Rules Query, item saving throws


Rules Questions

Sovereign Court

Situation

Chain lightning hits an enemy, the enemy rolls a 1, the spell deals damage to an object it is determined that the object is a leather headband. it has hardness 2, 5 HP, and though it makes it saves it suffers 13 points of dmg.

the item is not a magic weapon, a shield or an armor.

it is a headband +4 stat boosting item.

the question. does it get a bonus to its hardness and HP, if so where in the rules can it be found and how much bonus does it receive.


Quote:

Damaging Magic Items

A magic item doesn't need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them—even against attacks from which a non-magical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item's saving throw bonus equals 2 + 1/2 its caster level (rounded down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.

Magic items, unless otherwise noted, take damage as non-magical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost. Magic items that take damage in excess of half their total hit points, but not more than their total hit points, gain the Broken condition, and might not function properly (see the Appendix).

Emphasis mine. o wo/

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