The Cestus Brawler


Advice


I've always enjoyed the Cestus and wanted to use it on a Brawler. Outside of normal unarmed strike type stuff, what would be good things to use on such a character?


Do you mean enchantments on the Cestus, other gear to support the style, feats??


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Outslug style. Or "I can full attack everything in a circle 45' wide.... and that is before enlarge person".

Outslug style is fairly simple- it is a weapon style meant to benefit close weapons (so cestuses apply).

The first feat, outslug style, just gives you a tiny bit of extra damage and ac when you make a 5' step. Relatively useless because it is situational... for now.

The second feat, outslug weave, removes the penalties from using lunge (that is a feat that gives you +5' of reach during your turn in return for -2 AC, normally). Also, the bonuses from the first feat increase to two.

The final feat of the style, outslug sprint, turns your 5' step into a 10' step. Yep- extra free, no AoO movement. And this also salvages the first feat, since even if you don't need to move, you could just shuffle back and forth a bit with no real cost. Also, getting into flanking position is the easiest thing in the world for you.

So overall:
5' natural reach +10' step +5' lunge= full attacks at things 20' away. Some halflings can't even do a move+attack that far. This creates a huge area around you that you can full attack. And you can just laugh at things like giants (since you have good reach, and you have very good AoO free movement). And this is VERY enlarge person friendly (full attack anything in a circle 60' wide)

This is basically the pounce for a cestus user. Actual pounce has better forward movement, of course, but this can be used for things other than straight lines and you can avoid obstacles, so it is fair, really. Once enemies close in on your party, you will likely be able to attack almost anything.


lemeres wrote:

Outslug style. Or "I can full attack everything in a circle 45' wide.... and that is before enlarge person".

Outslug style is fairly simple- it is a weapon style meant to benefit close weapons (so cestuses apply).

The first feat, outslug style, just gives you a tiny bit of extra damage and ac when you make a 5' step. Relatively useless because it is situational... for now.

The second feat, outslug weave, removes the penalties from using lunge (that is a feat that gives you +5' of reach during your turn in return for -2 AC, normally). Also, the bonuses from the first feat increase to two.

The final feat of the style, outslug sprint, turns your 5' step into a 10' step. Yep- extra free, no AoO movement. And this also salvages the first feat, since even if you don't need to move, you could just shuffle back and forth a bit with no real cost. Also, getting into flanking position is the easiest thing in the world for you.

So overall:
5' natural reach +10' step +5' lunge= full attacks at things 20' away. Some halflings can't even do a move+attack that far. This creates a huge area around you that you can full attack. And you can just laugh at things like giants (since you have good reach, and you have very good AoO free movement). And this is VERY enlarge person friendly (full attack anything in a circle 60' wide)

This is basically the pounce for a cestus user. Actual pounce has better forward movement, of course, but this can be used for things other than straight lines and you can avoid obstacles, so it is fair, really. Once enemies close in on your party, you will likely be able to attack almost anything.

A brawler could use Martial Flexibility to get Pummeling Style for those first turns when they need to close the gap, then swap to Outslug Style when they need to duck and weave in the fray. Brawlers are awesome that way.


but isn't pummeling style for unarmed strikes? We are discussing the cestus here.

Cestus and unarmed styles don't play nice with eachother. Unarmed has more options (such as the one you mentioned), but cestus has raw price- you only need one to do everything you need as a brawler. You don't want to deal with amulet of mighty fists costs on top, right?


Plausible Pseudonym wrote:
Do you mean enchantments on the Cestus, other gear to support the style, feats??

exactly as my post says.


lemeres wrote:

Outslug style. Or "I can full attack everything in a circle 45' wide.... and that is before enlarge person".

Outslug style is fairly simple- it is a weapon style meant to benefit close weapons (so cestuses apply).

The first feat, outslug style, just gives you a tiny bit of extra damage and ac when you make a 5' step. Relatively useless because it is situational... for now.

The second feat, outslug weave, removes the penalties from using lunge (that is a feat that gives you +5' of reach during your turn in return for -2 AC, normally). Also, the bonuses from the first feat increase to two.

The final feat of the style, outslug sprint, turns your 5' step into a 10' step. Yep- extra free, no AoO movement. And this also salvages the first feat, since even if you don't need to move, you could just shuffle back and forth a bit with no real cost. Also, getting into flanking position is the easiest thing in the world for you.

