Need help picking a familiar


Pathfinder First Edition General Discussion

Dark Archive

I'm trying to pick a familiar but I'm having issues. I'm not looking at the bonuses they give at all, but instead looking at them for fluff reasons. Basically my character is obsessed with the Outer Gods and the Great Old Ones and is trying to uncover whatever she can about them.

Does anyone have any suggestions for familiars that fit with that kind of theme? She's a gnome if that helps.


Platypus. Clearly.

There's also the giant isopod (aquatic pillbug the size of a cat), and possibly the petrifern (tiny tree man).

But really, for "what horrors has nature created", nothing beats the good old platypus. They're otterbeaverducks. They sweat milk. They have a poison stinger. They lay eggs. They sense electrical fields. They're carnivores. The more you learn the less they make sense.

Dark Archive

Bob Bob Bob wrote:

Platypus. Clearly.

There's also the giant isopod (aquatic pillbug the size of a cat), and possibly the petrifern (tiny tree man).

But really, for "what horrors has nature created", nothing beats the good old platypus. They're otterbeaverducks. They sweat milk. They have a poison stinger. They lay eggs. They sense electrical fields. They're carnivores. The more you learn the less they make sense.

Can an aquatic familiar like the isopod survive out of the water?


Omg otterbeaverducks.

Besides the platypus, a few others that scream strange to me are the wallaby, the sloth, and the leopard slug (although that's probably just from conventional wisdom concerning familiars rather than any inherent thematic-ness). Whatever you end up deciding, I'd consider taking Improved Familiar if it fits into your build - that way, you can end up with an entropic familiar, a study buddy maDe Of pURe cHaOS!!1!

EDIT: I believe you can get basically the equivalent of mobile fishbowls for aquatic familiars.

EDIT THE SECOND: Found it! The Aquarium Ball from Familiar Folio:

SRD wrote:


Price 80 gp; Weight 20 lbs.

This clear, 1-inch-thick glass orb is the size of a large melon and hangs from a thick chain. It can hold up to 2 gallons of freshwater or saltwater, allowing it to house aquatic creatures such as fish or frogs. The cap near the top of the ball can be unscrewed for access. One Tiny creature or two Diminutive creatures can fit comfortably into an aquarium ball. The water within the orb must be changed daily in order to keep the creatures within alive. Otherwise, the inhabitants begin to slowly suffocate.


Aquatic Subtype wrote:
These creatures always have swim speeds and can move in water without making Swim checks. An aquatic creature can breathe water. It cannot breathe air unless it has the amphibious special quality. Aquatic creatures always treat Swim as a class skill.

So, in this case, no. It's not "amphibious". Stick it in a bucket if you want to carry it with you. There are no rules that it needs running water to breathe, like real world animals. It just "breathes water".

Dark Archive

Rennaivx wrote:

Omg otterbeaverducks.

Besides the platypus, a few others that scream strange to me are the wallaby, the sloth, and the leopard slug (although that's probably just from conventional wisdom concerning familiars rather than any inherent thematic-ness). Whatever you end up deciding, I'd consider taking Improved Familiar if it fits into your build - that way, you can end up with an entropic familiar, a study buddy maDe Of pURe cHaOS!!1!

EDIT: I believe you can get basically the equivalent of mobile fishbowls for aquatic familiars.

EDIT THE SECOND: Found it! The Aquarium Ball from Familiar Folio:

SRD wrote:


Price 80 gp; Weight 20 lbs.

This clear, 1-inch-thick glass orb is the size of a large melon and hangs from a thick chain. It can hold up to 2 gallons of freshwater or saltwater, allowing it to house aquatic creatures such as fish or frogs. The cap near the top of the ball can be unscrewed for access. One Tiny creature or two Diminutive creatures can fit comfortably into an aquarium ball. The water within the orb must be changed daily in order to keep the creatures within alive. Otherwise, the inhabitants begin to slowly suffocate.

I definitely plan on getting Improved Familiar eventually. The problem is that this starts at level 1 and I'm fairly limited as it is on gp.


Scorpions also fall into the "wait, what?" category. They glow under blacklight so that the eye on their tail can see UV, they have two other sets of eyes (one looking forward, one upward) and the pincers are mouthparts.


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It doesn't have to be weird to be a force for chaos. Every cat owner knows that!

Silver Crusade

House centipede, creepy and awesome

Liberty's Edge

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Keziah Mason, the titular witch from Lovecraft's Dreams in the Witch House consorted with servants of the Great Old Ones and had a ratling familiar so you could start with a rat and say it becomes a ratling later. Rats are also very Lovecraftian and feature in The Rats in the Walls. If you don't want an evil improved familiar, a monkey, rat, weasel or mole could reveal itself to truly be a zoog when you get the Improved Familiar feat. Zoogs seem to shun or fear the Great Old Ones in the Dream Quest of Unknown Kadath though so they may not be what you're looking for. Finally, I'd suggest a viper for it's connection to the Great Old One, Yig. An improved version might be a nycar, voidworm or ratkavarna.


Cats are very important to those familiar with Lovecraft's Dreamlands.

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