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Will the Mummy's Mask heroes get CUP artwork and "Meet the Iconics" treatment?


Pathfinder Adventure Card Game General Discussion


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I've had some difficulty researching the back stories online for some of the new Mummy's Mask heroes. I maintain a Community Use document with the backstories for the heroes featured in the PACG base sets and character decks, and right now it's incomplete for Mummy's Mask.

There's a segment of PACG players who only play the card game (myself included), so I try to pick up the slack for the things that are missing from the card game - lore on the Blessing deities, story guides, and the backstories of the heroes.


Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

+1 on CUP artwork, but they aren't iconics, so they won't get a Meet the Iconics blog. I think many of the new characters in Mummy's Mask were created specifically for the card game.

For reference, an iconic character meets all of the following criteria:
1. They are for classes introduced in RPG hardcover books (although there is currently no iconic Antipaladin)
2. They are illustrated by Wayne Reynolds
3. There is only one of them for each class (not counting the "Iconic Villains")

Paizo Employee Chief Technical Officer

The artwork will go into the Community Use Package at some point, but as these characters are not iconics, Meet the Iconics articles would be inappropriate. (Iconic characters are the archetypal characters representing their individual classes, in conjunction with the rules for their RPG classes, and in art throughout our books.)

As far as backstory for the MM non-iconics:

• Drelm was created by Howard Andrew Jones for the Pathfinder Tales novel Plague of Shadows. The art for Drelm originally appeared in this blog previewing that book.

• Channa Ti was created by Elaine Cunningham for the Dark Tapestry fiction originally serialized in the Legacy of Fire Adventure Path. Elaine wrote a blog about creating her; her art was newly commissioned for MM.

• Simoun and Ahmotep were created by Lone Shark specifically for Mummy's Mask. What's written on the backs of their token cards is officially all the backstory there is.


Thank you. This information was helpful.

I'd also add that the use of iconics characters makes Paizo's products stand out on retail store shelves.

1.) I know it's a Paizo game product because of the familiar faces.
2.) I know which character classes are present in the illustration. Sometimes I'd guess wrong on the 80's D&D products (is that a ranger or fighter in woodland garb because it's an outdoor supplement?)

Shadow Lodge

Pathfinder Card Game Subscriber
Vic Wertz wrote:
• Channa Ti was created by Elaine Cunningham for the Dark Tapestry fiction originally serialized in the Legacy of Fire Adventure Path. Elaine wrote a blog about creating her; her art was newly commissioned for MM.

I knew she sounded familiar, but I couldn't remember where I knew the name from. Thanks Vic! :)

I remembered Drelm from the two novels he's in which is why I chose him to play MM solo with. :) So far, so good.

Lone Shark Games

Some details of Ahmotep's character might also be gleaned through Liz's blogs.


There's also the free Mummy's Mask Players Guide. It has suggestions for creating player characters for the RPG Adventure Path. It's very likely it contains enough material that I could generate my own backstory for Simoun and Ahmotep.

Paizo could include the Mummy's Mask character art as part of the Pathfinder Adventure Card Game Characters download (the same download with the Class Deck artwork.) While they're at it, it might also be nice to get Arushalae added to that download since

Spoiler:
she's a playable PACG character midway through Wrath of the Righteous.

Lone Shark Games

Vic Wertz wrote:
• Simoun and Ahmotep were created by Lone Shark specifically for Mummy's Mask. What's written on the backs of their token cards is officially all the backstory there is.

Though Liz Spain seems intent on changing that.

Scarab Sages

Pathfinder Card Game Subscriber

I, for one, am thrilled to see the set expand the roster of available characters beyond the limited ranks of the iconic characters.
Simoun, Drelm, and Amhotep certainly seem to be fairly popular, and I hope we see this feature continued in future sets (or whatever form the card game takes).


Pathfinder Battles Case Subscriber; Pathfinder Card Game, Class Deck Subscriber
Calthaer wrote:
... and I hope we see this feature continued in future sets (or whatever form the card game takes).

Me too... and for one obvious reason coming from an old RPG guy: there is nothing in common between a Cleric of God A and Cleric of God B.

So I would have a hard time picturing a Kyra cleric of Asmo.
So if one day we want a cleric of Asmo...


I'm indifferent. The character guide (including the title of Meet the Iconics) made sense to me because there was already a lot of information and artwork available under the Community Use Policy; compiling the guide was a great service for PACG players.