So overall:
5' natural reach +10' step +5' lunge= full attacks at things 20' away. Some halflings can't even do a move+attack that far. This creates a huge area around you that you can full attack. And you can just laugh at things like giants (since you have good reach, and you have very good AoO free movement). And this is VERY enlarge person friendly (full attack anything in a circle 60' wide)

This is basically the pounce for a cestus user. Actual pounce has better forward movement, of course, but this can be used for things other than straight lines and you can avoid obstacles, so it is fair, really. Once enemies close in on your party, you will likely be able to attack almost anything.

this is a great tree that I probably wouldn't have found. however, you don't get a 20' reach like you think. you are able to take a 10' move and a 10' punch(es). it's great if you want a Bob and weave boxer style though, as fights like that generally are dictated by arm length.


Danzibe1989 wrote:
lemeres wrote:

Outslug style. Or "I can full attack everything in a circle 45' wide.... and that is before enlarge person".

Outslug style is fairly simple- it is a weapon style meant to benefit close weapons (so cestuses apply).

The first feat, outslug style, just gives you a tiny bit of extra damage and ac when you make a 5' step. Relatively useless because it is situational... for now.

The second feat, outslug weave, removes the penalties from using lunge (that is a feat that gives you +5' of reach during your turn in return for -2 AC, normally). Also, the bonuses from the first feat increase to two.

The final feat of the style, outslug sprint, turns your 5' step into a 10' step. Yep- extra free, no AoO movement. And this also salvages the first feat, since even if you don't need to move, you could just shuffle back and forth a bit with no real cost. Also, getting into flanking position is the easiest thing in the world for you.

So overall:
5' natural reach +10' step +5' lunge= full attacks at things 20' away. Some halflings can't even do a move+attack that far. This creates a huge area around you that you can full attack. And you can just laugh at things like giants (since you have good reach, and you have very good AoO free movement). And this is VERY enlarge person friendly (full attack anything in a circle 60' wide)

This is basically the pounce for a cestus user. Actual pounce has better forward movement, of course, but this can be used for things other than straight lines and you can avoid obstacles, so it is fair, really. Once enemies close in on your party, you will likely be able to attack almost anything.

this is a great tree that I probably wouldn't have found. however, you don't get a 20' reach like you think. you are able to take a 10' move and a 10' punch(es). it's great if you want a Bob and weave boxer style though, as fights like that generally are dictated by arm length.

Correct. Still an amazing style though. I really need to get the Weapon Master's handbook.


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And, amazingly.enough, you can take Step Up and trigger Outslug Sprints 10' move with it instead of Follow Up.


Oh wow good idea. However, the whole step up & strike feat chain with this feat chain would be awesome.

Wonder if you could combine that with jabbing style somehow? Guess you can't use two styles at once unless you're a style master. :(

Scarab Sages

Weapon Style mastery is a feat, and allows you to be in a weapon style and another style at the same time. Unfortunately, you need unarmed strikes for the extra damage from jabbing style.


Cool. I was thinking more the movement than the extra damage, as I forgot about that. LOL. But that is an important consideration. Thanks.


Wait why can't you just use unarmed strike with outslug style???


Lemartes wrote:
Wait why can't you just use unarmed strike with outslug style???

you can


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side note: Jabbing Dance triggers Outslug Style. This might end up becoming an unarmed brawler at this rate...


Cool. That will help a potential build I had for a brawler. :)


Danzibe1989 wrote:
side note: Jabbing Dance triggers Outslug Style. This might end up becoming an unarmed brawler at this rate...

Oops ninja'd.

Glad I could inadvertently help! ;)


Hmm upon a second reading I'm not sure Jabbing Dancer triggers Outslug Sprint.

Benefit: Each time you hit with an unarmed strike while using Jabbing Style, you can move 5 feet without provoking an attack of opportunity as long as you move to a space adjacent to the opponent you hit with the unarmed strike. If you use this feat, you cannot take a 5-foot step during your next turn.

You can move 5 feet. But it's not specifically a 5 foot step. Silly I know. However, I can see it not working at some tables.

I also wonder how Jabbing Dancer works if you hit multiple opponents in a round.

ie: Hit one dude move 5 feet. Now in range of another dude smack him move 5 feet still adjacent to 2nd dude but now 5 feet from first dude.

