Does Glamered mean ONE illusion?


Rules Questions


I browsed around and couldn't find a clarification on this; sorry if I happened to miss the answer somewhere on here.

Does the Glamered enchantment allow the wielder vary the appearance of their item? Or is the illusion decided upon at item creation, and fixed?

I think, considering the price tag, it's a fixed illusion.

Am I correct?


Both armor and weapon glamered enchantments allow the user to specify the appearance each time. Within the given limits, of course, e.g. the armor could appear as red or brown, new-ish or threadbare, but must always be normal clothing.


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This armour IS my normal clothing!


Really? That makes the Glamered enchantment WAY more powerful than I imagined.

Thanks for the quick response.


I'm curious what way-more-powerful things you are thinking of doing with it. It's mostly just a way to get your gear past the guards and into the ballroom dance. Highly situational.


For weapons, it is situational, allowing one to sneak weapons into any location.

For armour, it has way more utility: Infiltrate an enemy encampment by mimicking their uniforms; arrest anyone by faking membership to the Town Guard; rub elbows with Nobility by looking the part; sneak into a temple by copying their flowing robes.

A Bluff check would be required for most of these things, but I'm sure Circumstance bonuses would apply if Glamered Armour is used.

I imagine a Bard with Glamered Armour and a Hat of Disguise could infiltrate anywhere.

Silver Crusade

Byronus wrote:

For weapons, it is situational, allowing one to sneak weapons into any location.

For armour, it has way more utility: Infiltrate an enemy encampment by mimicking their uniforms; arrest anyone by faking membership to the Town Guard; rub elbows with Nobility by looking the part; sneak into a temple by copying their flowing robes.

A Bluff check would be required for most of these things, but I'm sure Circumstance bonuses would apply if Glamered Armour is used.

I imagine a Bard with Glamered Armour and a Hat of Disguise could infiltrate anywhere.

And you can do all of those things with normal outfits instead of an expensive enchantment.


Byronus wrote:

For weapons, it is situational, allowing one to sneak weapons into any location.

For armour, it has way more utility: Infiltrate an enemy encampment by mimicking their uniforms; arrest anyone by faking membership to the Town Guard; rub elbows with Nobility by looking the part; sneak into a temple by copying their flowing robes.

A Bluff check would be required for most of these things, but I'm sure Circumstance bonuses would apply if Glamered Armour is used.

I imagine a Bard with Glamered Armour and a Hat of Disguise could infiltrate anywhere.

You don't seriously think that high-security institutions don't put antimagic over their doorways, do you?


But the expensive enchantment is way more fun.

My wife and daughter love it more than any other armor enchantment.

Of course it has nothing to do with utility. :-)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Couldn't you do all of that with just the hat of disguise?


Or the Sleeves of Many Garments. Most of my characters nab some of those at low levels.


Byronus wrote:
I imagine a Bard with Glamered Armour and a Hat of Disguise could infiltrate anywhere.

A hat of disguise means that glamered armor is not needed. Sleeves of many garments also works if your rmor can fit under clothes.

Bluff is required, and sometimes appropriate knowledge and profession skills are required. And no skill will get you past the requirement of a daily password.


Philo Pharynx wrote:
And no skill will get you past the requirement of a daily password.

Pretty sure that's what bluff is for.

Klaatu...Verata...Nictahemrhhmmahemo...


Hat of Disguise is risky because of the DC 11 will save it offers to anyone interacting with the illusion. Glamered plus Sleeves of Many Garments will actually get you through door checks and past suspicious people, so long as they don't recognize your face.


Ravingdork wrote:
Couldn't you do all of that with just the hat of disguise?

You could. True. You could change your clothing AND appearance with the Hat.

With the Glamered Armour would only allow you to change the clothing, but it would have the Armour Rating.

Clarification: Can Glamered Armour be made to appear like other armour? Can I make my Glamered Leather look like Chainmail, to pose as a member of the Town Guard?


Byronus wrote:
Clarification: Can Glamered Armour be made to appear like other armour? Can I make my Glamered Leather look like Chainmail, to pose as a member of the Town Guard?

Nope. Says "normal clothing," gotta be clothing.

If the Town Guard's official uniform is silken ceremonial armor you may be in luck, that sounds like clothes to me! :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Armor isn't a form of clothing? Sure seemed like you're supposed to wear it.


It has to be normal clothing, RD. Very few people would describe someone they had seen go past in full plate as "normally clothed."


Ravingdork wrote:
Armor isn't a form of clothing? Sure seemed like you're supposed to wear it.

Have you ever tried wearing Chainmail undies.

They aren't as comfortable as the paintings make them seem. :-)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Does an item or spell actually use the words "normal clothing" or is that just something brought into the thread?

