Dags |
So I am struggling with this. The very casting time of 1 round for channeled revival makes me think this feat is useless....
If you have to use breath of life on someone who went beyond their con in negative hp within 1 round. But the very casting time of a channeled revival is 1 round, you wouldnt be able to use it at all because by the time the channel went off it your companion would already be dead.
Case and Point:
Your Companions Init - he drops below his con in negative hp
Your Init - you begin casting a full round channeled revival within less than 30' (range of channeled revival)
Your Companions Init - No one got to him within 1 round of him going beyond his con, he dies beyond breath of life saving.
Your Init - Your channeled revival goes off, but its to late, because his full round is up.
Am i reading this wrong? It appears the only possible use of this feat would be to preemptively assume your companion is going to die on his next hit....
I need some thoughts as i dont see this in the FAQ and i was considering taking this feat next level.
UndeadMitch |
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Channeled Revival takes a full-round action to use, so it effectively takes a move and a standard to use. So, you begin using it at the beginning of your turn, and it happens at the end of your turn.
The difference between things that take 1-round to cast/use and things that take a full-round action can be confusing, but there is a difference between 1-round and full-round actions
Silbeg |
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While I do not have the link on me, it was confirmed that Channeled Revival works at the range of the channel... not touch.
EDIT: it was in the FAQ
Range of Channeled Revival