Elf Psychic from Mordant Spire


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Sovereign Court

I'm about to stat up an elven psychic; flavor is Mordant Spire going for Explode Head (i.e. character focused on reading minds, forcibly if need be, so I'd favor options that make the enemies' heads hurt). I'm looking for general suggestions for low to medium levels. I'm currently leaning towards Rebirth discipline for survivability. I've looked at the online guides already, so while I don't want to stat up something anemic, I'm also looking for flavor/hidden gems steeped in the Campaign Setting (i.e. things that basically get the Mordant Spire theme across).

Any help would be greatly appreciated! thanks!


Dot


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Ok, I already read the mordant spire lore on a wiki. Basically, you want flavoured ideas for a pseudo-azlant, secretive, masked elf society.

Rebirth discipline cant regenerate phrenic pool, so if you want keep using your level 5th power you shouldnt choose a lot of phrenic amplifications with phrenic pool cost.
One option to use your floating spell is to scribe it on a scroll with the scribe scroll feat (archivist flavour)

To explode brains, pick mind thrust spell with mind touch phrenic amplification

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Elf's favored class bonus helps with that:

Psychic: Increase the total number of points in the psychic's phrenic pool by 1/3 point.

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So at 10th level, if I dump Charisma to 10, my elf psychic can have level/2 + level/3 points right? i.e. 8pts? What's the drawback to dump Charisma on a Charisma discipline like Rebirth? (other than being at 8pts instead of 11pts, assuming I take Cha 10 instead of Cha 16)

8pts seems like a decent amount, but I don't have a working experience with the psychic so I don't really know how fast these points go down during typical play...


Purple Dragon Knight wrote:

So at 10th level, if I dump Charisma to 10, my elf psychic can have level/2 + level/3 points right? i.e. 8pts? What's the drawback to dump Charisma on a Charisma discipline like Rebirth? (other than being at 8pts instead of 11pts, assuming I take Cha 10 instead of Cha 16)

8pts seems like a decent amount, but I don't have a working experience with the psychic so I don't really know how fast these points go down during typical play...

There's no penalty to dumping Cha on Rebirth or Abomination disciplines except the loss of Phrenic points.

How much pool is enough really depends on what amplificaitons you choose and your strategy. If you pick a bread and butter 1 pointer (Conjured Armor if you're a summon focused Psychic, Defensive Prognostication if you're a Mindlink blaster) then that's plenty. If you're using Overpowering Mind on your big, bet the fight spells then you have to pick your shots to take. Once you get Major Amplifications there are some options that can wipe you out in one or two spells if you really want to splurge.

I advise picking Relentless Casting (1 point) and Will of the Dead (2 points) as basic utility to overcome SR and undead. For your third (or more if you spend feats on extras) I'd pick something that plays to your preferred play style. The three I mentioned in the paragraph, are the most obvious candidates, but Complex Countermeasure and Ongoing Defense can be decent utility/support picks.

If you're not spending your feats elsewhere you can buy 2 points of pool (once) or extra amplifications.

Sovereign Court

Thanks a lot PP!

Will of the Dead was a given, but thanks for firming up my resolve to take Relentless Casting and sticking with Rebirth.

For my third amp, Mindtouch sounds awfully appropriate for my character's concept, but I'm wondering if the samish kind of thing could be achieved via feat or item that enhances the psychic's 2nd level detect thoughts ability?

Overpowering Mind is also what I'm going for concept-wise, but it's too costly on the Phrenic Pool, so I'll pass and instead perhaps take Spell Focus / Greater Spell Focus feats if those are indeed compatible with psychic spells...

Finally, I'm wondering what kind of sick backup combo I can come up with via Mnemonic Esoterica... Breath of Life immediately came to mind for some reason, but I'm sure there's another druid, cleric, wizard or bard spell that would fit the bill better... (4th level spell is my goal... i.e. one level lower than my highest 5th level slots...)

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list of Mnemonic Esoterica gooddies so far: (4th level spell)

bard:
- apparent master
- ghostbane dirge, mass
- invisibility, greater
- neutralize poison
- legend lore (as a 4th level spell instead of 6th...)
- primal scream
- secure shelter
- zone of silence

cleric:
- air walk
- make whole, greater (repair destroyed magic items including wands? I'm in!)
- restoration (booya!)

druid:
- flame strike
- life bubble
- cloud shape (and tree shape too... although it's just 2nd level... I'm thinking it's mighty good with psychics as they cast with purely mental actions...)
- vermin shape II (tiny vermin that mind blasts people... too good to pass up! :) )
- reincarnate

wizard:
- too many to go through... please feel free to suggest a few gems! :)

..but maybe I'm not approaching this the right way and should spam magic missiles or cure moderate wounds instead? (i.e. low-level spell that's not in the psychic's list?)

EDIT: magus' wreath of blades sounds mighty good for a psychic...


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Greater Invisibility and Life Bubble are already on the Psychic list. Reincarnate is a Rebirth discipline bonus spell. Air Walk isn't much different from the flight spells on your list.

Don't rely on pfsrd class listings on individual spells. They didn't update old spells when the occult classes were invented. Check a spell list or use Archives of Nethys for individual spell descriptions to see all classes who have a given spell.

I would use mnemonic esoterica for a spell you think you might spam that particular day that fils a weakness in your list, don't stick to any particular one. Where it really shines is for downtime utility options like divination that you don't expect to use most days. The Wizard list has stuff there you don't have, but the cleric list has stuff like healing that you can't even get close to.

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I agree that cleric is where it's at... and druid's tree shape, of course. :)

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PP, feel free to quote my spell list above and cross out the redundant ones... ;)

I have the feeling you've played a psychic before... hehehe... :)


don't forget to make lower level recommendations, since you have to choose something a spell level lower than the max you can cast

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yes max is level 5 spell, so the list above stopped at level 4 spells... I agree with you though that lower level utilitarian spell may be strategically better in the long run (i.e. you can use higher level slots if you run out of low level slots, but not the other way around...)

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Plausible Pseudonym wrote:


There's no penalty to dumping Cha on Rebirth or Abomination disciplines except the loss of Phrenic points.

What about negative Cha? negative Phrenic points?


I think so.


Pain is a very strong survival/utility discipline, as well. Live On (the Lay on Hands knockoff) even allows you to swift action remove the Shaken condition at 6th level, which is very handy.

I have a 17th level psychic in PFS, but he's definitely a generalist human that would not provide much instructive feedback for you.

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Cool... that's pretty decent actually...

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