Witch Familiar Question


Rules Questions


I apologize if this has been asked before, but I checked the FAQ for the Advanced Player's Guide and didn't see anything.

The Witch's Familiar is said to work similarly to the Wizard's, but there is no mention of whether Witches also get the Alertness feat from their familiars, as Wizards do, and I didn't want to assume. Can anyone clarify this for me?

Dark Archive

Yes they get it.
Only difference between witch and wizard familiars is the witches holds their spells like a spellbound.


Ah, okay. Similar, but somewhat silly question: Could a land-based witch have an Octopus familiar that she keeps in a jar or something?


spectrevk wrote:
Ah, okay. Similar, but somewhat silly question: Could a land-based witch have an Octopus familiar that she keeps in a jar or something?

I.. don't know. It's an interesting question.

Corollary - Octopus with a magic item that lets it breathe air (there's a few spells that pull that, if nothing else) - is that permissible?


I can't think of any reason why not.


spectrevk wrote:
Ah, okay. Similar, but somewhat silly question: Could a land-based witch have an Octopus familiar that she keeps in a jar or something?

I don't see why not, but mechanically speaking I don't know why it would.


+3 on swim checks is quite good for a class that will likely be low on strength and unlikely to want to spare many skill ranks in Swim. Land-based or not, a lot of Paizo modules (especially PFS ones) tend to put you in "swim or die" situations from time to time.

Character-wise, a witch who spends her time communing with an octopus in a jar hits a good place between creepy and hilarious.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Sorta like the Bowler from Mystery Men.


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Oh! Oh!

Don't keep your familiar in a jar: keep it in a familiar satchel!

Paizo SRD wrote:

FAMILIAR SATCHEL
Price 25 gp; Weight 6 lbs.
This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.

Since the corks can keep air in while underwater, it seems easy to think that they keep water in while on land. And your precious little bundle of spells gets total cover! Yay!


Don't forget to harvest your Blue-ringed Octopi's poison either. That stuff is nasty.


An octopus familiar is Small, so a familiar satchel won't cut it. Besides, you'd need to replenish the water frequently to prevent it from running out of oxygen. (Edit: I'm wrong; a blue-ringed octopus is Tiny. The regular octopus is for an animal companion.)

Needless to say, an octopus familiar is not terribly practical at low levels, and is it really worth burning the funds later for permanent air- or no-breathing later?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
spectrevk wrote:
Ah, okay. Similar, but somewhat silly question: Could a land-based witch have an Octopus familiar that she keeps in a jar or something?

Keep a fish in a jar ... see what happens. It will run out of oxygen rather quickly, just as if you were stuck in an air tight box.


LazarX wrote:
spectrevk wrote:
Ah, okay. Similar, but somewhat silly question: Could a land-based witch have an Octopus familiar that she keeps in a jar or something?
Keep a fish in a jar ... see what happens. It will run out of oxygen rather quickly, just as if you were stuck in an air tight box.

If the top of the jar is left open while walking around, the movement should suffice to mix fresh oxygen into the water. You'd still want to change the water every day to prevent the accumulation of smelly waste, but it shouldn't be a problem for a day or so at a time.

Is there a version of Create Water that makes saltwater? I know there's Enhance Water which turns water to alcohol. Putrefy Food and Drink?

Scarab Sages

There is no need for a distinction between salt-water or fresh-water for aquatic creatures in game terms. If your DM makes one, Salt is cheap, just mix some with fresh water if you are away from the ocean. If you have an aquatic familiar, consider either the two-world magic trait to get Create Water as a cantrip, or a dip into Tattooed Sorcerer in order to let your familiar take a tattoo form.

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