Drahliana Moonrunner |
Mounts are generally creatures without free will. So if you were to lobotomize a character and destroy it's mind, then it might work.
Most characters however might put up a bit of a fuss about being lobotomized.
Now if you're talking about characters riding on other characters, that's not riding... that's baggage.
Gilarius |
In Rise of the Runelords, we had a PC synthesist summoner (class subsequently banned...) with a cohort Paladin riding him into combat.
Synthesist casts buff spells, if required, Paladin casts Saddle Surge (I think). The the Synthesist pounced into melee, while the Paladin did humungous damage via Smite + Lance + charge + Saddle Surge...
GM decided this was too OP to allow again. :)
Khudzlin |
My barbarian could theoretically (where would you actually put them?) carry the rest of the party (gear included) as a light load (yes, he's that strong). It would only increase the group's speed from 30 to 40 ft, though. Any suggestion of a lobotomy would be met by a counteroffer of decapitation, obviously (dismemberment could be an option, as well).
Kileanna |
I don't remember how does it work in Pathfinder but in 3.5 I remember that you couldn't use anything vaguely humanoid as a mount, it had to be quadruped or similar.
I don't think that you cannot be intelligent to qualify as a mount as many dragon mounts are probably more intelligent than their riders.
Phntm888 |
As a GM, I'd allow it for a specific instance.
For example, as part of the Kingmaker Adventure Path, there is a jousting tournament, and our GM allowed my warpriest to ride the enlarged Dwarven barbarian as his mount in the tournament. I don't think he'd let me ride the Dwarf all the time, but he decided it was acceptable in that instance.
Ravingdork |
In Rise of the Runelords, we had a PC synthesist summoner (class subsequently banned...) with a cohort Paladin riding him into combat.
Synthesist casts buff spells, if required, Paladin casts Saddle Surge (I think). The the Synthesist pounced into melee, while the Paladin did humungous damage via Smite + Lance + charge + Saddle Surge...
GM decided this was too OP to allow again. :)
So the two characters and eidolon all work together to get one extremely powerful attack off under very specific circumstances. Is that really all that more powerful than two or three characters simply attacking with more traditional methods? Sounds to me like the GM may have made a knee-jerk reaction.
God only knows I wish my players cooperated more like that!
Your GM should account for the lost action economy for that one big hit; is it really doing more damage than two or three smaller hits would have?
A simple fighter/archer and a druid with a tiger would probably do the same by attacking individually. What's more, if one of them took down an enemy, the others could change targets. Not so with your eidolon-mounted paladin! If he does 400 damage on an enemy with only 200 hit points, he's wasting resources! Contrast that to the archer, tiger, and druid who each do 100 damage to multiple 200 hp enemies. They take down two foes, rather than one in that round, and have dramatically reduced the ability of the enemy forces to hurt the party over the ediolon-mounted paladin.
Point that out to the GM, and maybe the combo will be permitted again.
Doki-Chan |
Gilarius wrote:In Rise of the Runelords, we had a PC synthesist summoner (class subsequently banned...) with a cohort Paladin riding him into combat.
Synthesist casts buff spells, if required, Paladin casts Saddle Surge (I think). The the Synthesist pounced into melee, while the Paladin did humungous damage via Smite + Lance + charge + Saddle Surge...
GM decided this was too OP to allow again. :)
So the two characters and eidolon all work together to get one extremely powerful attack off under very specific circumstances. Is that really all that more powerful than two or three characters simply attacking with more traditional methods? Sounds to me like the GM may have made a knee-jerk reaction.
God only knows I wish my players cooperated more like that!
Your GM should account for the lost action economy for that one big hit; is it really doing more damage than two or three smaller hits would have?
A simple fighter/archer and a druid with a tiger would probably do the same by attacking individually. What's more, if one of them took down an enemy, the others could change targets. Not so with your eidolon-mounted paladin! If he does 400 damage on an enemy with only 200 hit points, he's wasting resources! Contrast that to the archer, tiger, and druid who each do 100 damage to multiple 200 hp enemies. They take down two foes, rather than one in that round, and have dramatically reduced the ability of the enemy forces to hurt the party over the ediolon-mounted paladin.
Point that out to the GM, and maybe the combo will be permitted again.
This was for the cohort paladin (nicknamed Zeetha Killsteal) to attack. With Pounce, The Eidolon PC got all his attacks too...
Pounce (Ex)When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).