Dude... ;)


Lemartes I think you're point on jabbing dancer not triggering outslug sprint is a very legitimate one. Pathfinder uses a lot of specific yet vaguely understood language to demarcate where things intersect. Not calling it a five foot step in the text and instead saying you can move five feet seems deliberate to me.

This is like the old Furious Finish debate where the authors wrote that if you have an effect that would allow you to ignore fatigue (ie tireless rage) it doesn't work when you furious finish. This however does not specifically call out against immunity to fatigue, which was later clarified to still work in mitigating the fatigue brought on by furious finish.

All of that is to say that I think if the authors wanted to call it a five foot step they would have, and wording it instead as a free five feet of movement you get as a rider effect on an attack has a different intention.

I do love this build so far with outslug style. Probably a different build, but outslug sprint seems like an amazing way to trigger the scout's sneak attack damage since all you need is 10 feet of movement to trigger SA. If outslug does work with jabbing dancer this could get really silly. Maybe an alternate approach to this build would be Unarmed Fighter 1/ UNchained ThugScout 11 With this the rcane charlatan archetype for unchained rogue could be added on as well since it's not clear you want a dex build and charlatan would give you access to enlarge person without items. My question for this approach is: does the unarmed fighter allow you to ignore the prereqs of the entire outslug chain, or just the firs, as in do you need int 13 and combat expertise to get outslug weave and sprint even though you don't need it for outslug style.

As for the build, see if you can get away with spring-loaded wrist sheaths with potions of enlarge person in them. I don't think it's too far-fetched to obtain potion containers that are long, narrow tubes that fit like a wand or dagger. This, along with accelearated drinker is a pretty effective set up to buff yourself in a very meaningful way without compromising BAB or your teammates precious time. With outslug sprint this will allow opening turns where you: swift action-draw enlarge person potion, move action-drink it, take a ten foot step towards the enemies, and then use your standard action to your liking. I'd highly recommend combat reflexes on this build since it seems the priority of this build is to maximize your reach and movement potential.

Also cheers on the cestus build, I hope you stick with it as opposed to unarmed strikes. Sure there are plenty of cool pay offs for unarmed, but I love the gladiator flavor of the cestus and mechanically, I think being able to have a magic weapon as opposed to waiting for an amulet of mighty fists is a real upside. You can carry around a couple for getting around damage reduction too.

The Exchange

Just remember if you combine this with step-up you should be able to move 10', but you'll still have to end the move standing adjacent to the creature that triggered the step-up action.

Also combining some of these chains may seem nice, but remember the Feat investment it's going to require, they may not come together for a really long time. I think if you focused on just the Outslug Style you can keep moving and full attacking all while staying 10+ feet away from any opponents. Which means unless they have Reach/Pounce/Pummeling Charge (or some strange thing I'm forgetting) you're going to be dishing out full round attacks but only taking single attacks in return.

Scarab Sages

If using a cestus, dip swashbuckler. A blue scarf swordmasters flair gives you and extra 5 feet of reach, which is beautiful with outslug style.


Imbicatus wrote:
If using a cestus, dip swashbuckler. A blue scarf swordmasters flair gives you and extra 5 feet of reach, which is beautiful with outslug style.

An enlarged, blue scarfed outslug brawler. Oh, might as well throw on long arm too, for the extra punch to the gut... from about 35' away...

Scarab Sages

It would probably look something like this...


I wish I could type paragraphs of response via phone easily, this will take time. All of this feedback is so nice.

@Lemartes Sadly, I think the you are correct. because it's not stated as a 5 foot step, it won't count. However, because it is NOT an immediate action from Jabbing Style, you can 10' step, full attack, hit twice and then 5 footstep again Backwards or Forwards. If they move away after, you can Step Up for 5, or Jabbing Sprint for 10 to get around them. You'd very much be a Harrier. As for Multiple Opponents, I believe you can hit one twice, then 5 foot, then twice again to another, but I think it can only be done once not continuously.

@Shinzaemon Yes the spring loaded wrists for pots is doable and yes it's a great idea.

@Glorf Fei-Hung yes it's very feat intense. I like Outslug over the others. if I need to I can use my class ability.


@Shinzaemon Brawlers are always considered a 13 Int for feats purposes.


