Jhaeman |
4 people marked this as a favorite. |
So this happened to me last night.
The session previous, we had a near TPK as 3 out of 5 PCs were Dominated by a Veiled Master and the other 2 PCs were forced to flee. My character Sarabian, whom I've been playing for over a year (real-time), was one of those Dominated.
In last night's session, those of us with the Dominated PCs had new characters to play. I just decided to roll with a pre-gen Two-Handed Fighter.
So the Veiled Master and the Dominated PCs attack the castle where the new PCs and the two surviving old PCs are. The GM has us control both our Dominated characters (instructed by the Veiled Master to kill anyone that doesn't kneel) and the new PCs defending the castle.
My new PC, knowing that my old PC is actually a good guy who has been Dominated, tries to knock her with nonlethal damage. Critical hit! At first this seems great, as I know so much nonlethal damage will safely drop my Dominated PC. But, a critical hit with a 10th level Two-Handed Fighter with a halberd and various feats like the Vital Strike chain does something like 120 points of damage. My old PC suffers *so much* nonlethal damage that the she actually dies!
It was all great fun, and that's how my new PC accidentally killed my old PC in a hilarious incident that I shall never live down . . .
Kileanna |
1 person marked this as a favorite. |
It comes natural to me. But when I spend a lot of time without GMing I lose my talent to do it.
When I was playing RoW there was a short part where my GM asked me to roleplay some NPCs that I had created for another campaign and that appeared as «guest stars».
The result was that I ended harassing my own character with a NPC in a way that probably my GM would consider too harsh to do it himself.
Pan |
Pan wrote:I dont have a microwave, nor will I ever get one. Makes one of my players furious because he refuses to order lunch and brings left overs he cant re-heat :)1. Why?
2. He didnt figure this out after the first time?
1. I don't like anything that's ever come out of microwave. I mean anything; not even popcorn!
2. He forgets because everyone on the planet has one.
(Speaking of everyone having something, I also don't have a cellular phone smart or otherwise.)
quibblemuch |
3 people marked this as a favorite. |
I always feel so awkward when I have two npc's talk to each other and my players find it funny so they try to make it happen as often as possible.
Have you considered going full Gollum/Smeagol before the session starts? If you really commit to the bit, you might weird them out so much they won't dare provoke you again...
There's more to this game than psychological warfare against my friends, but damned if I care what.
Kileanna |
1 person marked this as a favorite. |
Vidmaster7 wrote:I always feel so awkward when I have two npc's talk to each other and my players find it funny so they try to make it happen as often as possible.Have you considered going full Gollum/Smeagol before the session starts? If you really commit to the bit, you might weird them out so much they won't dare provoke you again...
There's more to this game than psychological warfare against my friends, but damned if I care what.
My players would probably be satisfied if I could stick to just a couple of personalities.
DungeonmasterCal |
I have trouble keeping my players on track. They're all very intelligent and imaginative and always choose a different direction than the module is heading, so I end up improving everything. I'm not bad at doing that, thank goodness.
But I've played under DMs/GMs who were totally unable to do that. If the players chose Option Q instead of Options A, B, or C he'd just lock up and sit there helplessly or get mad and stop the game.
quibblemuch |
3 people marked this as a favorite. |
I used to not run anything published. I found the layouts frustrating (I think oddly) and generally published stuff required so much extra work that I might as well just do my own thing.
That all changed with Paizo's Adventure Paths. They are SO well done that I haven't run anything original (outside of my traditional "Nerdsgiving" all-day game session in November) in a few years. And there are more APs than I'll ever have time to play, which is super awesome.
I guess the embarrassing part of this confession is that I still sometimes become a gushing fanboy, at least as far as Paizo products go.
*practices aloof grown-up look*
quibblemuch |
1 person marked this as a favorite. |
Not at all. At least, I wouldn't find it embarrassing if I were you. You may find it embarrassing. It is nearly impossible to say. But if you did find it embarrassing, I suppose there would be nothing wrong with that. But it wouldn't, by my reckoning, be necessary. Then again, embarrassment is rarely necessary.
