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Villain Codex errata


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Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 118 SNAKE-OIL SELLER

mwk light mace is ok due to mwk is +1
Melee Attack Bonus- whip: Computed: 1 Stat Block: 2
2 BAB -1 AbilityBonus +0 SizeMod

CMB: Computed: 1 Stat Block: +2
2 BAB +0 SizeMod -1 Strength AbilityMod

CMD: Computed: 12 Stat Block: 13
10 +2 BAB -1 StrModUsed +1 DexMod +0 SizeMod

Silver Crusade

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Starfinder Adventure Path Subscriber
chopswil wrote:

p. 118 COMMON SWINDLER

2nd level rouge only gets 1 talent
Rogue Talents Count: Computed: 1 Stat Block: 2

He has the Extra Rogue Talent feat.

Silver Crusade

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Starfinder Adventure Path Subscriber
chopswil wrote:

p. 97 INFERNALIST

Spell Count-Cleric Level: 4: Computed: 5 Stat Block: 3
Level Base: 4 + 1 Spell Bonus

She has divine power and unholy blight prepared twice.

Silver Crusade

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Starfinder Adventure Path Subscriber
chopswil wrote:

p. 94 DIABOLIST

several Spell DCs off by 1, Spell Focus doesn't apply to all of the spells
examples

Spell DC-daze: Computed: 13 Stat Block: 14
10 +0 spell class level +3 ability bonus

Spell DC-bleed: Computed: 13 Stat Block: 14
10 +0 spell class level +3 ability bonus

Tielfing's Fiendish Sorcery means that Sorc with Infernal bloodline is treated as having +2 Cha for all sorcerer class abilities, which includes spells. Therefore, the DCs are fine.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Starfinder Adventure Path Subscriber

Chopswil, I don't mean to rain on your parade, but I made a cursory glance and found 3 errors in your errata. Which means that, while your effort is certainly noble and you likely find actual errors in some instances, I don't think you're achieving your goal. Whether it is a fellow gamer or Paizo wishing to use your threads, in the end one needs to check your errata for instances where it, erm, needs errata to itself.

Since you're obviously investing a lot of time and energy into this, I'd suggest re-evaluating your computing tool and/or using Hero Lab which, while not perfect, does a pretty bang up job of calculating things.

I mean, once again, I wish you no bad, but it seems like you're pulling out a Sisyphus here.


Gorbacz wrote:
chopswil wrote:

p. 118 COMMON SWINDLER

2nd level rouge only gets 1 talent
Rogue Talents Count: Computed: 1 Stat Block: 2

He has the Extra Rogue Talent feat.

Can you get Extra Rogue Talent before 3rd?


Pathfinder Roleplaying Game Subscriber
Ashram wrote:
Gorbacz wrote:
chopswil wrote:

p. 118 COMMON SWINDLER

2nd level rouge only gets 1 talent
Rogue Talents Count: Computed: 1 Stat Block: 2

He has the Extra Rogue Talent feat.
Can you get Extra Rogue Talent before 3rd?

Retraining.

Dark Archive

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber
Gorbacz wrote:

Chopswil,... (bunch of comments you made years ago about my posting errata for Bestiary 1)...

I mean, once again, I wish you no bad, but it seems like you're pulling out a Sisyphus here.

same issues you brought up years ago so I'll make the same basic retorts

1) it seems you want perfection on people reporting errors. If Paizo can't guarantee perfection on something that's their full time job and many people reviewing, then it surely won't be happening here here with people commenting off the street.

2) Paizo has fixed in new printing tones of errors that I found in the bestiaries down to pedantic semicolons not being used instead of commas. As far as I can tell I started the idea of going back over the bestiary monsters one by one to find issues. Others like Strife2002 are doing it better and more in depth than I.

3) individual stat blocks are trickier than bestiary ones (bloodlines, magic items plus all the class powers) Plus I don't play all the classes and don't have much experience with the rules for all of them. So sorry.

4) i write my on code (no hero lab here) to parse and do the stat block checking --it's how i spend some of my meager free time. So yes false positives do come up. For this I am truly sorry.

5) you are one of the few you actually responded to point out my mistakes. This is more than most would do

6) at the end of the day I have no agenda other than I want the stat blocks to be correct. that's it.

