After the Mask - What's Next


Pathfinder Adventure Card Game General Discussion


So which path will be next after MM please?


Peter Garnett wrote:
So which path will be next after MM please?

Pretty sure that you won't get that kind of news dropped into a forum thread. It's always been saved for PaizoCon. But we can speculate all we like!


Hum... may be a little early, we are not yet half way within MM.
And Not-this-Mike said they have many many things on their plate right now.
And more important, we are waiting for a bunch of "errata" or "Season of" cards to be issued after MM so that should be a priority.
This said, if they followed the initial plan, they should go back to a "standard" medieval fantasy adventure out of the existing RPG AP. Which would be cool.


What are 'Season of' cards?


Well, as long as we're speculating...

We've discussed what we'd like to see* in the past (not just in the linked discussion, mind you).

The only thing that the development team has dropped by way of a hint that I can recall was the following snippet way at the bottom of this blog post:

Quote:
...More soon, I promise, including what we hope will be Keith's set in 2017...

Granted, that's not a lot to go on, but anyone that knows Keith's likes and dislikes might be able to speculate (assuming it is, indeed, going to be his set).

Awhile ago I probably would have concurred with Frencois's speculation about a "standard" medieval fantasy AP. With the possibility of simply building another Season utilizing the Rise of the Runelords set, though, I don't think that the team is necessarily bound to such a pattern and they can use the base sets to expand the setting options while using the seasons to provide additional adventures within existing settings.

In short, I have no idea. ;)

* I've actually amended my wish list based on the iconics that I'd like to see developed, but that's an issue for the linked discussion (wish listing - this topic is about speculation).


Peter Garnett wrote:
What are 'Season of' cards?

For the Open Play Adventures, some additional cards are created, put only available on PDF until Paizo decide to release them via Drivethru or other means. This is an easy way to give a second life to all existing AP so they should do it IMHO. It was done for Season of the Shackles and was a great idea. If I'm not mistaken, the following cards at least could be printed (which is nearly enough to launch 2 110-cards standard expansion boxes... but if you add cards that really need to be errated/replaced, could make for a full product).

Season of the Rigtheous
Alulasavi Bane Villain/Monster
Belseferek Bane Villain/Monster
Blight Druid Bane Villain/Monster
Carrock Bane Villain/Monster
Firadreal Bane Villain/Monster
Gangrel FiendSplicer Bane Villain/Monster
Gashgelag Bane Villain/Monster
Hag Coven Bane Villain/Monster
Isilda Bane Villain/Monster
Kasiya Bane Villain/Monster
Ommors Bane Villain/Monster
Pazuzu Bane Villain/Monster
Yavalliska Bane Villain/Monster
Yealek-Vor Bane Villain/Monster
Ylyda Svyn Bane Villain/Monster
Yracandra Bane Villain/Monster
Zelmisdria and Azrivauxus Bane Villain/Monster
Demon Brawl Bane Henchman/Barrier (6 needed)
Demon Patrol Bane Henchman/Monster (7 needed)
Duergar Cultists Bane Henchman/Barrier (6 needed)
Feeding Time Bane Henchman/Barrier (7 needed)
God Caller Opon Bane Henchman/Monster
Hunger that Moves Bane Henchman/Monster (6 needed)
Pazuzu's Host Bane Henchman/Barrier
Rift Demon Bane Henchman/Monster (6 needed)
Undarin Patrol Bane Henchman/Barrier (7 needed)
Wivver Noclan Bane Henchman/Monster
Scales of Remembrance Boon Loot/Item (6 needed)
Aucinda Fermender Support Cohort
Captain Oparal Support Cohort
Count Jeggare Support Cohort
Herald of Iomedae Support Cohort
High Priestess Eliandra Support Cohort
Khraigorr Half-Face Support Cohort
Ollysta Zadrian Support Cohort
Radovan Virholt Support Cohort

