Help with custom quest


Advice


Ok so my friend and I worked on this quest for a while. It is a quest where an all powerful dragon is taking over the world with his legion of dragons. Which his main 7 lutenants were based off the 7 deadly sins and the party is of 4 players. Two from the kingdom sent to destroy every dragon they can and two that went to rob them but learned how much money they would make and joined the fun. Now we got full indepth character backgrounds from everyone so they would have specific trials and equipment to help their character grow and develop but all that we want to happen after everyone has a full grasp of their character and we can make sure we based their development corrently. So we want to wait till level 10 until all this coincides. But from level 1 to 10 we dont have really anything to fill the void. It just ends up being dragon fight after dragon fight and everyone gets bored and just quits. Can i get some help on this? And we have the country seperated by dragon territory by the 7 sin dragons but we dont really know how to have the party find out about it without it being way to out their and not sudden. Thank you ^^


I would suggest looking at some pre-made modules. Find one that sounds like it would fit in your world, and then tailor them to fit there. You have a wide range of options for level.


Those two resources based off the 7 sins could help:
Collected Monsters of Sin
Feats of Sin.

I would start with a few appropriate behavior then feats starting to manifest in people of those domain. Then have some of the behavior become more prevent and have some of the Sin monsters show up. With the right progression it should be slow, steady and, eventually, obvious but not sudden.


Thank you ^^


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it doesnt have to be all dragon fights you can potentially fight other things too you could also try and rally suport from neiboring kingdoms perhaps travel to an anchient perimid to find a relic/artifact that could help them fight the dragons


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Start with small groups that are not dragons but are working with the dragons for whatever reason (money, power, awe, misguided belief that they are right).

Maybe a local thieves guild is being paid to steal magic items to soften defenses. They can either give these to dragons or toss them into dangerous dungeons, meaning adventurers (who might otherwise challenge the dragon's armies) are instead hired to go into dangerous places to retrieve these items and hopefully die.

There could be a group that purposefully hires adventurers to go into a dungeon for whatever reason (though ultimately just hoping they die) because the dragons want to get rid of adventurers. So really you can use any dungeon type adventure. The dragons can donate bits of money to keep up this charade and if the PCs do come out with interesting objects, the agents offer to buy them and send them to the dragons. Maybe even offering a slightly better price than normal. They are buying up lots of magic items secretly, so while the PCs might make more money selling them, they won't be able to use the money to purchase other magic items that they want (without a higher price increase than the bonus they were getting for selling them) though they can still buy lots more 'normal' gear, like food, horses, equipment, etc.

Maybe a church is comprised and the priest is talking of a vision of a dragon emissary of the god and swaying people to not resist. The PCs are hired by the church leadership elsewhere to come investigate.


I am running a similar campaign, though a bit more detailed.

One thing I found works is try basing a part of each adventure after each sin. For example, Greed is always an easy one. When the party is roaming the wilds, looking for their dragon, they come across what appears to be a chest sticking up from out of a small ditch near the trail. They always look and I put like 20 or 30 thousand GP in the chest- suckers in new players all the time! :)

At any rate, the chest has the coats of arms of the local village or town emblazoned on it. Of course, said town is under pressure because they are broke and the people are suffering. The party then roleplays the decision to take the gold or not. Generally, if they take the gold, then I consider them "cursed" for the rest of the campaign (or until they returns the gold).

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