is there an i kill every one equally ranger archetype?


Rules Questions


so like one were you dont pick like orcs and get a +2 vs orcs then a few levels later you get an extra race to get a +2 against but one were it would be like a +1 but it would be against every one and it would increase every few levels as per normal but never granting an extra target as you alredy get the bonus vs every one

and dont say slayer, studied target doesn't count as they need to spend actions to do it im looking for an ability that is always online


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Guide is the only one I know, its not quite what you want though.


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Fighter. Weapon training.


Ilsurian archer comes pretty close. Divine Marksman in the SRD


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Nope rangers are racist


Ryan Freire wrote:
Ilsurian archer comes pretty close. Divine Marksman in the SRD

i like it but it forces ranger fighting style to be with archery and im looking to get shield master with out needing to wait till level 11(rangers get it at level 6 which is really nice) unless some one know of a easyer way to get it skiping ranger all together but not for fighter as the character would multiclass vanilla fighter after geting easy access to the feat


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Pathfinder Rulebook Subscriber

Play a Slayer?


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The Freebooter Archetype has a similar ability to the Guide Archetype noted by Java Man.

Seems like the Guide version is a better self-buff, whereas the Freebooter applies the buff to allies too (with conditions).

Still need to spend actions for both though.


Pathfinder Starfinder Roleplaying Game Subscriber

Freebooter's bonus is party-buff-friendly though, as an untyped.

Which means it can stack with a Morale and a Competence...

Drawback, you have to designate a target to concentrate fire on.

Benefit, makes it a lot easier to focus fire on said target.


neither slayer nore frebooters abilities have the always active ability


The spells Hunter's Howl and Instant Enemy seem like they bear fruit.


MageHunter wrote:
The spells Hunter's Howl and Instant Enemy seem like they bear fruit.

both also take extra actions to use and scrolls of instant enemy will get expensive after a while


Lady-J wrote:
MageHunter wrote:
The spells Hunter's Howl and Instant Enemy seem like they bear fruit.
both also take extra actions to use and scrolls of instant enemy will get expensive after a while

Well Instant Enemy is a swift action at least, and high WIS helps out with the uses.


So you are looking for an ability that trades out favoured enemy for a flat +1 bonus against everything that increases with level?

Lemme know if you find it, cos that seems like a very good deal :)

I am not sure if there is such an ability...all of the ones mentioned cost some action - Guide is the lowest cost as a swift action, but there are limited uses for that ability too.


Yeah i mean if you aren't into archery or using swift/move actions the answer is no. There's no way to do that, AND get early shield mastery from ranger combat style.


One archetype doesn't just get attack bonuses but also prey specific buffs and abilities

(http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ran ger-archetypes/infiltrator)

it might not be what you're looking for but i think it makes favoured enemy more worth it, plus it can be added along with a lot of other archetypes. versatility and trickery isn't just a rogue thing either, you wanna bring pain animal companion archetypes and teamwork feats can turn any fight against the opponent. the item trick feat for a cloak lets you stealth from a target for a round (like batman or a duelist) and dirty trick can be a good strat (blindness)

anyway aside from my ramblings the infiltrator makes favoured enemy "worth it" (my opinion)


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Play a Slayer wrote:
 

wow... what an answer... investigator would work to i guess


I kind of agree that playing a slayer is the best bet. Lousy answer but it's true. The slayer was designed as a non prejudiced slayer with roguish overtones.

I know a lot of people get frustrated with the situational nature of ranger class abilities but for me they've always been a lot of fun. Having specific favored enemies and terrains gives you really easy cues for role playing and back story. And with an animal companion and spells you're a much Bether stealth and utility character than any fighter

Liberty's Edge

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Baval wrote:
Fighter. Weapon training.

He's right. This meets the criteria set out... increasing bonus against all enemies as you level up.

Or does it HAVE to be a Ranger archetype / need bonuses on Bluff or Survival or some other skill?


Blood of Beasts adds one, sort of. Fortune-Finder gets half its bonuses with non-favored things (both enemies and terrains). Enemies do have to be studied to get the benefit, so

Play a Slayer wrote:
 

is correct, unless you were particularly interested in the casting.


Frebooter works wonderfully as you also get the benefit of doubling up flanking bonuses for the group too.

Our skull and Shackles group I'm running has a skald and a cleric with bard song. Meaning at this point every (for the cost of a swift from the songs and move from the ranger) gets 9 to attack and damage. Essentially +18 to a stat. That's a lot of wishes.

Most bad guys don't last long.

Scarab Sages

Wild Stalker works well. You give up favored enemy and get barbarian rage instead.


CBDunkerson wrote:
Baval wrote:
Fighter. Weapon training.

He's right. This meets the criteria set out... increasing bonus against all enemies as you level up.

Or does it HAVE to be a Ranger archetype / need bonuses on Bluff or Survival or some other skill?

it would have to be from a ranger (i gess slayer too) as they get some feats way earlyer than a fighter shield master can be taken 5 levels earlyer on a ranger/slayer than on a fighter however the bonus im looking for is a bonus vs everyone that does not take up action econemy to use

Liberty's Edge

Lady-J wrote:
it would have to be from a ranger (i gess slayer too) as they get some feats way earlyer than a fighter shield master can be taken 5 levels earlyer on a ranger/slayer than on a fighter however the bonus im looking for is a bonus vs everyone that does not take up action econemy to use

So, Ranger Combat Style and bonus feats w/o pre-reqs (or equivalent) and Fighter Weapon Training advancing bonuses w/o action requirements (or equivalent)... on the same class.

Hrrrm. You'd think there'd be at least one with that combination given that both mechanics go back to the CRB, but I'm not finding anything. Only a handful of classes (e.g. Ranger, Slayer, Monk, Grey Gardener) get a list of bonus feats to choose from w/o pre-reqs and even fewer have an increasing combat bonus w/o action requirements.

Imbicatus wrote:
Wild Stalker works well. You give up favored enemy and get barbarian rage instead.

Unfortunately, it also gives up combat style feats.


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Agree with the DM to only throw favored enemies at you. Hope you didn't pick dragons!

Scarab Sages

Slayer then. The action to start studied target isn't bad. While a move action sucks, all it really does is deny as full attack on the first turn... unless you surprise your enemy or flank them, because it's an immediate action with a sneak attack, or a swift action at 7th. I've never seen anyone complain in play about the action economy of studied target.

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