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Rise of the Runelords


So my group has decided to play our first AP and we're going with Rise of the Runelords. Our DM has been very generous and allowed us to completely redo our characters if we wish up to level 4. Until recently I was the party healer as a fetchling Oradin. One of the other players decided to rebuild their character as a caster cleric (and new party healer) so I now have to decide if I will stay with my Life Oracle 1/Gray Paladin 3 build, go to a Gray Paladin 4 which hits hard and heals reasonably but has limited versatility, go to a Warpriest build or something completely different.

Without giving away any story points I was hoping for some advice on which might be the most fun to play and contribute most to the party over the long term. We have a human fighter, a fetchling swashbuckler (my character's cousin), a half elf eldritch scrapper and an aasimar cleric.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

IMHO, it's best to start RotRL (or any AP for that matter) at 1st level as it was designed. Starting at a higher level would either require major re-evaluation of the threats involved, at least for early books, or else simply skipping some of those books.

Regarding class choices, you will regret not having an arcane spellcaster (especially a wizard) at several points in the campaign. But hey, that's what character death was meant for! <g>

Dark Archive

Pathfinder Adventure Path Subscriber

I think that's what they're doing, Wheldrake - the GM is just allowing rebuilds of the characters that are going through the AP. Once they hit level 4, though, the characters are set.

That said, Runelords is a very traditional AP, so you need to make sure the traditional bases are covered. You need a martial, a skill monkey, a healer, and a magic user. It doesn't have to be fighter/rogue/cleric/wizard, but that particular setup would do well. Based on your setup, you have:

Human fighter - clearly the martial.
Fetchling Swashbuckler - definitely another martial, but could also fulfill the skill monkey role.
Half-elf "eldritch scrapper" - not sure what classes this one is. Maybe the magic user?
Aasimar cleric - definitely the healer.

So, it sounds like you don't really have a skill monkey, and your arcane caster isn't focused on the casting side of things. Maybe a bard to cover those two roles?


@Misori You're correct in your assessment of our GM's policy.

I appreciate the insight in to the group dynamics for this game. The Eldritch Scrapper is a Sorcerer archetype that gives him some Brawler abilities without impeding spellcasting - it causes some minor tweaks to his bloodline. I think he intends to go Dragon Disciple eventually.

I ended up building a Slayer to provide anti-trap/lock capabilities and still contribute in combat and as a scout/spy. Thanks for your input!

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