Magic Item Creation Advice


Advice


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Hi people, I just registered on this awesome forum.

I need an advice about magic item creation

I want to create a Sheriff Star, neck slot, (Command 3/day) for a Dwarf Gunslinger NPC
What is the cost? I think that I should look on this table

https://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/magicItemCreati on.html

Command word Spell level × caster level × 1,800 gp

Charges per day Divide by (5 divided by charges per day)

So it would be

1*1*1800=1800

1800/(5/3)= 1080 gold pieces

Is that right?

Thanks everybody :)


Besengo wrote:
1080 gold pieces

The math is irrelevant. Really.

What could your players do with such an item? That's what really determines the value (and thus the price) of an item. And remember that a magical necklace that can easily be swapped for another might as well be slotless.


Hi VRMH, thanks for your reply

This item is actually not meant for my players, one is a ronin (no masters no slaves), one is a former enslaved wyrwood (hates orders, giving and receiving, one is a brawler (no commands, just fists), one i s a summoner (my eidolon is hungry)

Since the Dwarf Gunslinger is a NPC, I wanted to respect the "NPC equip value based on lvl" rules


Math is techically right. I agree with VRMH that it is basically slotless and deserves a 50% modifier. Though it sounds as though it will just be sold so just price it as loot for beating the sheriff.

I am curious why you chose to make that item. The save would be very low meaning it will probably not affect anyone but a lv 1 commoner with any consistency. For keeping people in line a +10 intimidate bonus is probably better and might even be used by the players as a nifty little item. Might add a gate of only people who have intentionally broken the law within X days are affected. Just an idea. I can certainly see the appeal of him yelling HALT!


Dastis wrote:

Math is techically right. I agree with VRMH that it is basically slotless and deserves a 50% modifier. Though it sounds as though it will just be sold so just price it as loot for beating the sheriff.

I am curious why you chose to make that item. The save would be very low meaning it will probably not affect anyone but a lv 1 commoner with any consistency. For keeping people in line a +10 intimidate bonus is probably better and might even be used by the players as a nifty little item. Might add a gate of only people who have intentionally broken the law within X days are affected. Just an idea. I can certainly see the appeal of him yelling HALT!

Hi Dastis, thanks for your reply.

I was shocked to learn that the DC is THAT low, but I can't help about that, so be it.

Actually this sheriff is not an enemy, he will be an authority in the kingdom creation (kingmaker campaign). Furthermore, I didn't cap his Intimidate, thinking something like "Well, a sheriff does not need to intimidate, he is the law, the law itself will intimidate people" but I was wholly wrong.

There are a couples of things I didn't understand

"...deserves a 50% modifier"
What modifier?

"Might add a gate of only people who have intentionally broken the law within X days are affected"
Nice idea, but that would increase the price, right?


umm, maybe I misunderstand how it all works but I thought the 1800 was for unlimited use items

For this I thought it would be

(1*1*750)/(5/(5-3))
so 750/2.5
or 300 gp


Jason Wedel wrote:

umm, maybe I misunderstand how it all works but I thought the 1800 was for unlimited use items

For this I thought it would be

(1*1*750)/(5/(5-3))
so 750/2.5
or 300 gp

750 is for charged spell trigger items like wands, "charged items" that, once they're used, they're gone. Using a wand three times a day would burn through it (and turn it into a useless stick) in roughly three weeks.

The star you describe is an unlimited use item, as you can use it three times per day for the rest of time (that would be roughly 1000 charges in the first year alone) and the multiplier for that is 1800 if it's command-word-activated, 2000 if it is use-activated or continuous.

You're also not doing the math right. You divide by "(5 divided by charges per day)," which I grant is awkward phrasing, but it means that you divide by (5/3), which is the same as multiplying by 3/5 or 60%. So it costs 60% of 1800 [according to the guidelines].


Besengo wrote:

"Might add a gate of only people who have intentionally broken the law within X days are affected"
Nice idea, but that would increase the price, right?

The rules on this don't actually make much sense. Since it's a custom item anyway, the GM will need to make the final call.

The official rules say that:

Quote:


Other Considerations: Once you have a cost figure, reduce that number if either of the following conditions applies:

Item Requires Skill to Use:Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.

Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the price by 30%.

It's not clear whether this reduces the cost or the price -- simple economics says that it will definitely reduce the price, because there are fewer buyers, hence lowered demand, hence lower price. I don't think it makes sense for it to be less costly to put a special case into the item itself so that it won't work unless it's worn by a paladin, for example.

Technically, there are no modifiers in rules-as-written for a magic item that only affects a certain limited class of targets, so a wand of fireball that only affects red dragons (and is therefore literally useless) is just as valuable as a normal wand. If you find this unrealistic even in a game that actually has red dragons, feel free to make a more sensible call.


I simply stated that it is basically a slotless item as you can easily take it off and wear it only when you want to use it. Hence I would treat it as slotless and say +50% price. By RAW this does not apply. See belt of healing as to why it should apply

Debatable on if it would increase the price. On one hand it limits who it can affect. On another hand it also gives him the ability to check if someone has broken the law. By RAW it decreases the price I think

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