Players who Isolate themselves in combat, die, and quit the game.


Advice

251 to 274 of 274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

It is... that's why I'm putting this thread on my hidden list.

Sovereign Court

Isn't the moral of this story, that "running away doesn't solve any problems?"


I though it was "Never trust anyone" and "Always go for rock".

But I really like that your moral is stated as a question.

Sovereign Court

Definitely has a little lift at the end to make it a question.

I'd classify myself as LN. Technically.


http://www.handbookofheroes.com/archives/comic/the-handbook-of-heroes-07

Just found this and thought it was fitting.


Wrath wrote:
The Sword wrote:

Thanks for pointing that out. So for the first six rounds the party was within 20 squares of each other. In a forest? In my book that isn't splitting the party.

It sounds like the Paladin was targeted. Which is a shame if it was a new player.

Incidentally I don't consider losing 1/5 of the game group in a session to be a win, unless that person has had a repeated negative effect on the group.

I would be fascinated to know the circumstances of the session: mates house/gaming store/event etc?

100 feet in a forest blanketed in deep snow. That's 30 metres through foliage, snow and probably intervening snow fall or rising mist.

So visibility to the paladin is quite possibly nil.

On top of that, no one seemed to have a bow, maybe 30 feet is the best range they're going to manage with spell or bomb etc. Once he's up in the high branches etc, the prey lose sight. This is snow that comes on hard and fast. In what's normally a temperate forest so I'm guessing there's pretty dense foliage to start with.

So, that's as effectively split from the party as if he was in different chambers in a dungeon, or split by a chasm.

On the other hand, if conditions are so bad that you can't see anyone unless you're incredibly close to them, it's possible the Paladin would have needed an awesome Survival check just to retreat back to the party (without meta-gaming). Not sure he would have had the skill for such a check.

I've had a character CdG'ed at an early level. I had no problem with it because we were squaring off against orcs, and that's exactly what they'd do (this wasn't RoW), but man is it a helpless feeling. You always dream when you're playing a fantasy game, and you've put hours into building your fantasy character, that if he's going to die it'll be in a heroic way, at least. Lying helpless on the ground and having an orc lop your head off with an axe doesn't really scratch that itch, you know? It's just not fun.


1 person marked this as a favorite.
Kobold Cleaver wrote:
There are positive ways to read his departure. I am inclined to trust the GM's side of the story on it.

You don't think the GM might not be slightly biased concerning how the situation went down? I'll be honest with you, I have no idea what the GM was even doing posting this, except to vindicate his actions and basically say he/she was in the right, while the player was a baby. Granted, the GM asks the question about doing it right in the OP, but has never shown any inclination as to being open to doing it any other way. There has been adamant statements that he/she did nothing wrong, and that he/she enjoys running cutthroat games, but absolutely no impression made anywhere that perhaps the way the GM actually played it was incorrect or should have been altered.

I'm inclined to believe that this was a "toot your own horn for being awesome" thread and nothing more.


I like to toot my own horn.

It's what Popeye would do.


1 person marked this as a favorite.
Captain Yesterday Smurf wrote:

I like to toot my own horn.

It's what Popeye would do.

Well, yeah . . . but Popeye is, like, totally awesome!

. . . .

Okay, okay, and you are too.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Read through (I admit I may have missed a post or two.)

My thoughts? Hindsight is always 20-20. I wasn't at the table, I don't know the full context, IDK the players or the GM. I get that it is more 'gritty' IDK if the players were made fully aware of this before the start.

I don't feel the Paladin's actions were terrible, then again I don't know what code the Paladin follows. Maybe his diety frowns on fleeing when evil is sensed. Maybe the player is thinking "I want to be a big darn hero epic-style game" while other folks know that it's "sorry it's start small, and never get to be a big darn hero game."

If anything the Paladin player seemed to act within reason. I don't expect a Paladin to have the appropriate knowledge skill to identify the threat, especially when he cannot see them anyway. He just knows (assuming no concentration) that there is evil...and that they are firing tiny darts at him. If I had missile weapon fire at me, I'd probably head for cover (tree) or drop prone until I could identify the threat...or even fall back. But in each case these critters with their superior fly speed would always be able to keep up (of course my character would not necessarily know that.)

Tactical retreat is obvious in hindsight...but again it may have gone against the code. And trying to draw away the enemy may have been a selfless act. Turtling up may have been an option...but IDK if the paladin had all the right gear for such.

In the end it seems like that it wasn't a good match of player to GM game style. I'd be sad if someone left, but it would be worse if someone stayed in a game he really didn't fit or like. Better to separate on a civil and mature level.


Sub-Creator wrote:
I've had a character CdG'ed at an early level. I had no problem with it because we were squaring off against orcs, and that's exactly what they'd do (this wasn't RoW), but man is it a helpless feeling.

Actually, it's not, at least not what Golarion orcs do. "Orcs are natural slave masters", and "[h]aving one or more slaves is a mark of status for an orc." Source: Orcs of Golarion pg. 9


Yeah, but nobody wants an adventurer for a slave. I mean, come on. They stink up the place worse than orcs.


My homebrew world features orcs as slavers very heavily. The party started as slaves, and almost got captured a few times since. So its been my go to strategy for when I roll an encounter that was too hard or when the party rolls atrociously: I'll have some of the orcs attempt to tie up or otherwise drag away PCs instead of going the cheap path of the coup de grâce. Adds an extra level of tension instead of going straight to game over, and leaves an exit strategy for me to continue the game should things really go South.


Kobold Cleaver wrote:
Yeah, but nobody wants an adventurer for a slave. I mean, come on. They stink up the place worse than orcs.

What? Adventurer's make the best slaves - watching commoners duel to the death just isn't as interesting, and muscle flesh is the best meat to keep an orc strong and healthy!


adventurers are far more likely to rebel and kill you if given the chance.


1 person marked this as a favorite.

Day 5
It's a hard life. Master told me to clean the room, threw a tantrum when I killed the orc inside and took all the treasure. Later, discovered my stockpile of knives. Am no longer allowed in the kitchen. Good news, though: He gave up making me wear manacles after I picked the lock for the fifth time.
He is probably going to eat me soon.


1 person marked this as a favorite.

Day 6
Master has taken to using me to test traps. Doesn't like it when I use his farm animals. I can only understand half of what he says with that orcish accent, though. "Blah blah how'd you get those blah blah my niece's cat blah," right?
He found another knife stockpile. This guy can abuse me and whip me and make me do his laundry, but you know what, I'm through with this guy taking my stuff. Who does he think he is?! Tomorrow, he's dead.


Derklord wrote:
Sub-Creator wrote:
I've had a character CdG'ed at an early level. I had no problem with it because we were squaring off against orcs, and that's exactly what they'd do (this wasn't RoW), but man is it a helpless feeling.
Actually, it's not, at least not what Golarion orcs do. "Orcs are natural slave masters", and "[h]aving one or more slaves is a mark of status for an orc." Source: Orcs of Golarion pg. 9

This particular clan apparently had cannibalistic tendencies and preferred eating the slain rather than enslaving them.


Kobold Cleaver wrote:
I'm not actually inclined to judge.

Wait, are there two Kobold Cleavers posting in this thread?


Yes.


No!


That statement is meant to be taken in-context, not cut out like a kidney to be transplanted into your witty remark!


I really like fourth edition. The OP should've run that instead.


*Shoulder angels and shoulder demons appear on the Kobold Cleavers' shoulders and begin arguing amongst themselves*

251 to 274 of 274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Players who Isolate themselves in combat, die, and quit the game. All Messageboards

Want to post a reply? Sign in.