So far I'm thinking him as a backalley thug type of person rather than a gladiator, as the books I'd be playing him in doesn't really support him as a gladiator type. I just like the cestus


Imbicatus wrote:
If using a cestus, dip swashbuckler. A blue scarf swordmasters flair gives you and extra 5 feet of reach, which is beautiful with outslug style.

unfortunately I am not a big fan of small level dips. if I multi, I'm diVing in. and I don't want to multi

Scarab Sages

Danzibe1989 wrote:
Imbicatus wrote:
If using a cestus, dip swashbuckler. A blue scarf swordmasters flair gives you and extra 5 feet of reach, which is beautiful with outslug style.
unfortunately I am not a big fan of small level dips. if I multi, I'm diVing in. and I don't want to multi

You could still use the flair without being a swashbuckler, but are limited to one use a day. Or you could take amateur swashbuckler, but you're feat starved as it is.


Imbicatus wrote:
Danzibe1989 wrote:
Imbicatus wrote:
If using a cestus, dip swashbuckler. A blue scarf swordmasters flair gives you and extra 5 feet of reach, which is beautiful with outslug style.
unfortunately I am not a big fan of small level dips. if I multi, I'm diVing in. and I don't want to multi
You could still use the flair without being a swashbuckler, but are limited to one use a day. Or you could take amateur swashbuckler, but you're feat starved as it is.

but do I really need 15 ft attacks? sounds gimmicky.


Danzibe1989 wrote:

@Lemartes Sadly, I think the you are correct. because it's not stated as a 5 foot step, it won't count. However, because it is NOT an immediate action from Jabbing Style, you can 10' step, full attack, hit twice and then 5 footstep again Backwards or Forwards. If they move away after, you can Step Up for 5, or Jabbing Sprint for 10 to get around them. You'd very much be a Harrier. As for Multiple Opponents, I believe you can hit one twice, then 5 foot, then twice again to another, but I think it can only be done once not continuously

Not sure that works either. Granted not 100% sure what you're talking about. I would have to look at the feats. I'm thinking just dropping jabbing style as it has too many questions.

The step up feat chain should work well with it though. :)


Lemartes wrote:
Danzibe1989 wrote:

@Lemartes Sadly, I think the you are correct. because it's not stated as a 5 foot step, it won't count. However, because it is NOT an immediate action from Jabbing Style, you can 10' step, full attack, hit twice and then 5 footstep again Backwards or Forwards. If they move away after, you can Step Up for 5, or Jabbing Sprint for 10 to get around them. You'd very much be a Harrier. As for Multiple Opponents, I believe you can hit one twice, then 5 foot, then twice again to another, but I think it can only be done once not continuously

Not sure that works either. Granted not 100% sure what you're talking about. I would have to look at the feats. I'm thinking just dropping jabbing style as it has too many questions.

The step up feat chain should work well with it though. :)

Oh no doubt it works together, but its SO feat intensive to take 2 style trees without being MOnk of Many Styles that i'd rather just work with one and Outslug is perfect for the style and type of brawler i'd like to play.

as soon as i get confirmation from my DM i can make up a mock character.

Edit: Ok so what the Brawler was to be intended for, it can't because of his rules. So not sure where to throw it right now. I can make a mock up based on my Monday game though if you guys want to see that.


Danzibe1989 wrote:
Lemartes wrote:
Danzibe1989 wrote:

@Lemartes Sadly, I think the you are correct. because it's not stated as a 5 foot step, it won't count. However, because it is NOT an immediate action from Jabbing Style, you can 10' step, full attack, hit twice and then 5 footstep again Backwards or Forwards. If they move away after, you can Step Up for 5, or Jabbing Sprint for 10 to get around them. You'd very much be a Harrier. As for Multiple Opponents, I believe you can hit one twice, then 5 foot, then twice again to another, but I think it can only be done once not continuously

Not sure that works either. Granted not 100% sure what you're talking about. I would have to look at the feats. I'm thinking just dropping jabbing style as it has too many questions.

The step up feat chain should work well with it though. :)

Oh no doubt it works together, but its SO feat intensive to take 2 style trees without being MOnk of Many Styles that i'd rather just work with one and Outslug is perfect for the style and type of brawler i'd like to play.

as soon as i get confirmation from my DM i can make up a mock character.

Edit: Ok so what the Brawler was to be intended for, it can't because of his rules. So not sure where to throw it right now. I can make a mock up based on my Monday game though if you guys want to see that.

Since outslug requires weapon focus, its only 2 feats to make outslug and jabbing go together on a brawler.

