Flying kicks


Rules Questions

Scarab Sages

I like playing as my brawler, and I would like to do flying kicks. How might this work? Is it a trip attempt? Does it knock me prone? Does is knock my enemy prone? is it a charge attack? Thank you for any help.


Describe your unarmed attack as a flying kick. Make an acrobatics roll to see how high you jumped (result of roll / 4). If you want mechanics to it, unchained monk specifically gets an ability called flying kick.

Scarab Sages

Tarantula wrote:
Describe your unarmed attack as a flying kick. Make an acrobatics roll to see how high you jumped (result of roll / 4). If you want mechanics to it, unchained monk specifically gets an ability called flying kick.

I'm using the hybrid class brawler. I don't plan on using a flying kick very often, I would just find it comedic to flying ninja kick someone in the face.

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There's also the Janni Rush feat which allows for extra damage flying kicks.

Janni Rush

Scarab Sages

Black Powder Chocobo wrote:

There's also the Janni Rush feat which allows for extra damage flying kicks.

Ooh Janni style seems fun. It fits my type of brawler as well.


Basically what Tarantula said, you describe an unarmed strike however you want. you could be standing next to the enemy ans describe your full attack as a series of flying kicks from alternating sides if you want. if you are more closely tied to mechanics than only describe your attack as a flying kick if you make a charge or use some special feat.

Scarab Sages

Torbyne wrote:
Basically what Tarantula said, you describe an unarmed strike however you want. you could be standing next to the enemy ans describe your full attack as a series of flying kicks from alternating sides if you want. if you are more closely tied to mechanics than only describe your attack as a flying kick if you make a charge or use some special feat.

I don't believe a series of flying kicks can be preformed by standing in a single location. Perhaps high kicks, but that isn't what I'm going for.


Deadspark wrote:
Torbyne wrote:
Basically what Tarantula said, you describe an unarmed strike however you want. you could be standing next to the enemy ans describe your full attack as a series of flying kicks from alternating sides if you want. if you are more closely tied to mechanics than only describe your attack as a flying kick if you make a charge or use some special feat.
I don't believe a series of flying kicks can be preformed by standing in a single location. Perhaps high kicks, but that isn't what I'm going for.

No, If you say you're doing 5 flying kicks without moving then you did 5 flying kicks without moving. If there's nothing mechanically you're wanting when you say, "flying kick" then it's just an unarmed strike, and you can deliver it with any part of your body and describe any cool effects.

Scarab Sages

Chess Pwn wrote:
Deadspark wrote:
Torbyne wrote:
Basically what Tarantula said, you describe an unarmed strike however you want. you could be standing next to the enemy ans describe your full attack as a series of flying kicks from alternating sides if you want. if you are more closely tied to mechanics than only describe your attack as a flying kick if you make a charge or use some special feat.
I don't believe a series of flying kicks can be preformed by standing in a single location. Perhaps high kicks, but that isn't what I'm going for.
No, If you say you're doing 5 flying kicks without moving then you did 5 flying kicks without moving. If there's nothing mechanically you're wanting when you say, "flying kick" then it's just an unarmed strike, and you can deliver it with any part of your body and describe any cool effects.

In that case, it would count only as just standard unarmed strikes. My question was asking how might I execute a flying kick that has special effects without straying from the game's base rules.


Unchained monk has a flying kick strike. Everything else is only description that you are doing a flying kick. Janni rush is a charging jumping unarmed strike.


Deadspark wrote:
Chess Pwn wrote:
Deadspark wrote:
Torbyne wrote:
Basically what Tarantula said, you describe an unarmed strike however you want. you could be standing next to the enemy ans describe your full attack as a series of flying kicks from alternating sides if you want. if you are more closely tied to mechanics than only describe your attack as a flying kick if you make a charge or use some special feat.
I don't believe a series of flying kicks can be preformed by standing in a single location. Perhaps high kicks, but that isn't what I'm going for.
No, If you say you're doing 5 flying kicks without moving then you did 5 flying kicks without moving. If there's nothing mechanically you're wanting when you say, "flying kick" then it's just an unarmed strike, and you can deliver it with any part of your body and describe any cool effects.
In that case, it would count only as just standard unarmed strikes. My question was asking how might I execute a flying kick that has special effects without straying from the game's base rules.

