Playing an Asmodean Advocate in PFS


Advice

Sovereign Court

So I've decided to make an Asmodean Advocate Cleric for PFS and I'm trying to figure out how to flesh out the character. He is human and has traded out Skilled for Silver-Tongued, traits are Power of Suggestions (of course this is a legal warrant to search the premises)and Birthmark (symbol of Asmodeus on the palm of his dominant hand). I figured to give the serpent familiar the Sage archetype, have it act as his legal assistant and whisper info into his ear. Anyone have any advice on either the mechanics or just tips for this characters personality?


Silver tongued and the archetype put you well on the way to being a superb party face.

I suggest you supplement this by taking skill focus in profession barrister. That is wonderfully efficient as it serves for bluff and diplomacy, as well as profession barrister for whatever that is worth.

Try to give him or her a good cha and decent int.

I am not convinced power of suggestions would be worth it. If you have something in mind to make it useful often fine, otherwise it does not seem to do a lot.

And you must be LN.


Why would you trade out Skilled for Silver-Tongued when you could pick up Heart of the Fields? 1/2 your level to Profession (Barrister) (that you can use in place for Bluff & Diplomacy) will only be inferior to Silver-Tongued at level 1-3, even at level 4-5, and will outpace it after that :)

The Exchange

Pounce wrote:
Why would you trade out Skilled for Silver-Tongued when you could pick up Heart of the Fields? 1/2 your level to Profession (Barrister) (that you can use in place for Bluff & Diplomacy) will only be inferior to Silver-Tongued at level 1-3, even at level 4-5, and will outpace it after that :)

Heart of the Fields is not a legal choice for PFS.


How is a bonus to diplomacy going to help your prof barrister check? You may want to look at industrious.

Sovereign Court

Silver tongued is for the ability to improve someone's attitude by 3 steps in a single check instead on at max 2. I know the bluff and diplomacy bonuses don't do anything

Silver Crusade

I have a PFS 11 level human LN cleric of Asmodeus. I have had allot of fun with this character over his carrier.

He was a human. I focused on his Cha and kept it up 18. I sacrificed his STR and it was 9 or so.

I took the fire and the trickery Domains. His cleric class gave him access to diplomacy and sense motive, and his trickery domain gave him access to bluff. I also spent skill points to put ranks in Profession Barrister.

So my character had all he needed to be a silver tongued negotiator.


Belafon wrote:
Pounce wrote:
Why would you trade out Skilled for Silver-Tongued when you could pick up Heart of the Fields? 1/2 your level to Profession (Barrister) (that you can use in place for Bluff & Diplomacy) will only be inferior to Silver-Tongued at level 1-3, even at level 4-5, and will outpace it after that :)
Heart of the Fields is not a legal choice for PFS.

Right! Pardon my lack of PFS-knowledge!

Sovereign Court

There are so many Diplomacy checks written into scenarios that don't mention attitude levels at all, that I'm not convinced of the worth of Silver-Tongued. Particularly given how few skill points clerics have in the first place.

I know you think you're being efficient at consolidating Diplomacy and Bluff into a single skill (and you are), but PFS scenarios are demanding much more skilled PCs than they used to. Consider putting points in Knowledge Planes (knowing just who you're dealing with), Religion (church law), Sense Motive, Perception, and perhaps a few in Survival (to bank on your high Wisdom). Since you get Trickery as a mandatory domain, might as well take points in Stealth as well, your familiar will thank you.

Sovereign Court

My familiar will be a Sage so it won't benefit from me putting points into Stealth, but all those knowledge skills is just why the familiar will be a Sage, have it there to shore up my characters knowledge.


After running the numbers I found that Sage familiars are pretty sucky at knowledge checks thanks to their abysmally low int.

At level 5 you finally take no penalty to knowledge skills and have a whooping 10 skill points for 8 knowledges.

Sovereign Court

All Knowledge skills are class skills for Sages, so with 1 rank you get +4, which should counter the negatives. It's not going to be a bastion of knowledge but it will allow the PC to spend skill points elsewhere.

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