one of my goblin cavaliers had a goat mount that he trained from the wild.
I would also need a cavalier to have a way to make his theme song, which most likely would amount to a wand of Ghost Sound, though he would refer to it as his "Music Stick," and no one would ever be able to convince him that it would have more practical uses.
GM Space Duck |
@Choon
I haven't really thought of any restrictions per se. I will entertain most any idea that uses standard rules and does not presume that your character is, knows, or will become an existing champion. I love the Idea of a little rage muppet buffing himself and the party though!
@Newbonomicon
Sounds a little Rumble-y, but I like it!
@Umineko
Skilled Hirelings are like half a gold per day. Minstrels fit that category. ;)
Josh.Ingle |
I've worked out something that I think is pretty cool for my Shuriman wizard; I'm gonna go for some kind of transmutation focused character. It's a school I never specialize in but always end up using a fair amount of, and I recently thought up a really cool mid-high level trick.
Beast Shape spells on a fully share-spell buffed Familiar.
Because what's scarier than a dire tiger? A dire tiger with mage armor, shield, blur, and displacement.
On a lighter note, I'm thinking of giving him a rabbit because Desert Cottontails are adorable.
Josh.Ingle |
Looking at both options, I think it's mostly a choice of early game vs late game. Animal Companions start off pretty good but really fall off later on, whereas a familiar uses your HD so its HP will never be great but it gets a large number of adjustments, things like natural armor and a decent INT score. A Sylvan Sorcerer can have a terrifyingly powerful wolf, but when we hit higher levels there's the cool factor of spending a couple rounds chanting buff spells at a rabbit and then turning it into a dragon.
Somatic component for the latter; pull familiar out of top hat.
Verbal component; "Hey, watch me pull a rabbit out of my hat!" *dragon roar* "Oops. Sorry!" *clearly not sorry*
Josh.Ingle |
You can, but past lv15 the familiars have better natural armor and they're actually both sentient and sapient from the get-go. Not to mention Transformation works better on a Familiar than an Animal Companion, because familiars have your hit dice. Transmutation on a Familiar also opens up one really cool lv1 spell combo: familiars share skill ranks. Alter self lets your familiar take a humanoid form. Still can't talk unless they could before, but still. Immensely handy to always have someone to aid you.
Twang* |
This is a level 4 version of what I'm planning. The only serious problem is that Yortles would have to count as half orcs or amplified rage goes out the window. Either that or I take the Adopted trait and lose out on Community Minded which really makes the build shine and ties into the communal concept.
I'll try to get this one re-tooled to your requirements ASAP.
Side note Buffing a bunny to high heaven then hitting it with a +8 str/con raging song and then casing Moment of Greatness for a round of +16/+16 is something I would very much like to see. It's only one round, but what a round!
Choon |
Choon |
The interaction is a little complicated, but here we go:
Level 1: Blood Conduit Bloodrager
This shows me to use the bloodrager +4/+4 rage bonuses on raging song and the archetype gives me a familiar. I choose a valet archetype familiar which shares all my teamwork feats. Amplified Rage does nothing here, if you take it. It can also be taken at 3rd.
Lvl 2+: Skald
Raging song kicks in you are now granting +4/+4 rage to all allies which just so happens to include your familiar. Because your familiar is now raging, Amplified Rage kicks in and doubles the bonus to +8/+8, if you took it at 1. It is more likely that you took it at 3 to avoid wasting a feat for two levels
Lvl3: The +8/+8 definitely kicks in by now.
Fancy, right? :)
The kicker, however, is the Community Minded trait. It allows my allies to forgo my raging song after one round and keep the +8/+8 for two more rounds at no penalty.
ginganinja |
Yeah it's a well known abuse trick where you dip 1 level in aberrant bloodragers, take Tumor Familiar and get stupid high fast healing (Skalds Vigor) and high strength. The party doesn't get your Str boost as high though (iirc) because we need amplified rage ourselves. Ita really cheesy for a Skald.