Season of the Runelords
Avalexi Bane Villain/Monster
Baykok Lord Bane Villain/Monster
Big Chief Wortus Bane Villain/Monster
Fungal Savage Bane Villain/Monster
Herald of Wrath Bane Villain/Monster
Killing Blade Bane Villain/Monster
Leaura Bane Villain/Monster
Mistress Etainia Bane Villain/Monster
Nosferatu Bane Villain/Monster
Putrid Horror Bane Villain/Monster
Ruyla Bane Villain/Monster
Sharpened Blade Bane Villain/Monster
Simulacrum of Belimarius Bane Villain/Monster
Spawn of Lamashtu Bane Villain/Monster
Vicious Blade Bane Villain/Monster
Adherer Bane Henchman/Monster (7 needed)
Baykok Bane Henchman/Monster (7 needed)
Clockwork Demon Bane Henchman/Monster (7 needed)
Giant Cockroach Swarm Bane Henchman/Monster (6 needed)
Jinkin Bane Henchman/Monster (8 needed)
Lamia Cultist Bane Henchman/Monster (7 needed)
Stone Golem Bane Henchman/Monster (7 needed)
Tyrant Troll Bane Henchman/Monster (4 needed)
Undead Poisoner Bane Henchman/Monster (7 needed)
Zadendi Bane Henchman/Monster
Runexell's Echo Boon Loot/Blessing (6 needed)

Season of the Goblins
Alchemical Workshed Environment Location
Birdcruncher Cave Environment Location
Bloodbug Bog Environment Location
Boneyard Environment Location
Dying Garden Environment Location
Horse Pen Environment Location
Licktoad Camp Environment Location
Munchmeat "Manor" Environment Location
Overturned Boat Environment Location
Ship's Cabin Environment Location
Ship's Deck Environment Location
Arch-Lich Kalzaroth Bane Villain/Monster
Lotslegs Bane Villain/Monster
Pa Munchmeat Bane Villain/Monster
Shalelu Andosana Bane Villain/Monster
Vorka Bane Villain/Monster
Big Ol' Owly Thing Bane Henchman/Monster
Bloodbug Bane Henchman/Monster
Charmed Squealy Nord Bane Henchman/Monster
Cooking Eagle Bane Henchman/Monster
Cuddles Bane Henchman/Monster
Fight over the Eye Bane Henchman/Barrier
Longshanks Adventurers Bane Henchman/Barrier
Piggy Bane Henchman/Monster (7 needed)
Spike and Guffy Bane Henchman/Monster
Stomp Bane Henchman/Monster
Bird Pie Bane Barrier
Blind Bird Shoot Bane Barrier
Bloodbug Bog Bash Bane Barrier
Eat a Bag of Slugs Real Quick Bane Barrier
Eat the Fermented Apples Bane Barrier
Hide or Get Clubbed Bane Barrier
The Rusty Earbiter Bane Barrier
Lamasjtu's Bauble Boon Loot/Item (6 needed)
Squealy Nord Support Cohort
Shiny Eye Thing Support Goblin

Season of Plundered Tombs
Currently being published. List of cards to come.


Brother Tyler wrote:


Awhile ago I probably would have concurred with Frencois's speculation about a "standard" medieval fantasy AP. With the possibility of simply building another Season utilizing the Rise of the Runelords set, though, I don't think that the team is necessarily bound to such a pattern and they can use the base sets to expand the setting options while using the seasons to provide additional adventures within existing settings...

Agreed. This said, in the existing 19 RPG AP, there is enough both "standard" medieval and non standard for them to chose from.

Now since we are looking at summer 2017 at the earliest, they may want to make a clever marketing crossover:
- Either with the Lovecraft present mania due to a good portion of his work falling recently in the public domain (see the Strange Aeons AP)
- Either with the coming Starfinder which opens the possibility to reuse the PACG rules in a totally different environment

But hey, I have no insider spies within Paizo or the Sharks ON PURPOSE since
A) What would be the fun of expectations if you knew the answer
B) I want my BUNYIP signed by Mike and that will only happen if I never cheat (which I never did... this said, it is easy when you are 5.000 miles away)


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NINJAS!

Ahem, Jade Regent, I mean...

Frencois wrote:
If I'm not mistaken, the following cards at least could be printed (which is nearly enough to launch 2 110-cards standard expansion boxes...

Call me weird, be at $5 per 5 scenarios, I find the Seasons PDFs quite steep (and then I'd have to print my own card, etc - the other option, proxying, just doesn't seem... real. You know what I mean). But I would gladly pay 20$ bucks for a boxed product that gives me REAL cards, spares me the hustle, and basically doubles my time with a Base set within a 100 cards or so.

