Grab -> Choke -> Shield?


Advice


So I'm working on build #17245896 and I wanted to make one that focuses on grappling. I've never really used grappling before (not on purpose, my characters just never tend to be geared towards it) and while going over some ideas, I've thought about altering the build and would like some input. So the build is currently looking like it'll be MoMS Monk 1/Strangler Brawler X, with my two style feat chains being Grabbing and Snapping Turtle (the reasoning being that it would allow me to have some variety, being a threat through the SA damage from grappling, and giving me increased grapple mobility to make it easier to throw people into Wizard-generated pits or whatever). I was noticing though, that the Shield Champion archetype is compatible with the Strangler. So beyond the obvious question of "Does anyone have any grapple-related suggestions to make me more dangerous?", would it be worth it to sacrifice my CMB bonus from Maneuver Training in favor of having a little more versatility and AC through Shield Champion, or should I just try to get that elsewhere?


Oh, I should add in that my plan was to make it non-lethal focused, getting Sap Adept at level 3 and then Sap Master later.


A nonlethal-focused Grappler can be devastating. I like incorporating a Grapple feature in my character builds.

Take a look at the Cavalier Order of the Penitent. The Order Ability is Expert Captor, which lets you Tie Up a Grappled--not Pinned--opponent, and you don't take the -10 like you normally do. If you also take Greater Grapple, you might Grapple and Tie Up any opponnet in a single round: a Standard Action to Initiate a Grapple followed by a Move Action to Tie Up your Opponnent.

Now, how can you pump up your Grapple Mod?

Improved Grapple: +2
Greater Grapple: +2
Crab Familiar: +2
Alchemal Tentacle: +4
Lore Warden +2 CMB at level 3
Coordinated Maneuvers Teamwork Feat: +2
Alchemal St Mutagen: +2

Armbands of the Brawler: +1
Gauntlets of the Skilled Maneuver: +2
Ioun Stone: +1 Attack Roll
Adhesive Armor Enchantment: +2
Belt of Giant Strength: +1

I'm leaving off anything more expsnesive than the Adhesive Armor Enchantment, which costs 7000gp.

With the Tumor Familiar and the Tentacle discoveries, it is with 4 levels in Alchemist that your CMB grows the fastest, followed by 3 levels in Fighter with the Lore Warden Archetype. If you do take Coordinated Maneuvers, then I guess 2 levels in Cavaliers will also see a fast Growth in your GMB, but you might want to take a differnt Feat.

Between the bonuses I just described, your Grapple bonus can quite plausibly get to +30 by the time you reach level 9. And you can play another Trick if you have 2 rounds to buff yourself before a fight. Learn Infusion. Use Share Spells to have your Famililar use an Extract of Touch Injection. Cast True Strike on yourself and close with your opponent (or have the party Wizard DimDoor you there). Initiate your Grapple, now with a +50 due to True Strike. Have your Familiar Touch Inject an Infusion of True Strike into you as a Readied Action. Tie Up your opponent as a Move Action again with a +50. What has a CMD of 50? A Balor Demon's CMD is 54.

The problem with what I'm describing is that it only works on 1 opponent at a time. How do you Grapple Multiple opponnets? I was thinking you take a level in White Haired Witch and take Great Cleave. White Hair lets you Grapple anyone you hit as a Free Action. There is no limit as to how many creatures you can have Grappled, and when you have someone Grappled in your 'Hair, you yourself are not Grappled. Cleaving is a Standard Action, so you can Cleave as a Standard Action then use Greater Grapple to Tie one Up as a Move Action, then use Rapid Grapple to Tie Up a 2nd as a Swift Action. I was thinking it would be cool to get Broken Wing Gambit. You offer your opponents a +2 to Attack, but if they attack, you get an Attack of Opportunity, which can be a 'Hair Attack, followed by another Grapple, and a Tie Up. You can't make Attacks of Opportunity when you are Grappled, but remember when you have creatures Grappled in your White Hair, they are grappled, but you are not!

I was thinking a possibly good Monk Archetype is Maneuver Master. You get a Bonus Maneuver as part of a Full Attack Action. So, attack with your Hair. If you get your opponent Grappled, then use Flurry of Manuvers to Tie Up your opponent: cool.

Grand Lodge

The Constable [Cavalier archetype] gets grapple after a charge, which can be handy if you pair it with Dragon Style.

Kraken Style with the Tetori monk archetype would be wrecking face and items.

The Strangler brawler archetype is a psuedo-Tetori build.

look into getting Ghost Spikes on your armor to actually grapple ghosts and incorporeals, if your crazy.

grappling builds fall apart when you fight enemies much larger than yourself- Enlarge Person will be a potion/wand you'll want to get.


The shield champion does allow for ranged bulls rush attempts which would allow you to shove people in pits from range if you couldn't reach them to throw them in.