Years ago, I had a player who was hilariously good at improv, and (after a couple sessions with me) also wildly paranoid. It got to the point where I would throw out a handful of NPCs, a few situations, and a smattering of rumors and sit back and watch him spin a mad, enormous tale of rampant speculation, which I would then run for months, pretending it was what I had plotted all along.
I miss that guy.
Kileanna |
2 people marked this as a favorite. |
I used to not run anything published. I found the layouts frustrating (I think oddly) and generally published stuff required so much extra work that I might as well just do my own thing.
That all changed with Paizo's Adventure Paths. They are SO well done that I haven't run anything original (outside of my traditional "Nerdsgiving" all-day game session in November) in a few years. And there are more APs than I'll ever have time to play, which is super awesome.
I guess the embarrassing part of this confession is that I still sometimes become a gushing fanboy, at least as far as Paizo products go.
*practices aloof grown-up look*
That's me 100%
Aside from the aforementionated Price of Courage and the previous books (which are not still as good as most of the Paizo APs) I hated pregenerated adventures. They were dull and plain (D&D) or railroaded and full of Mary Sues (WoD).But Paizo has done an awesome job matching both gameplay and backstory. They put a relevance to the story, not just an excuse to go murderhobo, and they match it with interesting encounters.
MageHunter |
1 person marked this as a favorite. |
I have made over a thousand posts on these forums, but have never played any serious games, and even then I can count on two hands how many I've played. I just REALLY like theorycrafting.
It is physically impossible for me to make a human character. It just feels wrong and too... real...
I have over a dozen aliases on this forum dedicated to theorycraft builds. Regretfully, four of them are Placeholder Title I, II, III, and IV. I haven't gotten around to completing them all the way yet.
Archpaladin Zousha |
I really want to buy all the modules for the Adventure Path we're going through now because I REALLY WANT TO KNOW WHAT'S GOING TO HAPPEN even though I know that's cheating.
#shameface
I also read the last page of books before I buy them. It freaks my husband out. But I don't mind spoilers, and anyway the last page seldom has major spoilers.
I'm the same way. My brother has never forgiven me for spoiling Sirius Black's death in Harry Potter and the Order of the Phoenix. I couldn't bring myself to read the rest of the series after that, out of shame.
I have a Subscription to the Adventure Path line, but I actively avoid reading the ones I'm currently playing in. I just read enough to get a general idea of the narrative themes and ideas the AP will explore so I can make a character that syncs with them well.
The Sideromancer |
I have made over a thousand posts on these forums, but have never played any serious games, and even then I can count on two hands how many I've played. I just REALLY like theorycrafting.
It is physically impossible for me to make a human character. It just feels wrong and too... real...
I have over a dozen aliases on this forum dedicated to theorycraft builds. Regretfully, four of them are Placeholder Title I, II, III, and IV. I haven't gotten around to completing them all the way yet.
Names are much harder to make than stats, 4 in a few dozen unnamed is probably a better rate than my theory builds, I just don't make aliases for tham.
Kileanna |
I have such a hard time to come up with names! I end searching a database for them.
Some of my character names came easily (Liliana came from an inner joke) but I often sweat to find a decent name.
I wanted to rename Kileanna when she got Cyclical Reincarnation casted on her as a way to give some highlight to her rebirth. But she stayed Kileanna as I couldn't think of a better name.
DungeonmasterCal |
I have such a hard time to come up with names! I end searching a database for them.
Some of my character names came easily (Liliana came from an inner joke) but I often sweat to find a decent name.
I wanted to rename Kileanna when she got Cyclical Reincarnation casted on her as a way to give some highlight to her rebirth. But she stayed Kileanna as I couldn't think of a better name.
I use this sometimes:
TriOmegaZero |
I find the whole practice of theorycrafting completely dull and boring.
I find it a useful chore. Making a functional character, seeing how it fits in the story, and what tweaks and compromises are required to make it gel, helps ground the characters abilities in their history and personality.