Crayfish Hora |
My suggestion is that he play a class that can either solo-adventure, like the Master Summoner, or play with npcs that support him. A list of npcs can be found here .
Most adventures are for a group of four...but nothing is stopping you from DMing for less. Just flashcard some npcs and he can roll for them, no problem.
Melkiador |
2 people marked this as a favorite. |
I'd consider running a normal module, but giving him 2 mythic tiers at level 1. This will help with survivability and action economy. If things get too tough, just add more mythic tiers.
Here is a link to the mythic rules
You may also want to consider using the rules for gestalt characters on top of these mythic tiers. This will help with the lack of skills available to a single character.
Here is a link to the gestalt rules
In addition to that, you may want to let him start with a wand of cure light wounds, that has just a few charges left. That will cut down on downtime.
SmiloDan RPG Superstar 2012 Top 32 |
If you are both still learning, have him play a ranger (the best intro class) and give him a couple free wardogs as pets for the action economy. At 4th level, one of them might become his animal companion.
If you're feeling adventurous, try a druid & animal companion, and maybe some NPC Warrior-classed henchmen? We played a module with 3 PCs, each with 1 NPC Warrior, and it was really fun and gave the adventure an old school 1st Edition feel. But a druid is a pretty solid class for soloing. It has healing spells, other spells, an animal companion, summoning, great skills, can do melee (and ranged if you go elf!), the 2 most important Good Saving Throws, and lots of fun class features. Wild Empathy is a good way to do non-combat conflict resolution against animals.
Another option is the DMPC--a character you as the DM run as a teammate with your hubby's character. Your hubby running 2 (or more!) PCs is another way to go, but might be a bit overwhelming for a new player.
I don't really play published adventures, so I don't have any suggestions for easy to run modules for solo adventures.
SmiloDan RPG Superstar 2012 Top 32 |
SmiloDan RPG Superstar 2012 Top 32 |
calagnar |
You best option for per made adventures. Just reduce the CR of any encounter by 1/2. By removing monsters or choosing a lower power monster in their place.
Soon the wealth by level will greatly be in the players favor. Along with their level being to be higher then a group. The goal is for the player to make level 2 fast. Then stay 2 to 4 levels higher then the adventure suggest.
The top things to look for in playing a solo game. Any class you pick must do 3 things 1: Have some kind of pet 2: Can heal your self and the pet 3: Able to take a hit. All from level 1.
So that limits you to Druid, Hunter, some cleric, and some oracles.
My top suggestion is Hunter.