Weapon style mastery and Martial Focus

Silver Crusade

Can someone please make a build for this jabbing, outslug brawler?

I only really play casters, all the combat styles and feats and their interactions are too complicated for my head while spells are discrete. Much easier.

However, I'd love to play Mike Tyson and this thread suggests a pure boxing style can be effective.


@Ryan Freire You also need Dodge and Mobility


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0o0o0 O 0o0o0 wrote:

Can someone please make a build for this jabbing, outslug brawler?

I only really play casters, all the combat styles and feats and their interactions are too complicated for my head while spells are discrete. Much easier.

However, I'd love to play Mike Tyson and this thread suggests a pure boxing style can be effective.

I just did a mockup. it'd take 15 levels plus all bonus feats to finish out both styles, it's not effective or efficient to do this idea, best to stick to 1 or the other. Jabbing needs Dodge and Mobility. Outslug needs Weapon Focus, and Lunge.

Human - weapon focus
1st: Power Attack
2nd Bonus: Outslug Style
3rd: Lunge
5th: Outslug Sprints
5th Bonus: Dodge
7th: Step up
8th Bonus: Mobility
9th: Jabbing Style
11th: Weapon Style Mastery
11th Bonus: Improved (whatever CMB)
13th: Jabbing Dancer
14th Bonus: Jabbing Master
15th: anything you want

this is not taking into account Martial Flexibility, which could free up feats to take however doing so prevents Weapon Style Mastery from being taken as a feat, unless you blew one on Jabbing Style. If you really wanted, you could take the base requirements of each, and swap your versatility around, bobbing and weaving with Outslug one round and hitting them hard with Jabbing the next.

Step up with Outslug Sprints allows a free 10' which is good to keep up with the opponent. Likewise, you can keep people are arms length by using Lunge from 5' away and then back up 10' While this means so they can charge you, it does mean they only get 1 attack whether they charge or not.

Jabbing Style isn't even needed tbh, as Power Attack will provide plenty of extra damage, and Jabbing relies on landing punches, which might prove difficult later on unless you keep up on bonuses to aid hit. I'd say Jabbing would be a good Dex build but my Build is Strength.

Stats: 20 point buy
Str 20
Dex 14
Con 15
Int 10 (13 for feats)
Wis 12
Cha 8

level up Boost
4th: Str
8th: Str
12th: Con


bump


If you aren't taking into account martial flexibility you're kind of doing the build a disservice dont you think? Taking the class ability into account you have the whole thing minus power attack by level 10, not 15 which is frankly pretty reasonable for a 45' circle of threat

Beyond which power attack isnt necessarily a great choice for this build, especially early on. The brawler has no inherent accuracy boosts the way other martial classes do, and it has no two weapon fighting hit penalty mitigation the way monk does for its flurry. By level 8 you're at -5 on your highest to hit roll and your build requires you to land multiple hits. You're getting your bonus damage from jabbing style, less at first, more later.


Yeah, power attack is not usually ideal for a brawler, and in the cases where it is, you have martial flexibility to grab it.

Scarab Sages

Also, it's illegal to take lunge at 3rd level, it requires BAB 6.


Ryan Freire wrote:

If you aren't taking into account martial flexibility you're kind of doing the build a disservice dont you think? Taking the class ability into account you have the whole thing minus power attack by level 10, not 15 which is frankly pretty reasonable for a 45' circle of threat

Beyond which power attack isnt necessarily a great choice for this build, especially early on. The brawler has no inherent accuracy boosts the way other martial classes do, and it has no two weapon fighting hit penalty mitigation the way monk does for its flurry. By level 8 you're at -5 on your highest to hit roll and your build requires you to land multiple hits. You're getting your bonus damage from jabbing style, less at first, more later.

this is why I came here with this idea. Also, there is no 45' threat range, idk where you got that


Imbicatus wrote:
Also, it's illegal to take lunge at 3rd level, it requires BAB 6.

thanks for noticing that flaw


Ryan Freire wrote:

If you aren't taking into account martial flexibility you're kind of doing the build a disservice dont you think? Taking the class ability into account you have the whole thing minus power attack by level 10, not 15 which is frankly pretty reasonable for a 45' circle of threat

Beyond which power attack isnt necessarily a great choice for this build, especially early on. The brawler has no inherent accuracy boosts the way other martial classes do, and it has no two weapon fighting hit penalty mitigation the way monk does for its flurry. By level 8 you're at -5 on your highest to hit roll and your build requires you to land multiple hits. You're getting your bonus damage from jabbing style, less at first, more later.

