Kitsune bite attack, strength based?


Rules Questions

The Exchange

Title sums it up. My Kitsune has a str of 8, does her bite attack dmg and to hit have a -1?


Yep. You can get weapon finesse for it if you want better accuracy.

The Exchange

is there a crit on it? The desc just says 1d4, I'm wondering if there is info on bite attacks somewhere else?


SpicyDinosaur wrote:
is there a crit on it? The desc just says 1d4, I'm wondering if there is info on bite attacks somewhere else?

Here. Times two on a twenty.

Paizo Employee Pathfinder Society Lead Developer

QuidEst wrote:
SpicyDinosaur wrote:
is there a crit on it? The desc just says 1d4, I'm wondering if there is info on bite attacks somewhere else?
Here. Times two on a twenty.

And in general, if an attack doesn't have a listed threat range or critical hit multiplier, it threatens on a 20 and deals double damage on a critical hit.


An agile amulet of mighty fists will let you do damage with your dex

3 levels of unchained rogue will let you do dex and a half damage (as long as you don't grow claws or something)

The Exchange

this character is an unlettered arcanist, and probably just as unsuited to society plat as my rogue was. All social stuff and putting people to sleep and charming them etc

As an addendum, I love how helpful everyone in this community is.

I've only had maybe one off statement about gender that troubled me during a game, and it was not terrible really.

I've had really bad experiences with gaming when I was younger and you guys have quickly been renewing my faith in the community.

Paizo Employee Pathfinder Society Lead Developer

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SpicyDinosaur wrote:

this character is an unlettered arcanist, and probably just as unsuited to society plat as my rogue was. All social stuff and putting people to sleep and charming them etc

As an addendum, I love how helpful everyone in this community is.

I've only had maybe one off statement about gender that troubled me during a game, and it was not terrible really.

I've had really bad experiences with gaming when I was younger and you guys have quickly been renewing my faith in the community.

It's good to have you.

Super-social characters can thrive in organized play, though I'd caution you that it will feel very "feast or famine" at times. There are some scenarios where diplomacy, trickery, and sleep spells won't affect much. There are some scenarios where those approaches will far surpass your expectations. There are many scenarios that fall in-between those two, in which your character will shine for an encounter or two while taking the backseat to other characters for the other encounters. I'd say that last setup is the very best, as it really emphasizes how important it is to share the spotlight at the table.

The last several seasons have really pushed to have at least one encounter that has an approachable and intuitive "creative bypass" like negotiation, trickery, or the like. Enjoy the great social and enchantment moments as they arise, and give your character a few contingencies for when you face mindless foes.

The Exchange

Just got done playing Crypt of the Everflame at Aethercon and my poor Chika was so unsuited for it.

I am unsure if she will fit well with the next one I have lined up for her, The Citadel of Flame.

She is really good with living opponents that she can use enchantments on, and she can heal, but against undead and constructs she is pretty much just a guidance bot right now.

Her upcoming chronicle sheet will give her second level, but it looks like arcanists have a famine of benefits every other level, so 2nd gives little more than hps.

Two of us ended the game at 0 hps and our tank was down with well below that and only stable because I cast stabilize from a distance. Man that was a rough adventure for 1-2 level players.

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

The great thing about arcanists is that you can change up the spells you bring. I like to have a variety of spells. Look for spells from the conjuration list: grease, glitterdust (at later levels), etc.

Those spells bypass spell resistance and can be used against a wide variety of opponents. Also have backup plans. When you eventually can afford a haversack, stock it with holy water and other useful alchemical toys like tanglefoot bags and alchemical fires.

Get a wand of magic missile for 2 PP and you will always have something your arcanist can do for the next few levels.

Good luck, Spicy!

Hmm

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