Now, if only Paizo would take my money... They probably did their research, but if there are people actually buying those PDFs - wouldn't that go doubly so for a real product??

Shadow Lodge

I for one would love to see what they would do with the Iron Gods AP and how they'd handle technology, robots, and glitches. :)

Silver Crusade

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When asked at PaizoCon what APs they would def not do, Reign of Winter was the only definite no. He also said Iron Gods would be tough and thus not immediate. Which is sad, because I'd like to see Iron Gods the most.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

RoW would be amazing but very challenging. Obsidian is actually well-positioned to take this on because they aren't limited by physical constraints of every part needing a vastly different card pool.

Part of me wants to say Strange Aeons if only because I want to see the awesomely amazing intro scene translated to the ACG (literally the best adventure hook/intro I've ever seen), but that is also unlikely as it isn't fully out yet, and the ACG has pretty long development times (aka the work on the next set is likely already underway, and probably has been for a few months).

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I agree on wanting Strange Aeons - I'll point out that the point where you get your memories back corresponds nicely with when you get your role card. ;)


Longshot11 wrote:

NINJAS!

Ahem, Jade Regent, I mean...

I really would like to see Jade Regent.

Judging from my character frequency post , the class decks that are currently underrepresented are
- Barbarian,
- Goblins Burn,
- Gunslinger,
- Monk,
- Summoner,
- Warpriest and
- Witch.

At the same time, the missing iconics that appear in the Pathfinder Battles: Iconic Heroes line are

- Hakon the Skald,
- Kess the Brawler,
- Quinn the Investigator,
- Reiko the Ninja and
- Hayato the Samurai.

I'd argue that the Jade Regent setting would be ideal to cover a lot of these classes, as well as the missing 3 occult classes.
From these 15 classes, I think almost everyone works, except Gunslinger, Goblins Burn and maybe Warpriest.


Eliandra Giltessan wrote:
When asked at PaizoCon what APs they would def not do, Reign of Winter was the only definite no.

Did they give any particulars as to why?

skizzerz wrote:

RoW would be amazing but very challenging. Obsidian is actually well-positioned to take this on because they aren't limited by physical constraints of every part needing a vastly different card pool.

Also, what's so specific about Row?

I don't play the PF RPG, but from what I gather, RoW is the one with Baba Yaga (and therefore, in my head, awesome), da? But also, I seem to remember glimpsing something about tachanka-riding, machine-gun wielding Russian, so maybe this has to do with the 'complexity"? (though, we do already have firearms in PACG, so I'm really not seeing it as the reason...)


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Longshot11 wrote:
Eliandra Giltessan wrote:
When asked at PaizoCon what APs they would def not do, Reign of Winter was the only definite no.

Did they give any particulars as to why?

skizzerz wrote:

RoW would be amazing but very challenging. Obsidian is actually well-positioned to take this on because they aren't limited by physical constraints of every part needing a vastly different card pool.

Also, what's so specific about Row?

I don't play the PF RPG, but from what I gather, RoW is the one with Baba Yaga (and therefore, in my head, awesome), da? But also, I seem to remember glimpsing something about tachanka-riding, machine-gun wielding Russian, so maybe this has to do with the 'complexity"? (though, we do already have firearms in PACG, so I'm really not seeing it as the reason...)

Each chapter of the AP takes place in a completely different area, some of them not even on Golarion. As such, it'd be hard to come up with a pool of boons/banes/location cards that suit every location visited.

RoW locales:

Part 1: Taldor, Golarion and Irissen, Golarion
Part 2: Irissen, Golarion
Part 3: Iobaria, Golarion
Part 4: Triaxus (another planet in the Golarion solar system)
Part 5: Russia, Earth (WWI era)
Part 6: Inside of the Dancing Hut

Lone Shark Games

Longshot11 wrote:
Eliandra Giltessan wrote:
When asked at PaizoCon what APs they would def not do, Reign of Winter was the only definite no.
Did they give any particulars as to why?

This is a card pool issue. When you go to

Spoiler:
World War I and fight Russians on tanks

you have to take the rest of the set with you. So you'd still be fighting ogres and trolls while you dealt with those particular "monsters." We don't have an easy way to "turn off" the rest of the card pool.

