Good Eldritch Heritage choices other than Arcane?


Advice

Sovereign Court

I'm considering taking Eldritch Heritage on my Asmodean Advocate Cleric but because he already has a familiar he cannot make use of the Arcane Bloodline ability. What are some good other options? This is for PFS. Div, Orc, Protean and Stormborn all look promising.


Abyssal, for mad summoning shenanigans


Ryan Freire wrote:
Abyssal, for mad summoning shenanigans

....at character level *17*. Cool story, bro.

To answer the actual question, there are a lot of useless Eldritch Heritages that become interesting with Improved EH, when your career is almost over. Fey is pretty badass - no save, no level limit, "just wham bam f~** you ma'am" action denial. It's a touch (sp), so your familiar can even deliver it for you.


Rakshasa works for you, though the fluff is a bit odd.


Rakshasa is appropriate to an Asmodean advocate but possibly not worth a feat to you in a normal adventure. Martyred is +1 to many possible rolls at the cost of an immediate action and 1 HP; worth it if barely.

I'm pretty sure I wouldn't spend a feat on having a minor attack, including a tanglefoot bag, or on a very minor buff which takes a standard action to apply.

Sovereign Court RPG Superstar 2009 Top 32

How about ghoul for the paralyzing claws?

Silver Crusade

In your specific case as an Asmodeus Advocate, you might be taking Deific Obedience Asmodeus which has a harsh ritual (blood sacrifice) but does have the amazing See In Darkness.

Shadow bloodline is great for Stealth and darkness if you go that route.

Generally they can be underwhelming for our to four feats, but a caster Cleric might have more feat room than some. On the other hand, with so few skill ranks, you have to make sure that your required Skill Focus is in something you will use your puny number of ranks on.

Ah, I see this is for PFS so Level 12 max, Deific Obedience is not great and ignore the higher Eldritch Heritage powers.

In that case, Shadow is still good, you can get the Hide In Plain Sight by 11. Serpentine is good. Skill Focus Diplomacy is fine for a cunning, talky Cleric like yours, and you get a bite attack.

The PFS restriction really does cut out the value of most of them. In your OP you mention Div which is amazing, astonishing... at level 17, which you will never see in PFS. The Squander power (no save!) destroys bosses fast. But you'll never have it. You'll be stuck with Knowledge Planes (fine for you) and a quite good but very situational power to impose the broken condition. It doesn't sing to me.

Sovereign Court

The character is going to be more of a party face/caster. I figured the Touch of Rage from the Orc bloodline would be a good way to buff any martial character in the party


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Accursed for Horrific Visage; force one creature in 30 ft to make a Will save or be shaken for 1 round for every 2 effective sorcerer levels (fear effect).

Aquatic for Dehydrating Touch; it's non-lethal (except vs. oozes, plants, and creatures with the aquatic or water subtypes), but will sicken the target for a round.

Deep Earth for Tremor; make a trip maneuver check vs. one creature in 30 ft, using effective sorcerer level + Cha mod in place of CMB.

Maestro for Beguiling Voice; daze one creature in 30 ft with HD equal or less than effective sorcerer level.

Serpentine for Serpent's Fang; make a bite attack + poison up to 3 plus Cha mod times per day.

Starsoul for Minute Meteors; one of the few ways to get an area of effect damaging SLA.

Verdant for Tanglevine; not as good in action economy as Tremor for tripping (standard action to create, make the maneuver attempt the next round), but can also be used for the disarm or steal maneuvers.


Draconic isn't bad if you favor defense or claw. Doubt it's for that character but worth a mention at least.


If you're buffing a melee combatant then it would be hard to do better than the Destined bloodline with Touch of Destiny.

Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Knowledge(History) is kind of a tax, but it seems like it could fit the RP.

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