I took into account Martial Flexibility if you read it, since you can take the base feats and then swap around. this is only a mockup after all. also, I didn't take into account that they don't get any mitigation from their brawlers flurry, that's a bit disappointing and does indeed make power attack less desirable.


Danzibe1989 wrote:
Also, there is no 45' threat range, idk where you got that

There is. I brought it up when I said 'a circle 45' wide'. As in diameter. It is a useful measurement for thinking of the total area you affect in a fight.

First, you can full attack something 20' away, as previously established (through your 5' natural reach, 10' step from outslug sprint, and 5' from lunge).

The next step to understanding this number is simple- you can move in any direction. You can move to your left to full attack, you can move to your right, you can move forward, backward, etc. So when making the circle of area you can attack, the previous distance is the radius (or 1/2 the diametet). So that is 20x2=40.

Finally, you have to account for your own character. You are at the center of the circle, and you take up space, which slightly expands the circle. A medium character takes up 5', so 45' wide. This also leads to the 60' circle when enlarged, since you get +5' natural reach (which is doubled because that adds to the radius), and you take up a 10' wide square.

Note that Ryan Freire kind of vaguely implies threatened area, which is the AoO thing- you are correct that he would be wrong there, since this is just the area you can full attack. Different concept entirely from the AoO. But it can play with somewhat similar math, since reach users really would like to know how much area they threaten, since they try to make themselves into a circle of death that acts as a living obstacle. A basic polearm user is a circle 25' wide, and can full attack an area 35' wide (45' with lunge). But an outslug user is the default 15' wide circle of any melee character for AoOs.


ahhh ok, makes perfect sense now. I thought you were meaning a 45' reach range.

The Exchange

Danzibe1989 wrote:

this is not taking into account Martial Flexibility, which could free up feats to take however doing so prevents Weapon Style Mastery from being taken as a feat, unless you blew one on Jabbing Style. If you really wanted, you could take the base requirements of each, and swap your versatility around, bobbing and weaving with Outslug one round and hitting them hard with Jabbing the next.

Step up with Outslug Sprints allows a free 10' which is good to keep up with the opponent. Likewise, you can keep people are arms length by using Lunge from 5' away and then back up 10' While this means so they can charge you, it does mean they only get 1 attack whether they charge or not.

Jabbing Style isn't even needed tbh, as Power Attack will provide plenty of extra damage, and Jabbing relies on landing punches, which might prove difficult later on unless you keep up on bonuses to aid hit. I'd say Jabbing would be a good Dex build but my Build is Strength.

Yeah, I'm not sure the Jabbing Style is something worth investing in with your build design. I would consider as soon as you decide to take step-up you could also consider finishing that tree to get following step just to allow you the added mobility. Step-up and Strike is usefull on it's own, but following step lets you move 15' while also getting your 5' step back on your next turn, so you can then 5'(10') step yet again.


Glorf Fei-Hung wrote:
Danzibe1989 wrote:

this is not taking into account Martial Flexibility, which could free up feats to take however doing so prevents Weapon Style Mastery from being taken as a feat, unless you blew one on Jabbing Style. If you really wanted, you could take the base requirements of each, and swap your versatility around, bobbing and weaving with Outslug one round and hitting them hard with Jabbing the next.

Step up with Outslug Sprints allows a free 10' which is good to keep up with the opponent. Likewise, you can keep people are arms length by using Lunge from 5' away and then back up 10' While this means so they can charge you, it does mean they only get 1 attack whether they charge or not.

Jabbing Style isn't even needed tbh, as Power Attack will provide plenty of extra damage, and Jabbing relies on landing punches, which might prove difficult later on unless you keep up on bonuses to aid hit. I'd say Jabbing would be a good Dex build but my Build is Strength.

Yeah, I'm not sure the Jabbing Style is something worth investing in with your build design. I would consider as soon as you decide to take step-up you could also consider finishing that tree to get following step just to allow you the added mobility. Step-up and Strike is usefull on it's own, but following step lets you move 15' while also getting your 5' step back on your next turn, so you can then 5'(10') step yet again.

I had to make several adjustments as i've now built the character as a 9th level Brawler. Its currently unarmed and Jabbing Style is actually worth it, otherwise i'd have probably taken Power Attack.

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