So i'll make you a deal. Here's my personal email, chopswil at comcast dot net.
If you want I'll send you ALL of the things I think are wrong with stat blocks. you can tear me a new one with your corrections and i'll post the "real" errors here.
I get what i want and you get "errata posting purity"
totally serious with this
Deal?

Either way-- a rolling stone gathers no moss

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 97 INFERNALIST

missing comma between spells divine power and unholy blight
"4th—divine power (2) unholy blight (DC 18, 2),"

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 131 DESERTER

missing paren in melee

"mwk longsword +8 1d8+3/19–20)"

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 140 BURNING ENTANGLEMENT

missing semicolon between school and level

"School evocation Level druid"

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 160 QUEEN

extra comma at end of 2nd level spells needs to be removed

"stricken heartACG, web (DC 19), "

missing patron spells
except for ill omen, the portents patron spells seem to be missing


chopswil wrote:

p. 160 QUEEN

missing patron spells
except for ill omen, the portents patron spells seem to be missing

Wrong. Patron spells are added to the spell list and familiar as spells known that the witch may choose to prepare. They do not have to be prepared, and if they aren't they wouldn't show up on her spell list. Only a fully comprehensive stat block that included all spells know by the familiar would need to reflect the patron.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 166 CRUSTY COOK

+1 studded leather not included in AC math

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 171 ARCANE ARTILLERIST

"Elemental Focus" feat has no chosen energy listed

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 189 Cutlass Of Waves

why Craft Wondrous Item instead of Craft Magic Arms and Armor?

Tidewater Cutlass, AP 55, has Craft Magic Arms and Armor and is a +1 cutlass with hydraulic push

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 190 PIRATE THUG

Feat Count: Computed: 7 Stat Block: 6
3 classes +3 Hit Dice +1 Race

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 193 SHIP’S SURGEON

AC mods don't add up
AC Math: Computed: 22 Stat Block: 18
10 +1 deflection +4 natural +2 Dex +5 armor

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 203 CHANNELER

whole lot that doesn't add up here for me on skills
i ran out of points because i had to spend ranks earlier

Skill:Fly: Computed: 3 Stat Block: 6
Skill:Spellcraft: Computed: 1 Stat Block: 8
Skill:Use Magic Device: Computed: 4 Stat Block: 8
etc.

Favored Class Points Devoted to HP: 7
ACP -3 = -4 agile breastplate +1 masterwork (agile breastplate)
Skills Ranks: 42 = 35 class skills +7 race mod
------------
Acrobatics -1 = +0 ranks, +2 Dex, -3 Armor Check Penalty
Bluff +14 = +7 ranks, +4 Cha, +3 class skill
Diplomacy +14 = +7 ranks, +4 Cha, +3 class skill
Disguise +11 = +7 ranks, +4 Cha
Fly +3 = +0 ranks, +2 Dex, -3 Armor Check Penalty +0 Medium +4 good
Intimidate +14 = +7 ranks, +4 Cha, +3 class skill
Knowledge (nobility) +5 = +4 ranks, +1 Int
Linguistics +8 = +4 ranks, +1 Int, +3 class skill
Perception +9 = +7 ranks, -1 Wis, +3 class skill
Spellcraft +1 = +0 ranks, +1 Int
Use Magic Device +4 = +0 ranks, +4 Cha
Knowledge (arcana) +1 = +0 ranks, +1 Int
Knowledge (planes) +1 = +0 ranks, +1 Int
Knowledge (religion) +1 = +0 ranks, +1 Int

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 215 CULT ASSASSIN

AC mods don't add up to AC
AC Math: Computed: 18 Stat Block: 23
10 +3 natural +1 Dex +4 armor


Pathfinder Roleplaying Game Subscriber
chopswil wrote:

p. 215 CULT ASSASSIN

AC mods don't add up to AC
AC Math: Computed: 18 Stat Block: 23
10 +3 natural +1 Dex +4 armor

Should be +4 armor, +5 Dex, +1 deflection, +3 natural armor. Stat block total is correct, breakdown is wrong.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 228 SKULK

skulking slayer can "At 2nd level, a skulking slayer can select the Surprise Follow-Through feat in place of a rogue talent."

