JonathonWilder |
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Honestly I'm very glad I found Tim, as I feel he came up with a pretty brilliant idea when it came to races. Versatility in the extreme, particularly when compared to how races are normally put together. More, it could very well help too breathe live into character creation beyond traits, classes, archetypes, prestige classes, feats, skills.
Yet, it does appear that this homebrew makes extensive use of the Advanced Races Guide, which I believe I have found others show complaint or concern of balance and how the book was put together.
As such I'd like to ask for the thoughts, consideration, and advice of those here about this Homebrew. Could this really offer a great improvement in fun and in the game for those that would like to go beyond the official races or those who may wish to do something a little bit different with their characters?
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Part 1: Humanoids.
Part 2: Native Outsiders (Planetouched).
Part 3: More Humanoids.
Part 4: Reptilian Humanoids, Dragonkin, and Dragons.
Part 5: Fey.
Part 6: Aberrations.
Part 7: Mechanoids, Monstrous Humanoids, and Plants.