Yet.


Mike Selinker wrote:

This is a card pool issue. When you go to

** spoiler omitted **
you have to take the rest of the set with you. So you'd still be fighting ogres and trolls while you dealt with those particular "monsters." We don't have an easy way to "turn off" the rest of the card pool.

Bah! I've fought buniyups in a General Store, I wouldn't bat an eye at an ogre in

Spoiler:
Stalingrad! (or, St. Petersburg,
or wherever).

Anyway, for me that's all the more reason to want a RoW set, as fire-balling

Spoiler:
tanks
and what have you will definitely be something fresh, but I can see how that's a pickle for you guys. Now, if you could only find someone on your team that's fond of solving puzzles...

PS: Also, are there any general guidelines on spoiler tags? All that info seems pretty old news to be kept spoiler-free...


Also, when you come back from you-know-where, everything added there doesn't really fit in deck 6, so you'd basically have to pitch the banes (and some, if not all, boons) from deck 5 when you play deck 6. Which is lame.


Wow, RoW seems all kinds of crazy, especially after I read the descriptions on its product page.

I can see the appeal, but I'd probably have a hard time enjoying that setting... is it that much of a hit with the RPG folks?

In general, is there a ranking of APs by popularity / sales somewhere?


I'm actually hoping for something which returns to a more classic medieval fantasy campaign. ROTRL is still my favorite thematically. What about a 'Shattered Star' AP? It could use many of the cards from ROTRL which could be interesting since it's tied pretty closely in world and locations, right? (actually haven't played the AP, just read the description). Maybe released only as a character deck and adventure deck expansions but uses most of the ROTRL base set since there are a huge amount of people who own it. Would definitely save on production cost since a HUGE base box would not need to be shipped with the game.

And I agree about the Seasons PDFs being a bit steep. Wish they could be released as a softcover since they are only about 60-70 pages total. Gives a lot of life a base set + expansions and it would seem a lot more attractive to invest in a AP knowing that you could get twice as many adventure by buying the book for $15 (or around that).


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stutzj wrote:
I'm actually hoping for something which returns to a more classic medieval fantasy campaign....

Me too.

At the end of the day, although it's nice from time to time to play pirates, cowboys, droids, cthulhians or ninjas, Pathfinder is a medieval fantasy game.
We have tons of classes and races to play that from day one have all been created to be played in that kind of setting. A paladin with a lightsaber in the middle of samurais is weird to say the least. I'm OK for the fun part once in a while, but I feel the whole to be much more efficient, fun and deep when getting into character if the story matches the heroes.
If I'm a knight or a druid, I want trolls and gnomes, princesses and dragons, and a mean wizard in a dark castle because it feels strangely real.
Don't ask me why, felt into it nearly 40 years ago, too late for change.

Grand Lodge

stutzj wrote:
I'm actually hoping for something which returns to a more classic medieval fantasy campaign.

...wonder if they could get the right to Expedition to the Barrier Peaks...

(*ducks*)


Frencois wrote:
stutzj wrote:
I'm actually hoping for something which returns to a more classic medieval fantasy campaign....

Me too.

I'm curious - apart from the polarizing mechanics, wouldn't you classify the setting of Wrath of the Righteous as classic medieval fantasy?

While I'd personally prefer another set with a classic medieval fantasy over a lot of APs whose theme I'm not particular interested in, I'm not so sure if it would be a good move in terms of sales and marketing.
For example, I read several reviews of SnS were it was criticized that there was overlap with RotR. So much in fact, that I was genuinely surprised that there was a huge amount of new and interesting cards once I opened my set.

I'd greatly appreciate an expansion pack that added henchman, villains and a couple of minor cards to an existing AP for new campaigns, but that is already here in the form of seasons. However, I'd prefer if the base sets gave us more settings to work with. My guess would be that its actually better to make a box of mostly new cards to push the sales of a new AP, and I doubt its a coincidence that they did exactly that.

In a way, it also gives an incentive to get invested in homebrew material. If I want another classic fantasy campaign besides RotR, SotR and Shield of Rannick, I can try to come up with something for the RotR base set, and add some custom cards to round it up, or, as suggested, an expansion pack for another campaign. On the other side, if I wanted to play an egyptian inspired campaign prior to MM, I was basically out of luck.


