Good Teamwork Feats for a Cavalier with non-melee buddies


Advice


Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

My daring champion cavalier just leveled up in our skull & shackles game and got another free teamwork feat (& greater tactician)

Looking down the list though I'm struggling to find one that is much use to our group, let alone fun to have.

The rest of the party is a dwarf alchemist, a ratfolk gunslinger & a druid who loves the snowball spell (along with his sabertooth tiger companion). All of the other PCs are about as keen on entering melee as they are in poking themselves in the eye with a sharp stick.

We all have the stealth synergy feat, which has proved awesome. However finding teamwork feats to give out with tactician is proving a challenge.

The teamwork feats seem to fall into several buckets

1) Surprise round / initiative / flat footed related stuff - not much good with tactician.
2) Assist people flanking or adjacent in melee combat. Did I mention quite how opposed to melee the rest of the party is? (to the point I gave up playing a rogue for lack of a flank buddy) - I have precise strike already - think it has been used once in 4 levels.
3) Ranged combat stuff. Would be ideal - something I can do to be useful when I can't melee to buff the other PCs who love ranged fights. All seem to require point blank / precise shot or spell casting however, so almost all unobtainable.
4) Non combat feats such as scion of the land - generally would need to have for more than the few rounds that tactician grants.

I'm hoping I've missed some good teamwork feats - any suggestions please? Doesn't need to be powerful - just interesting or useful in more than just a corner case.


Shake it off for save bonuses perhaps? The sabertooth probably enters melee occasionally too.

Grand Lodge

They don't like going into melee, but how are they avoiding getting into melee? Escape Route might be solid option. They get charged/teleported to/attacked form behind, you roll up to attack the enemy, and they get to escape without provoking.

Grand Lodge

"Bonded mind" for secret comunication
"Lookout" looks nice, but you wouldn't have tactician up and running to use it.
"Swap places" to help getting "softies out of melee.


Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Thanks for the suggestions

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