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1000 Things To Not do in the Pathfinder Universe


Pathfinder RPG General Discussion

151 to 162 of 162 << first < prev | 1 | 2 | 3 | 4 | next > last >>

158: Don't make deals with me. Ever. It doesn't end well for anyone. Of course if you have to make a deal with me, you're usually in a position where not making a deal simply isn't an option. I've only shown up in canon a few times, but don't let lack of exposure indicate a lack of danger.


152 dont make it your dream to urinate on every temple you come across in order to be the patron deity of offensive behavior ....

Paizo Employee Community & Digital Content Director

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Removed a post. Folks, developmental disorders are not interchangeable with concepts that you may consider to be foolish or obtuse.

Shadow Lodge

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153: Don't tick off the healer.

Shadow Lodge

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154: Do not tick off the druid while in the woods.

155: Do not tick off the druid while they are bellyrubbing anything with more legs than the party.


156: Do not become an evil Necromancer Warlord. Geb and Nex would not want the competition and the fate of the Whispering Tyrant shows that even in this world it is usually a bad idea.

156B: Plus I do not want the competition


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157. If you do try to become an evil immortal Necromancer Warlord, the word rhymes with "itch." Magic is very strict on correct pronunciation, as I learned to my chagrin.


BigNorseWolf wrote:

154: Do not tick off the druid while in the woods.

155: Do not tick off the druid while they are bellyrubbing anything with more legs than the party.

Corollary: The ticks on the druid in the woods are probably there on purpose? Maybe? I don't know, I'm not really outdoorsey...


Looks like 152-156 were removed, and Tegresin the Laughing Fiend took 158, and we just caught up to that, so An Immortal Lychee's 167 was actually 169, putting the next statement at 170.

Yes, I am proud of that math.

Also, in case it wasn't clear, at the beginning when I asked for serious replies I was being sarcastic.


170??????
Do NOT invite Cayden Cailean to your bachelor Party!

170B: Not even if you want to reenact the Hangover movies

171: Infact, no body is allowed to invite Cayden Cailean to ANY PARTIES!

171B: I don't care if it would be the best party ever thrown in the multiverse, No means no!

171C: Why? Because last time someone actually got Cayden drunk, he told his buddies to "hold my beer" and became a GOD! If he ever got drunk again he would probably piss in the River Styx just for the laughs!

Liberty's Edge

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Edward the Necromancer wrote:

171C: Why? Because last time someone actually got Cayden drunk, he told his buddies to "hold my beer" and became a GOD! If he ever got drunk again he would probably piss in the River Styx just for the laughs!

Where do you think that river came from?


Pathfinder Adventure Path Charter Subscriber; Pathfinder Companion Subscriber
LegitName wrote:
1. Attempt to Craft a full plate of armor. Going off the crafting rules presented in the core rulebook, crafting a full plate would take years.

Really?

Full plate costs 15,000sp and has an armour bonus of +9, (craft DC of 19).

Each week a craftsman will generate craft check X DC sp of work with a successful check, in this case a minimum of 361sp, (19^2). That means we require no more than 42 successful checks.

So how good is our craftsman? Well, a baseline 1st-level nobody armourer might have:

+3 Class skill
+1 Skill rank
+1 Int bonus
+3 Skill focus

That's +8, at 1st level with no masterwork tools. This guy can't take 10 yet and will ruin 250gp of materials 30% of the time, so he better not even try.

OTOH, a set of masterwork tools will only cost him 50gp and increase that bonus to +10. Now he can take 10, succeed every check and finish in 40 weeks. (Making the armour masterwork will take an additional 4 weeks.)

Now, let's look at the royal armourer. She is experienced, (5th level), has better stats and a couple assistants:

+3 Class skill
+5 Skill ranks
+2 Int bonus
+3 Skill focus
+2 MW tools
+2 Aid another, (I'll assume only one succeeds).

A total of +17, now it only takes 30 weeks, (+3 for MW). Finding another +2 in the way of bonuses, (enchanted tools, higher stats, higher level, Gnome), would drop that to 18 weeks, (as she can take the +10DC option).

Does this take quite a long time? Sure, because this sort of thing does take a long time but it hardly takes years. Mind you, that's to generate 1000GP in added value and 20+gp/week for a 1st-level craftsman isn't chicken feed.

151 to 162 of 162 << first < prev | 1 | 2 | 3 | 4 | next > last >>
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