What special effects are you wanting then?


Unchained Monk has an actual flying kick ability that is pretty good. There is a hungry ghost kick I think that technically isn't flying but is close. Those are the only things I know of that give kicks a special effect.


Charge, Bull Rush, Overrun. If you want feats, look for feats that add to charge attacks like Charge Through or Sliding Dash.


There's also Whirlwind Attack and Cleave for kicking through multiple opponents with "one" kick.

Scarab Sages

Chess Pwn wrote:
Deadspark wrote:
Chess Pwn wrote:
Deadspark wrote:
Torbyne wrote:
Basically what Tarantula said, you describe an unarmed strike however you want. you could be standing next to the enemy ans describe your full attack as a series of flying kicks from alternating sides if you want. if you are more closely tied to mechanics than only describe your attack as a flying kick if you make a charge or use some special feat.
I don't believe a series of flying kicks can be preformed by standing in a single location. Perhaps high kicks, but that isn't what I'm going for.
No, If you say you're doing 5 flying kicks without moving then you did 5 flying kicks without moving. If there's nothing mechanically you're wanting when you say, "flying kick" then it's just an unarmed strike, and you can deliver it with any part of your body and describe any cool effects.
In that case, it would count only as just standard unarmed strikes. My question was asking how might I execute a flying kick that has special effects without straying from the game's base rules.
What special effects are you wanting then?

I'm looking for something that would possibly knock the enemy prone. Such as a rushing trip attempt


Deadspark wrote:
Chess Pwn wrote:
Deadspark wrote:
Chess Pwn wrote:
Deadspark wrote:
Torbyne wrote:
Basically what Tarantula said, you describe an unarmed strike however you want. you could be standing next to the enemy ans describe your full attack as a series of flying kicks from alternating sides if you want. if you are more closely tied to mechanics than only describe your attack as a flying kick if you make a charge or use some special feat.
I don't believe a series of flying kicks can be preformed by standing in a single location. Perhaps high kicks, but that isn't what I'm going for.
No, If you say you're doing 5 flying kicks without moving then you did 5 flying kicks without moving. If there's nothing mechanically you're wanting when you say, "flying kick" then it's just an unarmed strike, and you can deliver it with any part of your body and describe any cool effects.
In that case, it would count only as just standard unarmed strikes. My question was asking how might I execute a flying kick that has special effects without straying from the game's base rules.
What special effects are you wanting then?
I'm looking for something that would possibly knock the enemy prone. Such as a rushing trip attempt

Punishing kick can knock prone, or you can make a trip attempt in place of a melee attack with an unarmed strike and call it your kick.


yeah, to get someone prone the easiest way is to trip them. Tripping can be done as an attack and can be made with IUS. So again you're at the point where it's just fluff and you can do 2 or more flying kicks without ever moving to try and trip them.


Pathfinder Lost Omens Subscriber
Torbyne wrote:
Basically what Tarantula said, you describe an unarmed strike however you want. you could be standing next to the enemy ans describe your full attack as a series of flying kicks from alternating sides if you want. if you are more closely tied to mechanics than only describe your attack as a flying kick if you make a charge or use some special feat.

my personal favorite is if you have regenerate cutting your hand/arm off and then using it as a weapon


Deadspark wrote:
I'm looking for something that would possibly knock the enemy prone. Such as a rushing trip attempt

Felling Smash and Ki Throw.

Tack on things like Fury's Fall andVicious Stomp to emulate kicking them down, then flipping into dropping axe kick as you fall from your kick.

There's Disorienting Maneveur which simulates jumping over your opponent and kicking them and you land on the other side. Tie this in with Sliding Dash and Dirty Fighting for extra bonuses to your trip roll.

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