New characters just means I have to do some writing of my own. I welcome any efforts by the creators to flesh out these new characters.

I've already thought of a backstory for Ahmotep. Her parents were antiquities dealers who identified items plundered from the tombs and removed the curses from them (THANKS RICK & MORTY FOR THE IDEA.) They didn't devote a lot of time to raising Ahmotep. Since there wasn't a lot for a child to do, Ahmotep read the books and scrolls her parents acquired. A few unfortunate incidents with spellcraft led her parents to conscript Ahmotep into the family business. When Ahmotep was old enough, her parents sent her off for magical education. That's when some adventurers showed up with a book. They didn't reveal the tragic consequences behind it's discovery. Ahmotep's father was consumed by a swarm of scarabs when he opened it. Her mother slammed the book shut, but it was too late. She died 5 days later from a wasting disease. Ahmotep was summoned to bury her parents. As they were laid in their crypt, Ahmotep took the scarab ring belonging to her mother (I imagined it was a ring of spell storing) - a grave transgression in Ancient Egypt since the dead need their wealth for the afterlife. Her mother's corpse woke up, knocked Ahmotep out, and rampaged around the tomb. The workers were able to pull Ahmotep from the tomb and seal it up. In their rush to escape, the workers didn't document where Ahmotep's parents were buried in the huge necropolis. Ahmotep now explores the crypts in the hopes of discovering her mother's resting place so she can properly put her to spirit to rest. She's also unsure whether her actions of taking the ring or the cursed book were responsible for her mothers fate.


Quote:

So I would have a hard time picturing a Kyra cleric of Asmo.

So if one day we want a cleric of Asmo...

This means nothing to me as a card game only player. As far as complaining about the characters go, they show up in the artwork for almost all the adventure paths anyway (Wait shouldn't you be completely leveled up after Runelords? Why are you here in the Shackles, the World Wound, Osirion, and beyond?)

I like to imagine it's like a weekly TV show, where the Enterprise and crew do *all the things* for the Federation.


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Ahmotep was a quiet and observant child. Her parents ran an antiquities business identifying the treasures removed from Osirion's tombs - and sometimes - removing the dangerous curses from them. Ahmotep's father excelled at business; he was an expert negotiator and skilled at arranging transport for dangerous items across the desert. Her mother researched the items her father acquired. Ahmotep's mother would spend long hours pouring over the artifacts, poking and prodding them with her spells and consulting obscure tomes. Ahmotep noticed when her mother was exhausted, she would continue working thanks to the golden scarab ring she wore. A quick twist of the ring and her mother found the spell she needed when other mages would have retired for the day.

Her parents were far too busy to pay attention to Ahmotep. Since there wasn't much to do, Ahmotep read the books and scrolls her parents had finished examining. Over time, Ahmotep learned the rudiments of spellcraft - much to her parent's consternation. Her mother scolded Ahmotep for bringing home a jackal as a pet. "It's only tame because you've charmed it," her mother reprimanded. "As soon as the spell wears off, it will drag you into the desert and eat you." Her father punished Ahmotep for conjuring a scorpion to attack a boy who teased her. Eventually, her parents tired of the distractions and conscripted Ahmotep to work with her mother researching artifacts. The work was slow and tedious; but it was all Ahmotep had ever known, so she enjoyed it.

When Ahmotep was old enough, her parents sent her off for formal arcane training. It was a fortunate event - not only did Ahmotep acquire her vocation - but it also saved her from a terrible fate. A group of adventurers left a tome in her parent's care without revealing the terrible circumstances surrounding its acquisition. When her father opened the book, a swarm of scarabs burst forth from its pages, descending upon him to consume his flesh. Ahmotep's mother slammed the book shut and did her best to drive the insects away; but it was too late, her husband was dead.

A day later Ahmotep's mother was beset with an incurable wasting disease. She barely managed to get her husband prepared for burial before she succumbed to the illness. The Ruby Prince's agents arrived, confiscated the tome, and summoned Ahmotep to deal with her parent's affairs. Ahmotep made the necessary arrangements to have her mother's organs stored in canopic jars, wrap the frail body in fine linens, and adorn it with finery to ease her mother's journey into the afterlife. When the tasks were completed, Ahmotep accompanied the acolytes into the necropolis, where they would lay her parents to rest for all eternity.

