Charging and difficult terrain.


Rules Questions

RPG Superstar 2014 Top 32

Hi all. Brief question about the charging rules.

So the rules on charging state:

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.

I'm wondering about the definition of "through" here.

Let's say I want to charge an opponent, and the path is otherwise clear. But he has one square of difficult terrain directly in front of him, and my charge will end in that square.

Can I charge him? My charge movement has taken me into that square, but since I haven't passed out the other side, my movement hasn't taken me through it. Is this a legit interpretation, or would an ending square of difficult terrain still invalidate a charge attack?

Cheers for the assistance.


The movement penalty for difficult terrain is when you enter the square. Since you are entering that square, it is hindering your movement, which would prevent the charge.

RPG Superstar 2014 Top 32

Ah, thanks for the clarification!

So difficult terrain only hampers movement when you move into it, and not when you move out? Hm. I may have been playing that wrong the whole time.


HOWEVER, up to DM discretion there is a small loophole here. If you jump at the end of the charge you can land your attack as you have leaped into the difficult terrain, thus it is not impeding your movement. I have seen many PFS gm's this as legal, some DO require you to be capable of jumping 5 feet up in order to successfully do this, but i have yet to run to one thatdoes not allow it. This is in much the way of charrging through furnitre or a hedgerow can work, if you can leap completely over the obstacle.

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