she got the bonus feat of Surprise Follow-Through but didn't take away a rogue talent

Rogue Talents Count
base:5

Feat Count: Computed: 8 Stat Block: 9
0 classes +1 combat trick +1 weapon training +6 Hit Dice +0 Race

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 239 WISEGUY

AC mods don't add up to AC
AC Value: Computed: 15 (+6 armor, -1 Dex) Stat Block: 13
AC = 10 +6 Armor +0 Shield +-1 Dex Used +0
Other Bonuses +0 Rage +0 Bloodrage

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 241 MOLE

flat-footed AC incorrect

flat-footed 16 which is the same as the AC so you're still including dex mod which flat-footed should not be doing

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

p. 243 CHEMIST

"Melee mwk morningstar +9/+4 (1d8)" and "Before Combat The chemist applies deathblade to his morningstar"

but gear has no morningstar but it does have "mwk heavy mace"


Pathfinder Adventure Path Subscriber Subscriber
chopswil wrote:

p. 203 CHANNELER

whole lot that doesn't add up here for me on skills
i ran out of points because i had to spend ranks earlier

Skill:Fly: Computed: 3 Stat Block: 6
Skill:Spellcraft: Computed: 1 Stat Block: 8
Skill:Use Magic Device: Computed: 4 Stat Block: 8
etc.

Favored Class Points Devoted to HP: 7
ACP -3 = -4 agile breastplate +1 masterwork (agile breastplate)
Skills Ranks: 42 = 35 class skills +7 race mod
------------
Acrobatics -1 = +0 ranks, +2 Dex, -3 Armor Check Penalty
Bluff +14 = +7 ranks, +4 Cha, +3 class skill
Diplomacy +14 = +7 ranks, +4 Cha, +3 class skill
Disguise +11 = +7 ranks, +4 Cha
Fly +3 = +0 ranks, +2 Dex, -3 Armor Check Penalty +0 Medium +4 good
Intimidate +14 = +7 ranks, +4 Cha, +3 class skill
Knowledge (nobility) +5 = +4 ranks, +1 Int
Linguistics +8 = +4 ranks, +1 Int, +3 class skill
Perception +9 = +7 ranks, -1 Wis, +3 class skill
Spellcraft +1 = +0 ranks, +1 Int
Use Magic Device +4 = +0 ranks, +4 Cha
Knowledge (arcana) +1 = +0 ranks, +1 Int
Knowledge (planes) +1 = +0 ranks, +1 Int
Knowledge (religion) +1 = +0 ranks, +1 Int

I can help explain some of the discrepancy here. Mediums that are channeling an archmage spirit (as is the case here) gain a bonus to Intelligence-based skill checks equal to their spirit bonus (+2 in this case). That will save you 12 skill points (4 Knowledges, Linguistics, & Spellcraft).


Pathfinder Adventure Path Subscriber Subscriber

Page 207 - High Talon

Unless I'm missing something, this one has a few things off.

He is a 13th-level mesmerist but his caster level is only 12th. Also, he should have 5 3rd-level spells known but only has 4. His manifold tricks should be up to 4 tricks rather than 3. And the save DC for his glib lie ability should be 15 + class level = 28. Stat block has 27.

I'm guessing this one got caught between being 12th level and 13th level and some things didn't get updated.


Pathfinder Adventure Path Subscriber Subscriber

Page 206 - High Sire

The High Sire has "life bond" listed in SQs. However, summoners don't gain that ability until 14th level and the High Sire is only 12th. I'm assuming it should be "life link" instead.


Pathfinder Adventure Path Subscriber Subscriber

Page 96 - Hellpriest

"Battle companion" and "armor of flame" are listed in SQs as part of the Hellpriest's blessings. However, the Hellpriest is a 9th-level warpriest and those two abilities are major powers which shouldn't be granted until 10th level.


pg 23, sadistic healer
special attacks Channel negative energy 5/day (DC 14, 2d6)

sb

special attacks Channel negative energy 5/day (DC 18, 2d6)
*10 + 1/2 the cleric’s level + the cleric’s Charisma modifier + Improved Channel*
10+2+4+2

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