As she gazed upon her parents for the last time, Ahmotep noticed the golden scarab ring on her mother's finger. It was wrong to steal from the dead, but the ring would be useful to her. Surely her mother would want her to have it? Quietly, Ahmotep removed the ring from her mother's bandaged finger and slipped it on to her own finger.

Ahmotep froze as a great moan rose from her mother's corpse. Its bandaged fist shot upwards, connecting with Ahmotep's jaw. The world went black as she crumpled to the cold, stone floor.

Ahmotep awoke later in her own bed. A priest of Pharasma gazed down at her, his concerned gaze softening to one of relief. "I'm glad you're awake. The prayers I said on your behalf removed all signs of sickness and corruption."

The priest pulled himself upright, interlocking his hands in front of him. "I regret to inform you that your mother's spirit was restless and awoke as a mummy. The acolytes were barely able to fend her off as they pulled you from the crypt. They sealed the mummy within; but in their haste, the acolytes didn't record where she was buried. I'm afraid we're unable to return and put your mother's spirit to rest."

The priest swiftly departed, leaving Ahmotep alone to her thoughts. She stared at the golden scarab ring adorning her finger as grief and shame welled up inside her. Did her theft awaken her mother's spirit, or was it some other force in play? The answer would have to wait, because her tears burst forth and swept Ahmotep away in a tidal wave of pain.

Later, when her sobbing fit was over, Ahmotep pledged to search the necropolis and set things right. She would need help to do it; but it was never a problem finding adventurers in Osirion.


I see the character sheets are up now. The biography for Ahmotep didn't follow along these lines. I guess I could change the ending to indicate she got a job as a bureaucrat in order to meet said adventurers, ran afoul of criminals, resigned from her job, yadda-yadda.

It shouldn't be too much of a story leap since her father was the social one in the family. Maybe she needed the job to learn the other half of the family business, but the criminal element prompted her to make herself scarce.


BTW... Paizo is a sponsor of Bone Bat VII and distributes Pathfinder Tales novels in the festival grab bag. I wouldn't say no to a copy of "Plague of Shadows" or "Stalking the Beast" appearing in my grab bag to assist with Drelm's write-up.


Hmm.. a much better idea would be to make Ahmotep's parents bureaucrats who examine the finds from the tombs. They also moonlighted doing shady work for criminals, but Ahmotep was too young to understand. It also explains why her mom needed the spell storing ring.

The book I used came later from criminals. Maybe there's a connection to Simoun? I'd love to see players hold grudges or forge connnections between characters for reasons besides gameplay.


Pathfinder Card Game, Class Deck Subscriber
Autoduelist wrote:
They also moonlighted doing shady work for criminals...

Мaybe the raiders were showing her staff tricks while waiting in the courtyard? There's a decent Melee to account for.

And maybe she blames the criminals for her parents death, so she decided to work in service of the state, to do her part in maintaining law and order?


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I submitted my stories for Simoun, Ahmotep, and Tup for version 1.5 of the guide. I changed the document's title from "Meet the Iconics" to "Meet the Heroes", because Mummy's Mask is the first set to break with the pattern of only using iconic heroes in the card game.

I wanted to link up Simoun's and Ahmotep's story, but it felt contrived, so I skipped it. I hope everyone enjoys my additions to the Adventure Card Game canon.

You can find the link to the PDF file in the Paizo CUP registry. It will be live on Boardgame Geek once the admins approve it.

Silver Crusade RPG Superstar 2014 Top 16

Autoduelist wrote:

I submitted my stories for Simoun, Ahmotep, and Tup for version 1.5 of the guide. I changed the document's title from "Meet the Iconics" to "Meet the Heroes", because Mummy's Mask is the first set to break with the pattern of only using iconic heroes in the card game.

I wanted to link up Simoun's and Ahmotep's story, but it felt contrived, so I skipped it. I hope everyone enjoys my additions to the Adventure Card Game canon.

You can find the link to the PDF file in the Paizo CUP registry. It will be live on Boardgame Geek once the admins approve it.

Cool stuff!!


The file's now live on Boardgame Geek. I only have Chianna Ti and Drelm left to do.


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I purchased the Dark Tapestry story Vic mentioned earlier. It was a good tale with an interesting take on druids; Chianna Ti definitely maintains a tit-for-tat balance with those who insult or betray her, and as any good role-player knows, druids are all about balance.