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Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

The only thing that is similar between Rise of the Runelords and Shattered Star is that they take place in the same country and happen to have story elements tied to Thassilon. The stories, enemies fought, and locales visited are otherwise completely different. You could not re-use the RotR base set for it, nor should you. The ACG has so far been successful by selling each AP as its own standalone game. Why would they suddenly break from that mold, especially tying the new AP to the oldest base set with the most problems?

For season PDFs, $1 per scenario seems like a pretty good deal for me, considering the going rate for base sets is up to $4 per scenario (depending on if/how you value the other cards in the AD). Furthermore, stores get the scenarios for free, giving you an incentive to go to one and play there. Consider that a scenario lasts at least an hour, so this is actually one of the cheaper ways to entertain yourself for a period of time. A softcover isn't going to happen, there simply isn't enough demand to offset printer costs, and Paizo seems reluctant to go for print on demand options for such items. In any event, $15 is way off mark for it, Campaign Setting is a similar size book with much more customer base and that goes for $23. The development costs of a CS book are likely higher due to lots of new art, but a fair amount of work goes into designing and play testing scenarios as well. Given the lower demand, and therefore lower printer run, I'd make an educated guess that it would sell for somewhere between $30 and $40 at the minimum. It'd come out months after the season ends; or 1 month at the best case scenario to correspond with when the AD6 scenarios are made available for purchase.

Scarab Sages

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Many of the cards in base sets are repeated from one to the next. For boons, the same longswords, bucklers, chain mails, plate mails, force missiles, cure spells, potions of fortitude, and other cards are repeated set after set, with Mummy's Mask the first to break that mold. Banes are more unique, but there are still skeletons, zombies, and of course the bunyip in each set. It's easy to imagine a "core" set of 300 cards (more boons) used by several adventure paths that is then augmented by an additional AP core (another 300 cards, with more banes) and then adventure decks. It would cost less to buy a "base set", because parts of it can be shared across sets. There would be an incentive to buy more base sets, because you want to be able to re-use what you have. I am not sure how well the adventure paths are selling, but it's easy to imagine them remixing things if the formula gets a little stale.


Doppelschwert wrote:
I'm curious - apart from the polarizing mechanics, wouldn't you classify the setting of Wrath of the Righteous as classic medieval fantasy?

Sure, I would. And it's actually my second favorite set. But it doesn't capture that classic D&D rpg tropes such as a sense of exploration and adventure to far off lands with a small party of characters. It's very militaristic especially with the user created adventure guide and at least through deck 2(which I'm still at) feels like I'm in the game version of "Kingdom of Heaven". It does what it sets out to do and it does it well. I really like that set so far.

I think there is a huge player base that is playing this game because they are lapsed RPGs and they are pining for that nostalgic feeling of playing classic RPG campaign in a medieval fantasy world.

I love the game so I'll play it no matter what the game world even if the next campaign is teletubbies themed. :) "Teletubbies & Trolls".


skizzerz wrote:


For season PDFs, $1 per scenario seems like a pretty good deal for me, considering the going rate for base sets is up to $4 per scenario (depending on if/how you value the other cards in the AD). Furthermore, stores get the scenarios for free, giving you an incentive to go to one and play there. Consider that a scenario lasts at least an hour, so this is actually one of the cheaper ways to entertain yourself for a period of time. A softcover isn't going to happen, there simply isn't enough demand to offset printer costs, and Paizo seems reluctant to go for print on demand options for such items. In any event, $15 is way off mark for it, Campaign Setting is a similar size book with much more customer base and that goes for $23. The development costs of a CS book are likely higher due to lots of new art, but a fair amount of work goes into designing and play testing scenarios as well. Given the lower demand, and therefore lower printer run, I'd make an educated guess that it would sell for somewhere between $30 and $40 at the minimum. It'd come out months after the season ends; or 1 month at the best case scenario to correspond with when the AD6 scenarios are made available for purchase.

That makes sense. Good explanation. $40 would be a pretty difficult price to pull the trigger on for a 70 page book even though the pdf season runs $30. I actually printed a copy for personal use on Lulu for around 5 dollars. Looks great and does the job.

I really wish they would include written adventure set ups in base adventure paths similar to the Pathfinder Scenario versions. I like the user created adventure guides but the official "Season of" releases are better written (IMO) and are the perfect length.