I have a thread with a lot of build advice on the shield champion. Startoss style is worth looking into ;)


Hmmmmm so the Maneuver Maser archetype has me curious. With the Flurry of Maneuvers class feature, if I'm reading this right, would it allow you to Grapple - Damage twice in one round (assuming you rolled to maintain your grapple) or initiate a grapple and then Grapple - Pin or Damage (assuming you're already next to them)? If so, that would suddenly make the Strangler a whole lot more threatening. If that's the case, I might consider ditching MoMS in favor of Maneuver Master, and then swapping out my styles for Kraken Style, though it would be a shame to miss out on Snapping Turtle Clutch from the Snapping Turtle Style chain.


Actually now that I've gone back and reread it, I think I misunderstood the class. So it would allow me to initiate a grapple and use Grapple - Damage/Pin all in the same round, but in subsequent rounds, maintaining the grapple and using a grapple maneuver is all a standard action. Since the archetype depends upon the ability to full-attack, I think it would only apply on the round in which you initiate the grapple. In that case, it might be more worth it just to stick with MoMS (Grabbing, Kraken, and Snapping Turtle are are really great choices) and then just get Greater Grapple and Rapid Grappler ASAP, since my main damage output is going to come from the sneak attack dice, meaning I need to pin/damage with my grapples as often as I can.


Something that would make for a very unorthodox grappling build...

Hamatula Strike.

Grabbing Style.

Used in tandem, it should be possible to have a build where you attack with a piercing weapon to initiate grapples, and then perform some combination of tightening the grapple and performing a vicious stabbing. Maybe on a Brutal Pugilist Barbarian.


So now my big concern is getting a high enough CMD to not have my grapple broken every time the grappled creature tries to escape. I'm considering changing my stat allocation to (15-point buy):

STR - 7
DEX - 16
CON - 13
INT - 10
WIS - 16
CHA - 7

And as a human, adding my +2 to either WIS or DEX (probably DEX). Then I'll get Agile Maneuvers at level 1. I'll probably pick up Weapon Finesse and then either get an Agile Amulet of Mighty Fists or Slashing Grace (which'll mean I need to get my fists to deal slashing damage), but the way I'm looking at it now, I don't know that I'd actually care that much about my to-hit and to-damage from my unarmed strikes, since my damage would be mostly coming straight from my grapples. Changing the stats in this way would open up Kraken Style (probably just the first feat since I'll be focusing on Pinning/Damaging with grapple in order to get that SA damage from Strangler) as more viable, and it would allow me to benefit more from the Monk's WIS-to-AC/CMD feature, not to mention boosting my Will save.


Captain Battletoad wrote:
Hmmmmm so the Maneuver Maser archetype has me curious. With the Flurry of Maneuvers class feature, if I'm reading this right, would it allow you to Grapple - Damage twice in one round (assuming you rolled to maintain your grapple) or initiate a grapple and then Grapple - Pin or Damage (assuming you're already next to them)?

Not quite. Flurry of Maneuvers only happens in conjunction with a Full Attack Action as a sort of Off-Hand Attack. Normally, Initiating a Grapple is a Standard Action, and that's not the same thing.

I was proposing achieving this effect with White Hair. As part of your Full Attack Action, you attack with your Hair, and if successful, you get a Free Grapple Attack. Then you get your extra Grapple with Flurry of Maneuvers to damage or Pin. And again, I was thinking a 2 level dip in Order of the Penitent to Tie Up.


BadBird wrote:

Something that would make for a very unorthodox grappling build...

Hamatula Strike.

Grabbing Style.

Used in tandem, it should be possible to have a build where you attack with a piercing weapon to initiate grapples, and then perform some combination of tightening the grapple and performing a vicious stabbing. Maybe on a Brutal Pugilist Barbarian.

I have been thinking in terms of using Hamatula Strike to heap on DPR in my builds. My idea is you wear Armor Spikes, so that every extra Grapple also does Armor Spike Damage. Maybe you can work in some Sneak Attack Damage, too.


Scott Wilhelm wrote:
BadBird wrote:

Something that would make for a very unorthodox grappling build...

Hamatula Strike.

Grabbing Style.

Used in tandem, it should be possible to have a build where you attack with a piercing weapon to initiate grapples, and then perform some combination of tightening the grapple and performing a vicious stabbing. Maybe on a Brutal Pugilist Barbarian.

I have been thinking in terms of using Hamatula Strike to heap on DPR in my builds. My idea is you wear Armor Spikes, so that every extra Grapple also does Armor Spike Damage. Maybe you can work in some Sneak Attack Damage, too.

It's a nuisance that Hamatula Strike is a +7BAB feat... I was thinking maybe *Brutal Pugilist* and *Living Monolith*, so that you count as a huge creature for the purposes of what you can grapple. Feats are too tight without some Fighter, but that's fine; Unbreakable Fighter is a great Barbarian dip, among other things.


Don't go with low Str on a maneuver based build. It is a trap. You are going to be spending extra feats to make it work which you need to spend on things to make it work already.