In any case, I'd argue that armor IS normal clothing and that the clarification is made to prevent things like "magical" clothing from being copied.

Silver Crusade

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Armor is not clothing.


Pathfinder Rulebook Subscriber

Why not? Clothes are "items worn to cover the body" and it's certainly a pretty standard garment in Pathfinder.

I mean this is 2700 gold that basically does nothing of value for the player, let them have some fun with it.


Ravingdork wrote:
Does an item or spell actually use the words "normal clothing" or is that just something brought into the thread?

The former.

CRB, Magic Armor wrote:

Glamered: Upon command, a suit of glamered armor changes shape and appearance to assume the form of a normal set of clothing. The armor retains all its properties (including weight) when it is so disguised. Only a true seeing spell or similar magic reveals the true nature of the armor when disguised.

Moderate illusion; CL 10th; Craft Magic Arms and Armor, disguise self; Price +2,700 gp.

Ravingdork wrote:
In any case, I'd argue that armor IS normal clothing and that the clarification is made to prevent things like "magical" clothing from being copied.

On the one hand, I firmly disagree. OTOH, I don't see your interpretation causing anything to break, so I won't bother to argue the point. :)


Pathfinder Starfinder Roleplaying Game Subscriber

I have a bard that uses this property to *great* effect (in one scenario even managed to distract the BBEG away from the rest of the party to allow the party to regroup).


Slot considerations may apply; the sleeves take up the wrist slot. They also stay fixed until you take them off -- if you're using them to mimic a fancy ballgown, then need to change to a tuxedo, you have to doff and don, as it were. And I don't know how those interact with armour -- that ballgown may look a little too steel-plated for the formal dance.


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Qaianna wrote:
Slot considerations may apply; the sleeves take up the wrist slot. They also stay fixed until you take them off -- if you're using them to mimic a fancy ballgown, then need to change to a tuxedo, you have to doff and don, as it were. And I don't know how those interact with armour -- that ballgown may look a little too steel-plated for the formal dance.

You can wear 20 pounds of gold to a dance, but not 20 pounds of mithril? Seems a little arbitrary to me.


QuidEst wrote:
Hat of Disguise is risky because of the DC 11 will save it offers to anyone interacting with the illusion. Glamered plus Sleeves of Many Garments will actually get you through door checks and past suspicious people, so long as they don't recognize your face.

Yes you do get a will save if they interact with the illusion. But it could be argued that if you only change the appearance of your clothes they need to interact with the clothes, not just you. So just talking to you may not grant them the save. Touching you where the clothes cover would give you a save. Illusions are always a bit of a GM call.


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Wei Ji the Learner wrote:


I have a bard that uses this property to *great* effect (in one scenario even managed to distract the BBEG away from the rest of the party to allow the party to regroup).

It's also fun from a style perspective. One fellow player in a Skull and Shackles campaign had glamered leather armor so she could fight in her pretty dress without compromising her defense.


The Sideromancer wrote:
Qaianna wrote:
Slot considerations may apply; the sleeves take up the wrist slot. They also stay fixed until you take them off -- if you're using them to mimic a fancy ballgown, then need to change to a tuxedo, you have to doff and don, as it were. And I don't know how those interact with armour -- that ballgown may look a little too steel-plated for the formal dance.
You can wear 20 pounds of gold to a dance, but not 20 pounds of mithril? Seems a little arbitrary to me.

Of course it is. It's fashion. How is it not arbitrary? If mithril is out this year, don't wear it to the fancy ball. This is why all classes need to have Profession (fashionista) as a class skill.

What I was really asking, though, is whether the sleeves interact with armour -- say, if the barbarian can use them to turn her breastplate or chainmail into an elegant gown. Or if she ends up in an elegant gown worn over chainmail or under a breastplate.

Silver Crusade RPG Superstar 2014 Top 16

Qaianna wrote:
This is why all classes need to have Profession (fashionista) as a class skill.

Except for Barbarian, they all do.


Pathfinder Starfinder Roleplaying Game Subscriber
Zahir ibn Mahmoud ibn Jothan wrote:
Qaianna wrote:
This is why all classes need to have Profession (fashionista) as a class skill.
Except for Barbarian, they all do.

Oh, hey, we've been looking for ways to 'improve' the Fighter, let's give it to any classes that have 2 skill ranks per level :P

Silver Crusade RPG Superstar 2014 Top 16

Wei Ji the Learner wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
Qaianna wrote:
This is why all classes need to have Profession (fashionista) as a class skill.
Except for Barbarian, they all do.
Oh, hey, we've been looking for ways to 'improve' the Fighter, let's give it to any classes that have 2 skill ranks per level :P

I'm just saying they all have it, Craft too.

Which cracks me up every time I see a Trait which proudly proclaims that it gives some Craft or Profession skill as a class skill.

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