Sovereign Court RPG Superstar 2011 Top 32

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I think Jade Regent would be a good way to go...it would let us see the Asian iconics, and they could introduce a new Special card type by adapting the caravan rules.

For those unfamiliar with the AP, though:

Spoiler:
It starts in Sandpoint, and the first 4 adventures involve a long wilderness trek to fantasy Asia. So you don't truly get Asian immersion until adventure 5.

Serpent's Skull seems like it would translate well to the ACG format. It's sort of an Indiana Jones-style investigate lost ruins and stop an evil cult AP. One interesting facet of the AP is that you eventually ally with one of several factions and each one has unique benefits for your group, which if implemented in the ACG could add serious replay value.


ryric wrote:

I think Jade Regent would be a good way to go...it would let us see the Asian iconics, and they could introduce a new Special card type by adapting the caravan rules.

For those unfamiliar with the AP, though:
** spoiler omitted **

I'd actually be more interested in seeing the friendship mechanic of Jade Regent translated into the ACG format, rather than the caravan. I'm imagining something like cohorts that can be upgraded with scenario rewards in the form of feats.

Spoiler:
The second AD also gives a good reason to include the nordic iconics Amiri and Hakon.

ryric wrote:
Serpent's Skull seems like it would translate well to the ACG format. It's sort of an Indiana Jones-style investigate lost ruins and stop an evil cult AP. One interesting facet of the AP is that you eventually ally with one of several factions and each one has unique benefits for your group, which if implemented in the ACG could add serious replay value.

Choosing a faction sounds really cool! The story sounds like what I currently imagine Mummies Mask to be like, but I haven't found the time to play it yet.


I was bummed to read here a few days ago that RoW appears to be off the table--my partner and I were really hoping for an Eastern European themed set (and my partner loves witches/old ladies, so Baba Yaga is really right up his alley, as is Estra and Mother Myrtle.)

Adventure 5 of RoW does sound pretty out of the realm of PACG, but I was in the midst of setting up "Evening at Canny Jackal" tonight and a thought occurred to me when I read this:

"When you would encounter a non-villain, non-henchman monster, banish it and encounter the henchman Natron Zombie instead."

Maybe adventure 5 of RoW could use something like this for the entire scenario, but instead of one henchman being encountered, you could roll from a list of different henchmen to encounter (similar to the servitor demon mechanic in WotR, and both monsters and barriers could be in this list.) The list might feel limiting, but not that many monsters are introduced in each new deck anyway.

I dunno about boons though, and I'm sure all of you who are more mechanic savvy than me will find some flaws here, but I figured I'd share my two-cents.


Mike Selinker wrote:
Longshot11 wrote:
Eliandra Giltessan wrote:
...Reign of Winter was the only definite no.
Did they give any particulars as to why?
This is a card pool issue...

As much as I absolutely love RoW, even if Mike would find (and he will if asked ;-)) a way to swap berween cards for a given chapter, I definitively too have an issue with that.

I want cards I can reuse for my own homemade scenarios.
If I only have cards of a specific AP level that belongs to a specific world/time/background/culture, I'm stuck with cards that I cannot use. Worse, I cannot create a new story with the whole rest of the same box, because I am missing cards for that AP level.
This is where the RPG and a ACG have a major technical difference.
As of today, my strong recommandation, if - like me - many players would like a Baba Yaga medieval fantasy story, if to rewrite a bit of RoW to keep a background consistency over the different AP chapters (IMHO).

Grand Lodge

PhyllisSteen wrote:

I was bummed to read here a few days ago that RoW appears to be off the table--my partner and I were really hoping for an Eastern European themed set (and my partner loves witches/old ladies, so Baba Yaga is really right up his alley, as is Estra and Mother Myrtle.)

Adventure 5 of RoW does sound pretty out of the realm of PACG, but I was in the midst of setting up "Evening at Canny Jackal" tonight and a thought occurred to me when I read this:

"When you would encounter a non-villain, non-henchman monster, banish it and encounter the henchman Natron Zombie instead."