I support going Maneuver Master Monk. I am playing on in PFS and so far it is work pretty well even after the nerf to Brawling (that was like a triple nerf for my character). If done correctly you don't need to worry about defenses overly much. Generally you lock down the big bad threat and let the party worry about cleaning up the small fry. You just have to worry about landing your maneuvers.

On that note some suggestions:
Ki Throw and Binding Throw work incredibly well in conjunction with MMM. On my character I use 3 maneuvers: Trip, Dirty Trick and Grapple. He is very Jackie Chan themed and tends to make bad guys (and the occasional DM cry) from being useless. The only real downside is you are only good in fights where there are less enemies than you have party members as you are suppressing yourself by tieing up their big bad. Doesn't matter, it is fun. Just find some way to be beneficial when you are fighting mooks.

Dusty Rose Prism Ioun Stone socketed into a Wayfinder will do wonders for your CMB and CMD. Don't forget that insite bonuses to AC apply to your CDM as well. It is one of the best purchases you can make on a maneuver based character.

Anaconda's Coil. Don't worry about not getting a couple of extra points of Strength out of a Str +4 or +6 Belt. Constrict is too good to pass up.

Charge gives +2 to all attack roles including CMB roles (which are attack roles). Charge, Trip (some DMs let you apply Stunning Fist here, some don't), Ki Throw, Binding Throw, Grapple, Constrict. That is a great start to a combat.

Dark Archive

Based off the title, I was REALLY hoping this was a vigilante build that uses the Living Shield talent. Or maybe the body shield feat.


BadBird wrote:
Scott Wilhelm wrote:
BadBird wrote:

Something that would make for a very unorthodox grappling build...

Hamatula Strike.

Grabbing Style.

Used in tandem, it should be possible to have a build where you attack with a piercing weapon to initiate grapples, and then perform some combination of tightening the grapple and performing a vicious stabbing. Maybe on a Brutal Pugilist Barbarian.

I have been thinking in terms of using Hamatula Strike to heap on DPR in my builds. My idea is you wear Armor Spikes, so that every extra Grapple also does Armor Spike Damage. Maybe you can work in some Sneak Attack Damage, too.
It's a nuisance that Hamatula Strike is a +7BAB feat... I was thinking maybe *Brutal Pugilist* and *Living Monolith*, so that you count as a huge creature for the purposes of what you can grapple. Feats are too tight without some Fighter, but that's fine; Unbreakable Fighter is a great Barbarian dip, among other things.

The Brutal Pugilist Improved Savage Grapple Ability to be "treated as one size larger than her actual size when determining whether she can grapple or be grappled by another creature" is a little weird considering that there is no size limit upon who can grapple what. They must be referring to special Grapple attacks such as the Grab Ability, which does have a Size limit.

Liberty's Edge

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Somewhere on this thread of you look up feral gnasher you will see a pretty cool grappling build where you can grapple creatures large size as a goblin and then you can use your teeth to use them as a body bludgeon. :-p


Scott: I think you need to look up a more recent printing of that rule.


Lune wrote:
Scott: I think you need to look up a more recent printing of that rule.

Well, I just looked it up on the PRD of the Core Rulebook, and I don't see any size restriction added. I also reviewed the FAQ related to Core Rulebook section on Grappling.

What are you referring to? Would you link to it, please?


Scott Wilhelm wrote:
Lune wrote:
Scott: I think you need to look up a more recent printing of that rule.

Well, I just looked it up on the PRD of the Core Rulebook, and I don't see any size restriction added. I also reviewed the FAQ related to Core Rulebook section on Grappling.

What are you referring to? Would you link to it, please?

Can you confirm whether or not you are able to put your hand to a rules update that reinstates the size limit on Grappling? In general, I don't care what the rules are as long as I know what they are.


Yure wrote:
Somewhere on this thread of you look up feral gnasher you will see a pretty cool grappling build where you can grapple creatures large size as a goblin and then you can use your teeth to use them as a body bludgeon. :-p

Combine that with a Monk martial arts master and it gets crazy good real fast!!!

Scarab Sages

Ectar wrote:
Based off the title, I was REALLY hoping this was a vigilante build that uses the Living Shield talent. Or maybe the body shield feat.

I'm trying to figure one of those out HERE, though Living Shield doesn't come online until the very end of his PFS career.


Scott Wilhelm wrote:
Scott Wilhelm wrote:
Lune wrote:
Scott: I think you need to look up a more recent printing of that rule.

Well, I just looked it up on the PRD of the Core Rulebook, and I don't see any size restriction added. I also reviewed the FAQ related to Core Rulebook section on Grappling.

What are you referring to? Would you link to it, please?

Can you confirm whether or not you are able to put your hand to a rules update that reinstates the size limit on Grappling? In general, I don't care what the rules are as long as I know what they are.

So, there is no size limit on Grappling after all?

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