I'm glad the Dark Tapestry takes place in some locations used in the Mummy's Mask set. I try to learn what I can about the Pathfinder setting when working on the card game guides so players can get a better sense of the purpose behind each scenario. It's a fine line imposing my own structure on the proceedings while leaving room for players to develop their narrative based on the cards revealed while playing the game. Byron Campbell did the bulk of the writing for Rise of the Runelords and Skull & Shackles; but I wrote the guide for Wrath of the Righteous. Byron will be tackling the upcoming Mummy's Mask, while I serve in the role of editor/publisher.

I'll see what I can work up for Chiann Ti's biography. I'm having some computer troubles at the moment that will take me a few days or weeks to work through, the RMA process for defective hardware can be slow.


And here's my first draft write-up for Channa. I took my queue from the PathfinderWiki and didn't go into the full story for "Dark Tapestry" so Elaine Cunningham and Paizo don't lose out on any sales; but I provided enough information for people who had no intentions of reading the story to get a sense of what it was about. I've played a few video games that imply the tie-in novels and comics are "essential canon" only to be disappointed with my purchase of the tie-ins. I can say with authority that Dark Tapestry is worth your money, particularly if you like to play druid characters in an RPG campaign because Elain Cunningham offers a fresh take on it.

***

Channa Ti stands nearly six feet tall, thin and strong - the child of a union between an elf fighter and a black-skinned woman of Geb. Channa is often mistaken for a human from the Mwangi Expanse because of her rich, brown skin. It's an association Channa passively encourages by covering her head with a hood or scarf to hide her pointed ears. The ruse enables Channa to avoid the prejudice directed at half-elves. Only an elf could detect the subtly of Channa Ti's last name; it's often mistranslated as "silence", making her "Channa the Silent." In fact, Ti means "the abscence of 'something'" or "not", which is Channa's subtle rejection of her father's tribe - "Channa not Elf."

Channa Ti was raised among the elves of the Mwangi Expanse, and showed an affinity for the element of water at an early age. She apprenticed with a human druid, but the experience didn't soften her opinion of her mother's people. Channa dislikes elves and remains wary of humans. The time she spent as a slave to human captors likely contributed to Channa Ti's mistrust of people. Channa assumes everyone is going to betray her at some point, and she's gotten good at predicting double-crosses and lies. Her sharp mind and lack of inhibitions enables Channa to size up situations and respond quickly to cut her losses. Channa Ti is rarely anybody's fool, and on those occasions when she is betrayed or humiliated, she maintains balance by exacting retribution in direct proportion to the harm she's endured. Channa's vengeance is rarely fatal, because she tempers her expectations of others with the misdeeds she expects from them. Her pragmatic outlook allows Channa Ti to dismiss classifications of "good" and "evil." She considers them words people use for sorting things that suit their purposes and things that don't. Channa Ti sees no difference between the mountain cat and the rodent it captures. The paladin's noble steed and the fearsome shark both must eat. People are no different from animals, they only use words that mean nothing more than "us" and "them."

Channa Ti is adept at changing into the form of water creatures, often transforming herself into predators such as crocodiles, sharks, or water wraiths - a lizard native to the Mwangi Expanse. By her own admission, Channa's attunement to water is a boon for finding water in the desert and a bane when confronting its many foes. Fortunately, Channa Ti is a member of the Pathfinder Society, and often serves as a guide for adventurers, helping them cross the trackless wastes. The time Channa spent with explorers allows her to work with anyone, even if her cynicism keeps them from getting too close to her.

Gham Banni, an eminent scholor from Sothis in the kingdom of Osirion, was Channa Ti's first venture captain. His interest in the fabled city of Xanchara, along with Channa Ti's brief "enslavement" by a jackal-headed gnoll named Ratsheek, led Channa on a quest to find the Reliquary of the Drowned God for a Vudrani cleric named Vanir Shornish. The people of Vundra worship many gods, and Shornish wanted to complete his shrine to the Drowned God. Little did he know that the Drowned God was instead a creature of the Dark Tapestry, the space that exists between the stars and holds monsters of pure madness composed of little more than black, slippery flesh with multiple tentacles, eyes, and sharp teeth. The full story of Channa Ti's quest is documented in the scroll "The Dark Tapestry" by Pathfinder scribe Elaine Cunningham.


The heroes still didn't make it into the 12/11/2017 update. I'll post a message in the web development forum.


Pathfinder Card Game Subscriber

Chris Lambertz mentioned that the characters from the adventure path aren't something they've done before, but that she will look into it.

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