Maybe adventure 5 of RoW could use something like this for the entire scenario, but instead of one henchman being encountered, you could roll from a list of different henchmen to encounter (similar to the servitor demon mechanic in WotR, and both monsters and barriers could be in this list.) The list might feel limiting, but not that many monsters are introduced in each new deck anyway.

I dunno about boons though, and I'm sure all of you who are more mechanic savvy than me will find some flaws here, but I figured I'd share my two-cents.

That's a good idea. You could also just have any "modern" weapons like grenades, machine guns, etc. be loot cards. That way they don't end up in the card pool for Adventure 6.


Hels wengeanse is still my favorite!
8-)

But not like before we have all "good" classes released... but one can always hope!
But Jade Regent is not bad alternative.


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My guess is Starfinder-based, whether released in August to go along with the marketing push (and simultaneously with its RPG AP, which would be something different for the game) or delayed to Christmas 2017 or into 2018 to give more of a gap between sets.

From my point of view it's hard to tell if a fifth set is even warranted. The various pieces of the existing four are building up in local stores and Guild play turnout is low to nonexistent outside of our one group. Good thing the Paizo folks don't have to make that choice from one small set of data points.

Maybe they should take some existing sets and put big "Legacy" stickers on the front of the various boxes. You already get to open new boxes as you go; all they'd have to add is having you rip up cards when you remove them from the game. It's all the rage these days! ;)


A Starfinder-based ACG would be awesome! Count me as interested, whether its the next set or not.

If its to be based on current APs, Shattered Star seems the most likely "traditional" style AP... and it has ties to RotR, so there's a 'sequel' aspect to it.

Kingmaker would certainly be cool, depending on how the kingdom building is implemented.


ryric wrote:

I think Jade Regent would be a good way to go...it would let us see the Asian iconics, and they could introduce a new Special card type by adapting the caravan rules.

For those unfamiliar with the AP, though:
** spoiler omitted **

Serpent's Skull seems like it would translate well to the ACG format. It's sort of an Indiana Jones-style investigate lost ruins and stop an evil cult AP. One interesting facet of the AP is that you eventually ally with one of several factions and each one has unique benefits for your group, which if implemented in the ACG could add serious replay value.

I second Serpent's Skull if we had a vote. I would love this one in PACG. Legacy of Fire would be another one that would translate very well I would think.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I'd love to see Jade Regent, but I see how that is difficult, because—similar to what Vic said about the possibility of a Reign of Winter PACG game—due to the journeying nature of the story you'd need some more complex rule system to weed out cards from earlier adventure decks that represent creatures, items, or whatever that basically has been left behind.

I guess APs traveling between different cultures are out for PACG.

That said, from what remains, I'd love to see Curse of the Crimson Throne, or Iron Gods because that would bring interesting new rules mechanisms.

Grand Lodge

To be fair, Jade Regent doesn't introduce that many unusual, genre-breaking concepts or items like Reign of Winter does.

Jade Regent is still steeped in fantasy the entire way, though it changes to be more Eastern-influenced later in the AP. But that's no different than Rise of the Runelords' shift towards more demonic and extraplanar enemies in the last stretch of the adventure.

Grand Lodge

Nomad Sage wrote:
A Starfinder-based ACG would be awesome! Count me as interested, whether its the next set or not.

I asked about this a few months ago, and got this response...

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber
ThreeEyedSloth wrote:

To be fair, Jade Regent doesn't introduce that many unusual, genre-breaking concepts or items like Reign of Winter does.

Are you forgetting about the caravan mechanics? A whole new subsystem of questionable benefit to the game (I know we weren't the only group to ignore those rules when we played that AP). While not actually genre-breaking, I don't think caravan rules are particularly well-suited to the ACG, which often relies on the party members not being all in the same place.

Sovereign Court RPG Superstar 2011 Top 32

While I've heard the caravan RPG mechanics are a bit of a mess, there's no reason anything but the concept would need porting to the card game. One easy way would simply to make a Caravan location that's used in most scenarios. A location with tick boxes for feats that gets better as you play the campaign would be pretty cool.

Grand Lodge

I'm not sure how the addition of caravans would be any different than, say, the addition of ships, or armies, or traders?


James McKendrew wrote:
Nomad Sage wrote:
A Starfinder-based ACG would be awesome! Count me as interested, whether its the next set or not.
I asked about this a few months ago, and got this response...

I love it! ;)

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