Umineko |
Alright, I honestly can't pick what class to be, so I'll ask you guys. Which one of these sounds like the best fit with what everyone else is going with:
Bard
Paladin
Cavalier
Inquisitor
I can build a glory-hungry Yordle out of any of those; yes, even Paladin. I just can't decide on my own, what with my time being short on a daily basis lately. It should only be until the end of the week, though, then I'll be back to my regular schedule of doing mostly nothing all day.
ginganinja |
Those 4 classes are going to depend on what you want from your character. It's a bit of a wide concept you have, so narrowing it down is going to be tricky.
Firstly, you could probably pick anything and be ok. A bard probably clashes just slightly with a Skald, but the two do have differences that allow themselves to be different. Cav is probably the King of mounted combat - if you wanted that route it's going to be the best. Paladin - probably more of a solid tank with LoH, divine grace and possible fast healing from the interested Skald. Inquis are hard to pidgeon but you can realistically make one for any concept. Probably need more info though, as in how do you visualise or see your character? Does it include magic, religion, companions etc.
Inlaa |
I might be interested. How often did you want us to post? That's a big determiner.
I'd be tempted to either play a Yordle as well, but there's a lot of ideas I could use... Alternatively, I wouldn't mind playing a Minotaur of some kind (the same race as Alistar), probably with a background as a slave or gladiator in Noxus that escaped (since that's what Noxus is doing with them).
Oooor I wouldn't mind playing an undead character of some kind if that was allowed. I know they exist in this setting, mostly in the Shadow Isles. More specifically, I think I'd want to play some sort of undead paladin or cavalier type, a knight who died failing their duty and has an urge to redeem themselves.
EDIT: Yeah, if I COULD play an undead character somehow, that's the most appealing to me. I know that's likely a 'no,' though, so I'd be happy with a Yordle or Minotaur, too.
The Morphling |
I'm interested in making a Spellslinger Wizard from Zaun. To know what sort of firearms are available, I'd like to know how commonplace guns are in the setting. Are we using the Emerging Guns, Commonplace Guns, or Guns Everywhere assumptions?
It's also relevant to ask what level of technology of firearms are available - Early Firearms, Advanced Firearms, or Modern Firearms?
GM Space Duck |
Modern firearms will be legendary only. Advanced will not be available until later levels. Guns are emerging, and thus exotic. However, there will be trait proficiency if you are from Bandle, Piltover, or Zaun. It will take up one of your trait slots.
I don't think the undead thing is gonna fly, but I might could work with previously dead or undead.
Illia- |
Modern firearms will be legendary only. Advanced will not be available until later levels. Guns are emerging, and thus exotic. However, there will be trait proficiency if you are from Bandle, Piltover, or Zaun. It will take up one of your trait slots.
I don't think the undead thing is gonna fly, but I might could work with previously dead or undead.
I'd think Bilgewater would also have trait proficiency. :P
Also: "He's only mostly dead. There's a big difference between mostly dead, and all dead."
Inlaa |
Okay. I think I settled on a character concept right now: A Yordle with a slingshot (or sling staff) and divine magic. I've wanted to play a Halfling Warpriest for some time already, and the Yordle seems perfectly usable with this if I can get the halfling racial Warslinger somehow.
This to me means...
A) Play a halfling re-fluffed as a slightly different kind of Yordle,
B) Play a Yordle like the one you're making with the Warslinger racial trait tacked on somehow,
C) ???
And it works out since there are so many Yordle applications already.
Would you rather A, B, or ??C?? if I chose to make this character?
Hat-Trick |
They're not all deranged, but they do all have 'eccentric' quirks. Lulu sees the world with a fairy's senses, Veigar was tortured into being a vile villain, Teemo basically has a sociopathic on/off switch, Tristana is reckless, Rumble has inferiority complex, Poppy thinks she's not The Hero, Klad is a mentally unstable war veteran with anger issues, Heimerdinger is an absent minded professor, Ziggs wants to blow everything up, Corki literally has his head in the clouds, Gnar is prehistoric, Kennen is energetic, and Amumu is a Forever Alone cursed mummy.